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Endless RPG - Untold Tales News

Enhancing Your Gameplay Experience

Hello everyone, we have some exciting updates and bug fixes to share with you regarding our latest development progress:

From now on, all demo versions will have a level cap (Max Level 3) and a 25 in-game day limit. You can always create a new world and play again up to day 25! Also, all improvements and updates will be carried out on the demo and on the final version.

Here is the list of what was changed:

  • Hotkeys Fixed: We've corrected an issue where the speed button hotkeys were not functioning as intended.
  • Healing Feedback: When healing via dialogue, such as at a campfire, the system will now accurately display the amount of health restored, even if your character is already at maximum health.
  • AI Archer Behaviour: We have refined the behaviour of AI archers, discouraging them from dashing and instead focusing on movement, making combat more predictable.
  • Dungeon Darkness: We have implemented a new darkness effect for all ruins and caves, featuring a black spotlight that follows the mouse or the character, which enhances the atmosphere in combats and dialogues.
  • Skill Generation Bug: A bug where some Skill buildings were not generating skills has been fixed. This issue was most likely occurring when the town grew.
  • Dialogue System Bug: We've addressed a bug in the dialogue engine that was causing issues when a party member was deceased. The system now cycles properly even when a character has died.
  • Caves Crash Fix: A crash that would occur when the party wiped while gathering ore in caves has been resolved.
  • Speed Button Functionality: The map speed button now correctly cycles through pause.
  • Town Display: The town will now correctly display the shop as the default tab.
  • Town Shop Improvements: The exit button in the town shop now includes a tooltip that indicates the ‘Esc’ key is the hotkey to exit.
  • Visual clarity:
    • We've added a line to separate qualities from other properties in the UI.
    • We've added an explanation to the UI as to why a skill is not active, for example due to missing equipment.
  • Character Appearance: The "Unliving" skill now pales the character's skin.
  • Map Sprite Update: We have redone the character troops sprites and have ensured they will not appear blurry.
  • Map Arrow: We have corrected the map arrows to prevent them from being squashed, and have adjusted their position.
  • Map Icons: The Evil Center map icons are now preserved with pixel-perfect quality.

🐞Bug Bashing👾

We’ve made an attempt to fix a nasty bug that could crash the game during Crafting in Towns or Looting after Combat.

If you encounter any bugs, please share the step-by-step process to help us reproduce and fix them on our end. Thanks so much for your support and patience!

Endless RPG - First Quest

​Hello, adventurers!

We’ve been hard at work improving the game based on your feedback. Here's what’s new:

What’s New
  • Easier Early Game: World map enemies are now less challenging, ensuring a more approachable start for new players.
  • Expanded First Quest Experience: The first quest now highlights key aspects of the game, introducing you to the Tavern, Infinite Caves, Ruins, Skill learning, and Relationships.
  • Quest Grace Period: While completing your First Quest, you won’t be attacked, letting you explore and learn without interruptions.
  • Quest Engine Upgrades: Added a Listener object to track and respond to multiple triggers, paving the way for more dynamic quests.


What’s Next
The next big focus is on Game Events, those unexpected surprises and choices you’ll encounter along your journey.

We Need Your Feedback!
Your input is invaluable in shaping Endless RPG. Please share your thoughts, report bugs and let us know what you’d like to see improved!

Thank you for your support and happy adventuring! Cheers! =]

Demo Update - Early Game

Adventurers, it’s time to dive back into the world of Endless RPG with our latest update! Friendly Reminder! The full game is available as a free demo until the end of January. Don’t miss your chance to experience everything Endless RPG has to offer and share your feedback.

Your adventures keep us inspired. Thank you for being part of this journey! =]

Here’s a quick rundown of what’s new:
  • New Contracts
    • Two new investigation contracts with multiple scenarios
    • Two new contracts with moral dilemmas and multiple resolutions
  • World Wanderers
    • Add level 0-1 humanoid enemies to the possible pool
    • Increase the number of wanderers on the world map
    • First game month just spawn low tier enemies
  • Add New Characters on the reflect dialogue as a mini-quest
  • Reduced Inn price
  • Cannot accept Contracts while on Tutorial or First Quest
  • Tweaked the fonts
  • On Party creation: label about change the appearance later
  • Tooltip for food (used in camp)
  • Correct Music at game start
  • Tweaked the Evil Center spawn
  • Add Ruins as time goes by
  • TownShop.Skill: add mastery tooltip
  • Refurbish Items graphics
    • Swords (Steel and Mithril)
    • Dagger (Mithril)
    • Maces (Iron and Steel)
  • [BUG] Party Screen, Char name, on blur not working when a char is selected
  • [BUG] New chars are not being attributed an UniqueID
  • [BUG] On Craft, game crashes
  • [BUG] Win+D messing up the game

⚔️ Endless RPG Demo is Here! ⚔️

Greetings, adventurers!

It is with great joy and a hopeful heart that we welcome you to explore Endless RPG! Dive into a living, open world with engaging turn-based combat, where the adventure never truly ends.

This demo isn’t just a taste, it’s the full game in its current development state. We’ll keep it available like this until February, so you can enjoy the complete Endless experience.

We’d love to hear your thoughts! Drop a comment, share your experience, and let us know how we can improve before the full release. Your feedback is invaluable as we prepare for Early Access!

So, grab your sword, summon your courage, and let the adventure begin!

🕹️ Play the Demo Now
👉 Store Page