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Promise Mascot Agency News

Nine minutes of new Promise Mascot Agency footage!

We’ve just released a massive deep dive video checking out a variety of things in Promise Mascot Agency! Excited for the game? Like what you see but don’t understand any of it? No idea where you are or what a video game is? All of the above? Our new video is for you!

[previewyoutube]Watch on YouTube![/previewyoutube]

The backstory of our hero Michi, the process of hiring mascots, the dangers of work and the mystery of a deadly curse are just a few things touched on in the new video. Additionally, eagle-eyed viewers will be able to spot some newly-revealed mascots and characters. Is that a bat with a pickaxe?

As the first (and best) example of an Open World Mascot Management Crime Drama game, we’re sure you have questions about what that actually means. Hopefully today’s video clears up some of that confusion. Not too much, though - Promise Mascot Agency will have plenty of strangeness and mystery to uncover upon release.

Oh, and here’s a word from our game director!

“We’re so happy with the response to our announcement and we’ve been itching to show you more. Promise Mascot Agency is a unique game and there is so much to see and do. This video shows you just the tip of the iceberg. There are many more mascots to meet, people to help and FORBIDDEN MYSTERIES to uncover. This game rocks ass.” - Oli Clarke Smith, Game Director

We agree. This game DOES rocks ass. If you haven’t yet, please wishlist - it really helps us out!

Promise Mascot Agency in EDGE magazine!

If you’ve got a passing interest in games, you’ve likely heard of EDGE - one of the longest-running and most-respected games magazines still around! We were extremely honoured to be chosen to feature in this issue’s previews section, and not only that, we’re the lead game! We spoke to the brilliant Chris Schilling who turned our chat into six great pages of coverage. Here’s a few of our favourite quotes:

“It certainly possesses the freewheeling, experimental spirit of a game from the PS2 or even early PS3 eras.”

“If Michi is technically the protagonist, then Pinky is the abrasive, misfit heart of Promise Mascot Agency.”

“As the agency starts to flourish, and Kaso-Machi with it, the feeling of progression is both exhilarating and gently moving.”

Read the issue now: bit.ly/EDGE399

Or, if you’re in the UK, you could try to pick up a physical issue from a real shop! Remember those?

Also, if you haven’t wishlisted Promise Mascot Agency yet, please do so! It pushes us up the rankings and helps improve our visibility, so more people see the game! We all have bills to pay! Help us!!!

Follow Kaizen Game Works on Twitter, Instagram, TikTok, YouTube or visit our website for more Promise Mascot Agency!

The First Promise Mascot Agency Interview!

Last week we had a lovely big chat with Katelyn Mitchell Jewett of Gamerant about all things PROMISE MASCOT AGENCY! Topics include inspirations for the game, working with Ikumi Nakamura, our favourite mascots and more!

Click here to read! It’s a great article!

We’ve got more interviews and announcements on the horizon, so keep an eye out! We can’t wait to share more of Kaso-Machi with you. Thanks again to Katelyn!

And thanks again to everyone else, too - we continue to be blown away by the reaction to Promise Mascot Agency. Developing a game for four years, you worry how people will react to it when you finally show them. We hoped that people would watch the trailer and want to know more - but the huge amount of excitement, hype and willingness to go with us on this bizarre journey was more than we could have ever expected. That’s the stuff that keeps us going, and seeing people continue to discover the game with variations of “I don’t know what this is, but it looks awesome” is heartwarming.

We’ve seen incredible reception not just from fans but also the press - here are a few of our favourites:

“One of the recruitable misfit mascots in the trailer, a large block of tofu with tears constantly streaming down its face, does battle with a normal-sized door by trying to walk through it. The tofu loses. "Currently soft but wants to be firm" is noted on Tofu's character sheet. This is the best combat I've seen in a game all year.”
Wes Fenlon, PC Gamer

“Look, I understand that some level of objectivity and reservation is part of the post, but I no longer care. Promise Mascot Agency is the videogame singularity. It contains all good things about all videogames and once it’s out, I will not need to ever play another videogame again, which is good, because no-one will dare to make another videogame after it.”
Nic Reuben, Rock Paper Shotgun

“It looks spectacular. I reviewed Paradise Killer way back when it was released. It was one of my favorite games of that year, and has stuck with me since. You probably could have struck my interest with “from the developers of Paradise Killer,” but the trailer delivers beyond that with just a feverish representation of Japan. Damn, I’m excited.”
Zoey Handley, Destructoid


On that note, if you haven’t yet, please wishlist the game! It helps push us up the rankings and, as such, get more visibility. You’d be doing us a huge, huge favour! We love you!

Follow Kaizen Game Works on Twitter, Instagram, TikTok, YouTube or visit our website for more Promise Mascot Agency!

The creators of one of the best detective games ever are back with a new 'open world mascot management crime drama' and I could not be more ready




Four years after making the best adventure game of 2020 (and one of the best detective games ever), the indie team behind Paradise Killer are back, and their new game is simultaneously exactly what I expected and something I never could've predicted. The offbeat look, irreverent humor and blend of 2D visual novel-style dialogue and 3D environments feel pure Paradise Killer, but the concept is somehow even stranger than Paradise Killer's "exiled detective named Lady Love Dies investigates murder on an island that exists outside reality populated by immortal gods." Here's how the opening moments of the trailer describe the premise:..
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