The Five Seals Are Open
The late-game challenge is here! You can now enter any of the Five Seals and face their powerful guardians. I strongly recommend bringing a top-tier party, fully equipped with the best gear and carefully chosen Skills.
The rewards at the end vary depending on which Seal you challenge, choose wisely!
Changelog
The rewards at the end vary depending on which Seal you challenge, choose wisely!
Changelog
- FIVE SEALS: New traits, items, enemies, and dialogues.
- Added Angels, Demons, and Elementals.
- Dialogue Engine: You can now trigger stand-alone battles directly from dialogue.
- Town Shop coins doubled.
- Tavern Tooltip: Removed "lively gambling tables" reference.
- Party Dialogues: Reviewed and corrected text glitches.
- Loot Drop Rate: Reduced gear drop chance from 70% to 20%.
- UI Updates: Magic Armor and Magic Resistance now visible on the Party Screen and Combat Query.
- Map Icons: Added icons for Seals and Caves.
- Added a dotted line indicator when targeting with Provoke.
- [FIX] Deny Unliving appearance for Demons.
- [FIX] Wild Shape no longer keeps Demon horns.
- [FIX] Mod Support now includes image.png.
- [FIX] Fog effect now lasts the correct full turn.
- [FIX] The "Light" tag is now properly categorized as a Good tag.
- [BUG] Reinforcements weren’t accounting for Raised Dead and Mind-Controlled units. Now fixed!
- [BUG] Obelisks now correctly grant XP.
- [BUG] Spawners now receive passive skill status effects.
- [BUG] Illusions now receive status effects that don’t require resistance.