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Ruins To Fortress News

The Road Ahead - Release, Roadmap and Pricing



First of all, we want to thank you for 5000 wishlist additions!
This means a lot to us and motivates us to keep going. The Open World Survival Crafting Fest and the Steam Next Fest were successful promotional events that brought us many new players who tested our demo. This resulted in many bug fixes, especially in so-called edge cases, meaning errors in situations that rarely occur. We also received many improvement suggestions, which we have discussed both internally and with you.

Even though we had a specific internal plan, many goals for the future were still vague. Therefore, we have, together with you, determined which feature packages should be completed before the release and created a roadmap. We also considered how we could monetize our game to ensure continued development.

Roadmap


[h3]Electricity Update[/h3]
- Implement power generators
- Electric lights
- Satoshi miners
- Some more gadgets

[h3]Animal Taming Update[/h3]
- Adding tameable creatures with unique abilities

[h3]Raid Kits Update[/h3]
- Create specialized equipment sets for different raiding strategies
- Balance raid kits for fair and exciting gameplay

[h3]Cosmetic Skins Update[/h3]
- Design a variety of skins for characters and equipment

[h3]Multiple Maps and Biomes Update[/h3]
- Develop distinct maps, each featuring unique challenges
- Create diverse biomes

All added features will not be feature-complete but will lay the foundation for more content to be added. The scheduled release is Friday, the 13th of December. What could go wrong?

Early Access and Pricing

After nearly two years of development, we will have implemented a large portion of the planned features and plan to go into Early Access. We see this step as essential to improve the quality and quantity of content. Before the release, we will release a post-release roadmap that will outline the path to version 1.0 and hint at what content is planned afterward. Since PvE content is very time-consuming to develop, we have decided to postpone much of it until next year and focus on PvP content until the release.

As an indie game studio, it is very difficult to release a multiplayer game because you compete not only with other small indie studios but also with large studios with major titles. Most large multiplayer games are therefore free and are financed through expensive skins, pay-to-win elements, pointless in-game currencies, and unnecessary battle passes.
And believe us, we hate these mechanisms as much as you do and still fall for them often enough. That is why we have decided on a model that will be attractive to you and still cover the development costs.
We will start Early Access with a Free to Play model. Additionally, there will be a DLC that will unlock additional non-gameplay relevant content. This will include unlocking skins and the ability to host additional maps or game modes - joining a server with additional content will still be free. With a low, fair price, we want to ensure that as many players as possible can afford this upgrade and support us.

So far, these are the current plans. Of course, these can still change, so please don't be mad at us if they do.
What is your opinion on this?

Thank you for reading.

Demo Game Patch Notes - Version 0.2.5

Dear players,

Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some exciting changes.

Community Credits:
Special thanks to Scpk for testing and reporting several bugs and improvements.

Gameplay Changes and Improvements

  • The Main Menu and in-game user interfaces have been adjusted to a grey tone.
  • Main Menu music has been changed.
  • The pixel font has been replaced with a more readable font.
  • NPCs that are armed can now switch weapons to make close-range melee attacks if the player gets too close.
  • Added a console command for admins to change positions.
  • Added a console command for admins to change the time of day instantly.


Bug Fixes
  • Fixed odd behavior of some loot containers next to fences when hit.
  • Fixed an issue where the swing animation would still play when entering a boat.
  • Fixed an issue where a non-cloth item could be inserted into a clothing slot that already had cloth from a storage container.
  • Fixed an issue where backwalls of monuments could be painted, introduced in the last patch when we added the no-build zone overlay.


We're continually working to improve the game based on your feedback. Thank you for your ongoing support and patience as we refine the experience.
Happy gaming!

Markus & Simon

Join our community on Discord and test the demo on Steam.

Add To Wishlist To Stay Notified

New Demo Patch Update 0.2.4



Dear players, Thank you for your invaluable feedback during the Steam Next Fest and Open World Fest. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some exciting changes.

Gameplay Changes and Improvements

  • Added no-build zone overlay for improved clarity
  • New forest areas on map edges for outlaw NPC spawns
  • Grenades now damage wooden building parts
  • Players can now damage placeable items (workbenches, large wooden boxes, etc.)
  • Melee attacks can hit doors and walls (damage limited to wooden structures)
  • Added coal as a new fuel source for campfires, smelters, and ovens
  • Improved NPC behavior: Outlaws only attack if they have ranged weapons or are attacked
  • Smelters can now be placed inside houses
  • Corrected drop chances for clothes, especially higher-quality items
  • Reworked cooking and life systems:
  • Life bar changes: 0 kcal = 50 max HP, 2000 kcal = 100 max HP (you can't die from 0 kcal)
  • Simple foods provide fewer calories to encourage cooking complex meals
  • Wall Rugs, Bear Rugs will also now extract kcal in order to heal.


Bug Fixes

  • Fixed health bar loading issue affecting inventory when loading savegames
  • Fixed weapon ammo refill bug when placed in chests
  • Resolved trees spawning inside houses after game load
  • Fixed rare multiplayer underhair/hair bug
  • Corrected GUI bug with item placement building icon
  • Fixed rare multiplayer boat position bug
  • Adjusted crafting timer bug
  • Disabled certain keys during chat input
  • Fixed melee attack issue with NPC soldiers in the hospital
  • Fixed a bug where items from destroyed items would float in mid-air after base destruction.
  • Monument doors' opening/closing animations were slightly visible when flying with a drone.


We're continually working to improve the game based on your feedback. Thank you for your ongoing support and patience as we refine the experience.
Happy gaming!

Markus & Simon

Join our community on Discord and test the demo on Steam.

Add To Wishlist To Stay Notified:

Game Patch Notes - Version 0.2.3 *Hotfix

Game Patch Notes - Version 0.2.3 *Hotfix

Improvements:

After collecting feedback from the community during the current ongoing steam fest, we have made the following enhancements:

  • Toolbar items were missing after loading a saved game.
  • Fixed network animations for hair and underhair.
  • Resolved an issue where a player could get stuck at spawn when joining a new game while already in a current game, until killed.
  • Added a "Still in Development" notice at the start of the game.



Thank you! Your ongoing support is invaluable. We're committed to continuously improving the game based on your feedback. Stay tuned for more updates!

Join Simon and Markus on a public server and play the demo live together.



Watch developers Markus and Simon play the demo, showcasing the game's exciting features. Don't miss this chance to see the game in action and interact with its creators.

  • First Hour and onwards: Join Simon and Markus on a public server and play the demo live together.


Join us at Steam Next Fest to experience the 'Ruins To Fortress' demo! 'Ruins To Fortress' is a side-scrolling, multiplayer survival indie game. Explore a post-apocalyptic island, craft, build, tear down enemy bases, defend and nuke your rivals! Life's about surviving in this multiplayer game, no matter what it takes!

In Ruins To Fortress, a full day-night cycle lasts 45 minutes. Choose between Player vs Player (PvP) or Player vs Enemy (PvE) modes. Pick your survival strategy—search for loot in containers and chests, or farm and sell your harvest at vending machines.

Build and design bases to protect your area and control the island's resources. Use a boat to navigate around enemy bases, craft tools and gear, hunt animals, and fight other players or NPCs.

You can host your own game or join dedicated servers. During the demo release, our servers can handle up to 100 players as we test the system. We’ve also added 10 languages to the menu for better accessibility.

We are a small indie game studio, exploring and innovating in ways that big AAA studios often can't, dedicated to creating great games.

Join our community on Discord and test the demo on Steam.



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