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  3. Some Changes and a Fix

Some Changes and a Fix

Starting the week strong with a fast update! I was already cooking a few improvements and the QA already gave the green light, so I decided to bundle them with a critical bug fix. This patch brings balance tweaks, QoL upgrades, some love to towns and Evil Centers and a few spicy skill changes.

Patch Notes:
  • Party Screen: Click 'R' or 'S' to jump straight to the Relations or Skills menu.
  • Overseer Routine: Every in-game day, the map now checks if each race has a Town. If not, one will be created.
  • Pan on Edge: New option to toggle edge-panning on or off in the Options menu.
  • Skill XP: Arcane Traits and Arcane Focus now grant extra skill uses for Mastery progression.
  • Multiple Master Skills: Characters can now hold multiple Master Skills, as long as they aren’t in a Master Quest.
  • Town Shop – Balance:
    • Reduced base sell modifiers.
    • Town Shop Events: cap the buy/sell bonus to 50%.
    • UI tweaks to fit more buttons on the left panel.
  • Evil Centers: Difficulty now scales with your party’s level. Good luck! XD
  • New Game+: On starting a new game, choose to keep your current party or make a new one. Pick a fresh world either way.
  • Skill Changes:
    • Shadow Move: Teleport (Speed x2)
    • Far Shadow Move: Speed x3
    • Dodging Shadow Move: Guard Bonus (Speed x2)
    • Defensive Shadow Move: Guard Bonus (Speed x2)
    • Black Magic: Now have Drain 2.
    • Hold Crowd & Hold Horde: Now are friendly fire.
  • Legendaries: Can now be modified.
  • Illusory Mage (Master Skill): Added skills: Passive True Sight, Mind Leak, Counterspell.
  • Bug Fix: Fixed crash caused by Vine spells.


Thanks for all the bug reports and suggestions, mates! You're helping me a ton to make the best game I can. I really do have the best players I could ask for! Stay tuned for the next updates, I'm cooking something big! ^_~


Cheers!