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READY TO SEE SOME NEW PROGRESS AND SOME HOT SCREENSHOTS???[/h2]
I'm thrilled to see you here, showing your hardcore fan dedication by exploring more about WHAT HAVE YOU DONE, FATHER (WHYDF)!
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Crafting the Horror Experience š»
To keep things brief, I've put considerable thought into creating this horror game, especially the spine-chilling aspects. I lean towards a slow-burning, gradually escalating sense of dread, with carefully placed scares, rather than constant chase and fear (Ć la Outlast style). I am envisioning the game is a unique experience comibing noir elements with horror and gore. Plus, it is easier for me, as a solo dev. (Hey, did I tell you that I am a solo dev?)

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Dialogues that Unsettle š£ļø
Prepare to experience this unsettling atmosphere through dialogues with the in-game characters. Engage with them as the story unfolds.
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From Beauty to Terror š
As you embark on this harrowing journey, the game begins on a serene Christmas Eve afternoon, bathed in golden sunlight. But as the evening progresses, a massive storm rolls in, setting the stage for the disturbing events that lie ahead. Watch as the scenery transforms gradually from beautiful to utterly frightening.

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Explore Beyond the Rectory š²
But wait, there's more! Venture outside the rectory to explore other eerie locations:
š The Accursed Old Bridge, hidden within the stormy forest.
ā°ļø The Cemetery, near the old rectory where you'll do... Well, stuff!
āŖ The Chapel, where you'll try seeking the help of the Divine.

These locations are not vast open-world expanses but rather small, meticulously crafted with attention to detail. Expect them to be packed with tension and dread!
šø Check out the screens below to get a glimpse of the work in progress!
Thank you for reading this short announcement! Stay tuned for more progress updates and exciting content next week.
Your unwavering support means the world to me. šš®š
