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Evercore Heroes: Ascension News

Bonus Hero Weekend - Limited Time Event!

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Greetings Heroes!
[p][/p][p]To celebrate the release of the biggest patch ever & the arrival of Ace Everstar we are launching a limited-time event that'll help you gather everything you need to unlock him![/p][p][/p][h2]Earn 50% more Evercore Fragments & up to 50% Valor Badges* when playing Adventure mode over the weekend![/h2][p][/p][p]* You earn 50% more Valor Badges in Solo Adventure, and 33% more in Co-Op Adventure[/p][p][/p][p]Along with the event we also got a small update for you with bug fixes and balance changes! There's never been a better time to dive into Lumerea, play with friends and bring Ace Everstar into your party![/p][p][/p][p]See you in-game![/p][p][/p][h2]PATCH NOTES[/h2][p][/p][p]We have a small patch based on some feedback and reports after launching Starstruck earlier this week.[/p][p]\[BALANCE][/p]
  • [p]\[Frost Enemies] We've increased the difficulty of enemies in Stormspire Summit. Some of these changes will impact both Adventure Mode and Strikes, while others are Adventure only. We wanted to make this section more noticeably distinct, especially in Adventure mode.[/p]
    • [p]Frost Artillery Golems now spawn a small swirling ice cloud when their missile bursts. It will not do damage but will apply Frost Stacks to players. You'll now want to deal with Artillery sooner than maybe you would have before.[/p]
      • [p]Their projectile AoE impact has been reduced in size, but raised slightly in damage in all modes.[/p]
    • [p]Frost Tank Golems, Frost Yetis, Frost Wolves have had their health raised slightly in Adventure Mode only. We want these to be a little bit tougher as the last phase of an Adventure run.[/p]
    • [p]Several enemies have had their attack timings increased slightly, to apply a little more pressure to respond.[/p]
    • [p]Thrashclaw (both Kraggor and Kyross) now Roars a bit faster so he will spend less time Idle,[/p]
  • [p]\[Frost Stacks] will now clear faster, down from 2.5 seconds to 2 seconds. The movement speed debuff has been reduced from 50% to 40%. However, now only 5 stacks are required to trigger Ice Block, down from 6.[/p]
  • [p]\[Health Orbs] will now drop a little less frequently from smaller enemies and barrels, making it so there should be an overall reduction across the run of about 20-30% on average.[/p]
  • [p]\[Core Power - Fighting Fit] has had its Ability Power buff reduced from 5% per stack to 3%.[/p]
[p][/p][p]\[BUG FIXES][/p]
  • [p]\[Rewards] Players should receive Valor Badges from their games even if they leave or disconnect before the end of the game.[/p]
  • [p]\[Ace] has had his Showdown ability improved, so it will be less likely to waste shots on barrels.[/p]
  • [p]\[Ace] has had his tooltips updated with the correct Luum cost for abilities.[/p]
  • [p]\[Ranged Skill Shots] have had a bug fixed that was causing them to not always rotate under certain network conditions.[/p]
    • [p]NOTE: we have a fix for this on Ranged Basic Attacks as well coming in the next patch.[/p]
  • [p]\[Displacement] enemies will now displace properly when they are being killed.[/p]
  • [p]\[UI] The Island tracker in Adventure Mode should now update properly.[/p]
  • [p]\[UI] The Healer Golem's AOE indicator ring should now remove itself properly from players.[/p]
[p][/p][p]~ Vela Games[/p][p][/p][p][/p]

Grab a pair of free Steam keys for new co-op roguelike Evercore Heroes Ascension

Evercore Heroes Ascension developer Vela Games, a studio including ex League of Legends devs, is rolling out its first major content drop for the early access co-op roguelike, promising an all new game mode, better combat, and the introduction of its latest hero. Having recently enabled the ability to play as a duo, we've teamed up with the studio to dish out Steam keys for you and your plus-one.


Read the rest of the story...


RELATED LINKS:

Evercore Heroes Ascension Early Access release date, gameplay, and trailers

Reworked roguelike Evercore Heroes Ascension finally gets launch date

League of Legends competitor rebrands from MOBA to co-op roguelite

Massive update is now LIVE!

[previewyoutube][/previewyoutube][p][/p][h2]Greetings Heroes![/h2][p][/p][h3]Our first MAJOR UPDATE: Starstruck, is now LIVE![/h3][p][/p][p]It's been just a month since launch and we’ve already rolled out Play as a Duo, 2+1 Matching, and over 100 bug fixes and improvements based on your feedback and we aren't stopping here![/p][p][/p][p]Now, Starstruck takes the next leap with:[/p]
  • [p]A brand new Adventure Game mode[/p]
  • [p]Ace Everstar: a new Hero to master[/p]
  • [p]Across-the-board combat and pacing improvements[/p]
[p][/p][p]Below is an overview of what major changes are in the update, so you can jump in straight away! Want to read all the details? Read the full patch notes with ALL the changes here:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p][h3]Venture down The Frozen Path![/h3][p]Adventure Mode is a high-stakes run through all of Kru - your ultimate test of survival, strategy, and endurance. In The Frozen Path, your team battles across five unique regions within Kru to reclaim the stolen Evercore Fragments. Longer runs, bigger risks, and wild, game-breaking builds await![/p][p][/p][p]Adventure mode is now the featured mode of the game, meaning that you can play in any way you want – join Solo Queue to find a party, try 2+1 Matchmaking, Play premade as Duo/Trio or of course play in Solo Mode.[/p][p][/p][p]Let’s see how far you can go![/p][p] [/p][p][/p][p][/p][h3]Blast off as Ace Everstar![/h3][p]Of course it wouldn’t be the Starstruck update without the star of the show himself, Ace Everstar![/p][p][/p][p]Ace is a gunslinger who shoots enemies with his dual blasters as well as his razor sharp wit. He’s a fluid ranged attacker who can dial in targets for maximum damage via his unique Nemesis system![/p][p][/p][p]How will you play him?[/p][p] [/p][p][/p][p][/p][h3]Combat & Pacing Improvements[/h3][p]We’re rolling out version 1 of our planned improvements to combat and game flow![/p][p][/p][p]For combat feel, we’ve tuned all hero animations to make combat smoother, improved input, and added more impact to hits across the board.[/p][p][/p][p]We’ve also rebalanced pacing across the board - you’ll tear through enemies faster now, but there'll be more challenging moments, which will be tighter and more intense.[/p][p][/p][p]We’ve reworked Hero healing and enemy damage to smooth out spikes and open up new team comp options. With Health Orb drops, you’re no longer locked into running a Support - take risks and get creative with the full hero roster![/p][p]
We’ve worked so hard to get this update out to you in such a short time, and we hope you’re as excited about as we are. Let us know what you think in the comments or on Discord![/p][p][/p][p]See you in Lumerea![/p][p][/p][p]~ The Vela Team[/p][p][/p][p][/p]

