1. Battlesmiths: Blade & Forge
  2. News

Battlesmiths: Blade & Forge News

Update 2.29.0

  • [p]Added level 13 buildings (reminder: you may want to upgrade the Barracks later)[/p]
  • [p]Added new technologies[/p]
  • [p]Improved PvP battle loading speed[/p]
  • [p]The free space check during updates has been temporarily disabled[/p]
  • [p]Test rollout of the new tutorial version and Chapter 1[/p]
  • [p]Bug fixes, including PvP battles freezing on the formation screen, incorrect Time Stones display, and the Bank tabs resetting after a purchase[/p]

Inferno Forge

[p]A new seasonal event has begun in Battlesmiths“Inferno Forge”! Fire up the furnaces and prepare to craft artifacts of incredible power. This is your chance to create the legendary Hammers of Inferno, which will shift the balance of power in PvP battles.[/p][p][/p][h3]How to become a forge master? [/h3][p]The event is available to all players with Town Hall level 2 and higher. Your goal is to collect event resources and use them to craft parts of a future artifact.[/p]
  • [p]Complete tasks: finish daily quests, complete side missions, and trade with townsfolk.[/p]
  • [p]Accumulate resources: every 200 resource units allow you to craft an artifact part in a special slot.[/p]
  • [p]Increase rarity: progress from Epic to Ancient quality. Each new stage makes your artifact more powerful, and its level will always be 1 higher than your Town Hall level![/p]
[p][/p][h3]Rewards and Bonuses[/h3]
  • [p]Daily prizes: craft at least one part a day to claim a bonus reward.[/p]
  • [p]Forge Premium: want it all at once? Activate Premium to receive 50% more resources and 2 additional craft slots every day.[/p]
[p]Optimize production, empower your heroes with fire artifacts, and make your enemies tremble. Your forge awaits![/p]

Update 2.28.0

  • [p]Spring has come to Town[/p]
  • [p]Added the ability to filter items in the inventory[/p]
  • [p]Test feature (available to half of players): faster upgrade of low-level recipe mastery up to your current level for rubies[/p]
  • [p]Fair: balance adjustments, reward preview, ability to purchase boosters for rubies[/p]
  • [p]Fixes:[/p]
    • [p]Fixed an issue that occurred when frequently using the crafting assistant[/p]
    • [p]Fixed duplicate recipes in the Arena rewards info[/p]
    • [p]Fixed an incorrect transition between locations in some Campaign battles[/p]
    • [p]Fixed an issue where available equipment transmog options were not displayed[/p]
    • [p]Fixed a soft-lock when reopening the customization menu[/p]
    • [p]Fixed an issue where the Premium account timer could go into negative values[/p]
    • [p]Fixed a missing warning about insufficient free space for downloading game resources[/p]
    • [p]Fixed an issue where enemy highlight did not disappear when starting a battle[/p]
    • [p]Fixed an issue where an empty trading window with Town masters could open[/p]
    • [p]Fixed an issue where the time until clan activities refresh would not load when entering the clan page[/p]
    • [p]Fixed an issue where a completed Tower of Trials floor was shown as 0 in quests[/p]
    • [p]Fixed an issue where the chest texture disappeared in rewards after mini-adventures[/p]
    • [p]Fixed an issue where the option to upgrade multiple hero levels for gold displayed the current level[/p]
    • [p]Fixed an issue that caused master XP to roll back during crafting[/p]

Update 2.27.0

  • [p]Rewards added for clan assistance[/p]
  • [p]Clan assistance costs adjusted[/p]
  • [p]Display of the clan’s activity and change history for the past 30 days has been added for clan leaders and officers. Data collection will begin after the update is released.[/p]
  • [p]Clan interface improvements[/p]
  • [p]Fair: event progression and rewards rebalanced[/p]
  • [p]Bug fixes[/p]

Update 2.26.0 (28.01.2026)

  • [p]Server-client data exchange structure and volume were reworked to handle new features' increased data, resulting in less traffic and fewer micro-freezes during key moments (full inventory, tech research) on all devices, especially mid-range and low-end.[/p]
  • [p]The difficulty of the two final missions of Chapter 12 has been reduced, as well as the fights for the second and third resources of this chapter[/p]