Bandit Camp and Dark Cult available on Endless RPG
Explore the newly added events for Bandit Camp and Dark Cult on Endless RPG! We're excited to hear your thoughts on the Events and overall difficulty. Your feedback is invaluable in shaping the game's experience!
Be advised that other Evil Centers are not yet available.
Be advised that other Evil Centers are not yet available.
- [MAJOR] Bandit Dialogues
- [MAJOR] Dark Cult Dialogues
- [BUG] On Combat: when finishing the turn or the combat with far away area spells the combat queue doesn’t update and the combat doesn’t finish.
- [MAJOR BUG]: When enemy Char is killed at the end of the attack, but not the animation, it will try to act and lock up the game
- [MAJOR BUG]: When enemy Char is killed at the end of the attack, but not the animation, it will try to act and lock up the game
- [BUG] Dungeon: Walk on nodes show line, but not the node
- [BUG] Sometimes the combat crashes at the end
- Wait until the end of XP distribution to skip
- Wait until the end of XP distribution to skip
- On Infinite Caves dialogues, do not allow fixed random seed
- Dialogue system
- [BUG]Correct requirement variableBelow and variableAbove for negatives
- [BUG]Correct outcome VARIABLE_ADD for negatives
- [BUG]Correct requirement variableBelow and variableAbove for negatives
- [BUG]Dungeon line appearing when it shouldn't
- [BIG BUG] Alt+Tab doesn’t show screen for some reason
- On Create World
- On change room
- Before enter a Combat
- [FIX] Found an issue on window_get_width() returning zero
- Employ safeguards to prevent failures
- Employ safeguards to prevent failures
- On Create World
- [NEW] Potions
- Mood Up
- Normal: Go up one mood level (price: normal potion)
- Great: max mood (price: great potion)
- Normal: Go up one mood level (price: normal potion)
- Respec: reset Attributes (price: great potion)
- Mood Up
- Reload dialogue snippets on dialogue end