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  3. The Five Seals Are Open

The Five Seals Are Open

The late-game challenge is here! You can now enter any of the Five Seals and face their powerful guardians. I strongly recommend bringing a top-tier party, fully equipped with the best gear and carefully chosen Skills.

The rewards at the end vary depending on which Seal you challenge, choose wisely!

Changelog
  • FIVE SEALS: New traits, items, enemies, and dialogues.
  • Added Angels, Demons, and Elementals.
  • Dialogue Engine: You can now trigger stand-alone battles directly from dialogue.
  • Town Shop coins doubled.
  • Tavern Tooltip: Removed "lively gambling tables" reference.
  • Party Dialogues: Reviewed and corrected text glitches.
  • Loot Drop Rate: Reduced gear drop chance from 70% to 20%.
  • UI Updates: Magic Armor and Magic Resistance now visible on the Party Screen and Combat Query.
  • Map Icons: Added icons for Seals and Caves.
  • Added a dotted line indicator when targeting with Provoke.
  • [FIX] Deny Unliving appearance for Demons.
  • [FIX] Wild Shape no longer keeps Demon horns.
  • [FIX] Mod Support now includes image.png.
  • [FIX] Fog effect now lasts the correct full turn.
  • [FIX] The "Light" tag is now properly categorized as a Good tag.
  • [BUG] Reinforcements weren’t accounting for Raised Dead and Mind-Controlled units. Now fixed!
  • [BUG] Obelisks now correctly grant XP.
  • [BUG] Spawners now receive passive skill status effects.
  • [BUG] Illusions now receive status effects that don’t require resistance.