1. What have you done, Father?
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What have you done, Father? News

More news!


[h2]Are you curious about all those screenshots? Keep reading the post![/h2]



[h2]New Game Ideas [/h2]
šŸŽ® First off, I’ve been playing around with some new game ideas, and honestly, they’re amazing. They fit perfectly into my universe, and I can’t wait to explore them further and share them with you. For now, let's just say that I already have a steam page for one of them ! You'll be the first to know when it goes public! ːsteamhappyː



[h2]10 Years of Indie Game Development! [/h2]
šŸŽ‰ That’s right—I’ve been making games for 10 years now! Crazy, right? To celebrate, I’ve decided to take a big leap and invest in something I’ve wanted for a long time — a motion capture kit ! This is probably one of the biggest (and most expensive) decisions I’ve made in years, apart from starting my indie projects with little to no budget. But I think it’s worth it. I want to bring my characters to life in a whole new way, and this is going to help me do that.



[h2]A Game You Need to Check Out: The End of the Sun [/h2]
šŸŽ® If you loved Gray Dawn and want another immersive experience, you have to try The End of the Sun. It's just been released and they really need your support! It’s made by two super passionate devs from Poland, and I’ve been following their progress for a while now. I remember seeing it back when I was working on Gray Dawn and said "Hey, I love this, it reminds me of the fairytales i've read in my childhood"



This game is crazy and is packed with Eastern European vibes, and you can really see the love and effort they put into it. They restored an old table just to use in the game, traveled around to scan real log houses, and even hand-painted their logo using burnt coal and red paint. They composed the music, created an insane amount of 3d models when nowadays there are libraries with tons of scans. That’s the kind of dedication I respect.



And of course, you can get a glimpse of it from thescreenshots in this post.
If you are intrigued, go check out their game !



[h2]Thanks for Being Here [/h2]
That’s it for now, but there’s more to come. Thanks for sticking around, and stay tuned for the next update!



https://store.steampowered.com/app/912840/The_End_of_the_Sun/

BIG NEWS!


[h2]Hello, everyone! [/h2]



šŸŽ® To keep this short — yes, I’ve been brainstorming lots of ideas for future projects. Over the past month, I even created three logos for potential titles! But I must confess, the temptation to work on a second installment of "What Have You Done, Father?" is too much to resist!

This time, I plan to scale things up. Not necessarily by adding complex mechanics that might overwhelm me, but by focusing on quality. Many of you are familiar with my previous games, and while you’ve told me they look good, I know the characters are where they fall short — especially in terms of animation.

I want to fix this and take my games to the next level. While I can create beautiful character designs, I also want to breathe life into them with high-quality animations. This would allow me to create cooler cinematics and more dynamic character interactions — like picking up objects, seeing your hands in motion, and much more immersive moments.

To make this a reality, I need your help!

šŸ’” The Plan
I’ve found an incredible motion capture solution—the Smartsuit Pro from Rokoko—that’s perfect for indie developers like me. With this tool, I can finally add realistic, lifelike animations to my characters and make my games more immersive than ever before.

✨ How You Can Support
I’ve set up a Ko-Fi page to fund this motion capture gear. Any donation, big or small, will go directly toward making this dream come true and bringing my characters—and stories—to life!

šŸ–¤ Thank You
Your support means the world to me. Together, we can make this happen and create something truly special.

šŸ‘‰ [h2]Support me here:[/h2]
[h2]My crowdfunding campaign! [/h2]

Now what?




Hi, everyone!


First of all, thank you for supporting me, whether by playing the game or joining my small community!

As some of you may know, I wasn't particularly excited about how the game performed in the first few months. Fortunately, some time ago, I partnered with a company that is now working on porting the game to consoles! This has given me a much-needed boost of confidence, helping me stay true to my vision and dedication.

I've even started gathering ideas for a future project similar to this one.

There's one confession I've been pondering, though: should I continue creating these types of games? They aren’t always the most popular. It’s not that the subject matter is lacking, but rather that the gameplay tends to be more linear and narrative-driven (think walking simulators). Is there a future for this type of game? Should I make another one, knowing how hard it is to reach a target audience?

Well, the answer remains the same as it has for years: God knows! šŸ˜„

So, despite things looking grim, I’ve decided to make another game! While I’m not ready to reveal specific details just yet, I can tell you that it will have a similar atmosphere to "What Have You Done, Father?" — meaning you’ll still encounter spirituality, bizarre and intriguing women, darkness, and all the thrills you’ve come to expect from my projects

+ most probably you'll play as a priest.

This time, I’m also planning to improve some technical aspects, such as creating a functional options menu and adding controller support. I know WHYDF had some technical issues that I wasn’t able to fix (due to my lack of experience, as it was my first fully programmed game), but now I’m confident I can do better! (Hopefully!) šŸ¤ž

That said, this will still be a small project, much like WHYDF, and I’ll be working on it alone. Hopefully, it will turn out to be another cool experience for you all.

On a side note, I’d love to hear your suggestions on how to make the game more appealing to a broader audience. For now, I’m considering not including a dialogue system like I did in WHYDF. What do you think? Don’t hesitate to reach out with your thoughts!

I can't wait to share more about my future projects with you!

Have you played the game?



šŸŽ® Hi, everyone! šŸŽ®

A few days have passed since the release of WHYDF! How are you all? Have you played the game? Did you enjoy it? 😊

If you did, please leave a review if you haven't already! Reviews are really important when it comes to Steam promoting and offering me visibility on Steam. Until now, my games have been buried by the Steam algorithm. Let's not allow this to happen with this game too! It would be incredibly sad.
šŸ˜”

I confess it's been a bit quiet around here, and although all the Steam reviews are positive (for which I am incredibly grateful and happy), I must say that I am a bit worried. Unfortunately, the game did not meet my expectations, although the numbers predicted how it would do. But it is not the end. There are still chances for the game to have a tail, and hopefully, this will encourage me to make more games like this.

With WHYDF, I feel like I have reached my best as a solo developer, despite my financial situation and technical skills. Doing the story, art, and programming was a challenge, but not one I couldn't take on again if the sales go well!

Please, come by our Discord server and share your feedback. Let's build an enthusiastic community! Let's get to know each other! Do you have any ideas you'd like to share? Join my Discord server! 🌟

Click the image below and see you there!

RELEASE DATE!

BIG ANNOUNCEMENT!
šŸŽ‰

With a release date set for April 25, I am already preparing a delicious cake! šŸ°



Finally, the day has come! With the WHYDF final build in Valve's review phase, I can safely say that the game is finally releasing! How long was it? Around 6-7 months? Hehe, it was incredibly fun to work on this game. For me, it is a huge achievement since it is my first game I have fully programmed from scratch. I'm really curious how it will do upon its release.



However, if you have read some of my previous updates, you may have some "outdated" ideas about the game's contents, and I feel like I have to be transparent. In a previous update, I mentioned that there would be a final location - the church. However, after some planning and game design changes, I have decided to replace that location with something different to create a more interesting and exciting ending. Don't panic, although there won't be the chapel for you to explore, you'll get to investigate a different location, smaller but packed with all sorts of interesting stuff to discover! What else can I say? I am beyond excited, and I am grateful for everyone who has joined me and has added the game to their wishlist! With a release date set for April 25, I am already preparing a delicious cake! šŸ°



Are you excited for the upcoming release? šŸŽ®

Check out the newest screenshots on the Steam page; they are awesome! šŸ“ø