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Endless RPG - Untold Tales News

Bug Bash Update – Smoother Gameplay Ahead!

Hey everyone!

We just wrapped up a quick bug bash to tackle some lingering issues. This latest update fixes crashes in dialogues, improves character relations, and smooths out several rough edges. The branch had already been in QA, so these fixes should make your experience a lot more stable.

Thanks for your support, and keep the feedback coming!

Cheers,
Kezarus

🎉Endless RPG is Now in Early Access!🎉

Adventurers, the wait is over! Endless RPG has officially launched into Early Access, and it’s time to forge your own path without limits! 🚀

Distinct from the demo, you can now level your characters past 3, dive into endless adventures, and explore without the 25-day in-game restriction. Your journey is truly boundless now!

💡 What’s Next?
We’re rolling out bug bash updates soon, along with new features to refine the experience. But we need your help!

🛠️ Spotted a bug? Let us know!
🎮 Want a QoL improvement? Share it!
⭐ Enjoying the game? A review goes a long way!

Every bit of feedback helps shape Endless RPG into the best version it can be. Drop your thoughts in the forums, and let’s make this adventure truly endless!

Happy adventuring! ⚔️✨

Legendary Weapons & Armors Have Arrived!

Adventurers, get ready! The Ruins just got a lot more exciting. Legendary weapons and armors have been added to Endless RPG! These powerful relics of the past are now scattered across the world inside the Ruins, waiting to be claimed by those bold enough to seek them out.

💎 What makes them special?

  • Abilities and stats beyond anything you've found before.
  • A true test of luck and exploration, who knows what you'll uncover?
  • A chance to wield history itself... or sell it for a hefty sum!


From enchanted blades to armor forged by long-lost masters, every discovery brings new possibilities. Will you find a weapon that changes your fate?

Get ready to explore, fight, and loot like never before! Let us know what legendary items you find first.

⚔️ Time to make history! ⚔️

Choose Your Challenge! Difficulty Options Are Here!

Adventurers, your journey through Endless RPG just got even better! We're excited to introduce Difficulty Options, giving you the power to shape your adventure the way you want.

How It Works

You can now select your difficulty when starting a new game or adjust it anytime from the Options Menu during your playthrough. Whether you crave a tough challenge or a more relaxed experience, the choice is yours.

The New Difficulties

[h2]Standard[/h2]
The game as intended. A balanced challenge where strategy matters, but mistakes won't ruin you.

[h2]Relaxed[/h2]
A softer challenge. Enemies are weaker, giving you more room to experiment and recover from mistakes. (Enemies have -25% Health, Guard, and Damage.)

[h2]Casual[/h2]
A carefree adventure. Enemies pose little threat, letting you focus on the journey rather than the struggle. (Enemies have -50% Health, Guard, and Damage.)


Whether you're here for the thrill of battle or just to enjoy the world, we got you covered.
Got feedback? Let us know in the discussions. Happy adventuring!

Event System Update!

Adventurers, a major update has arrived! We’re introducing a brand-new Event System, bringing dynamic encounters and richer storytelling to Endless RPG: Untold Tales.

Now, many events can occur during your playthrough, influenced by your party composition, weather, biome, and even the current moon phase! These events can be expanded in future updates and are fully customizable by players. Since they are configured via JSON, a complete document with instructions and in-game examples is available for easy modification.

Changelog:
  • Event Engine and new events
  • Exchanged Bleed for Drain on Bat Swarm Spell
  • Improved Party dialogues
  • Easier Tutorial and Early Game
  • Reducing Demo time to 25 in-game days
  • Reduce XP needed for level 3 to 4 in 10% (from 1500 to 1350)
  • Skill name change “Swift Sneak Attack” -> “Deep Sneak Attack”
  • [BUG] On Dungeons, Darkness surface is too small and doesn’t cover all the screen
  • [BUG] If quest is active and watched and start a new game, old quest from another party is still visible on screen
  • [BUG] On Dungeons, Darkness surface is too small and doesn’t cover all the screen
  • [BUG] Town Shop, negative cost depending on events
  • [BUG] Spacebar not unpausing the game
  • [FIX] Reduce the damage caused by events