Starstruck update | Patchnotes

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STARSTRUCK UPDATE | PATCH NOTES
[p][/p][h2]NEW GAME MODE[/h2][h3]Adventure Mode – The Frozen Path[/h3][p]Adventure Mode is a high-stakes run through all of Kru - your ultimate test of survival, strategy, and endurance. In The Frozen Path, your team battles across five unique regions within Kru to reclaim the stolen Evercore Fragments. Longer runs, bigger risks, and wild, game-breaking builds await![/p]
  • [p]Adventure Mode is the main mode of the game and can be played in any way:[/p]
    • [p]Solo Matchmake to join a party of 3[/p]
    • [p]Duo Matchmake for 2+1 parties[/p]
    • [p]Play as Duo and Trio Premades[/p]
    • [p]Solo Mode[/p]
  • [p]Adventure Mode is available to select on the new Co-Op Mode screen or in the Solo Mode screen.  There is no pre-requisite to access The Frozen Path.[/p]
  • [p]As players progress through The Frozen Path, they will be rewarded instantly with Evercore Fragments at certain points during the adventure. We anticipate a large portion of players not making it to the end on every run, but you can still play this way as you’ll be rewarded for progress.[/p]
    • [p]Players will receive the same amount of Evercore Fragments in Co-Op or Solo Mode, but they will continue to receive a bonus for Valor Badges when playing Co-Op.[/p]
  • [p]Players will encounter new variations of Enemies in each major region of Kru. Enemies and encounters have a unique balance setup in The Frozen Path that is separate from Co-Op or Solo Strike missions.[/p]
  • [p]Players will see an Island Tracker system during Adventure Mode, so they can track their progress run to run.[/p]
    • [p]NOTE: we are aware that on occasion, the Island Tracker may not display the correct landscape.[/p]
  • [p]To promote The Frozen Path and keep matchmaking flowing smoothly, the existing standalone co-op maps of Shiverforge Mines and Stormspire Summit are now under a section called Co-Op Quick Strikes, and are available as premade Duos and Trios.[/p]
[p][/p][h2]NEW HERO[/h2][h3]Ace Everstar[/h3][p]Ace is a gunslinger who shoots enemies with his dual blasters as well as his razor sharp wit.  He’s a fluid ranged attacker who can dial in targets via his unique Nemesis system, for maximum damage.[/p][p]Ace’s Abilities:[/p]
  • [p]\[PASSIVE: NEMESIS] Ace randomly marks an enemy as Nemesis, and will apply 25% increased damage against the market target with all attacks.[/p]
  • [p]\[HEADSHOT] Ace targets a direction and fires a piercing bullet that will do damage to all enemies in its range. If the bullet passes through his Nemesis, he will apply a guaranteed Critical Strike to that target.[/p]
  • [p]\[VAULT] Ace leaps over a target and fires two Basic Attacks at it, allowing for any Basic Attack “on hit” effects to activate.[/p]
  • [p]\[MARKING SHOT] Ace does damage to the first target he hits, and that target now becomes his Nemesis.[/p]
  • [p]\[ULTIMATE: SHOWDOWN] Ace fires a barrage of bullets into the air, and after a short delay the bullets all fly towards his Nemesis. If there is no Nemesis, it will target the closest enemy.[/p]
[p]NOTE: Ace’s ultimate is meant to apply heavy damage to a single target, and thus is overall less powerful than Cynder, so it should be available more frequently during play.[/p][p][/p][h2]QUALITY OF LIFE IMPROVEMENTS[/h2]
  • [p]\[HERO MOVEMENT & ATTACKS] We have reworked our animation system and Hero Animations to allow for more upper and lower body blending. The result should be smoother motion and better feel for all heroes.[/p]
  • [p]\[DISPLACEMENT ABILITIES] Heroes will now displace enemies where appropriate on either Basic Attacks or Abilities. This should result in more impact when certain hits land, as well as making it easier for some heroes to skirmish.[/p]
    • [p]NOTE: We anticipate some existing players will take a little time to get used to the new system, and we want to strike a good balance between precision and feel. We will continue to tune and refine this system in future updates.[/p]
  • [p]\[SHARDS IN SOLO MODE] We’ve removed certain “co-op only” shards from Solo Mode in the Flame and Wild trees.[/p]
    • [p]NOTE: We are aware that sometimes some players might see instead of the correct name, and are continuing to track these issues down.[/p]
  • [p]\[ENEMIES AFTER A DISCONNECT] Enemies will now scale if someone drops from a Co-Op game on the next Island.[/p]
  • [p]\[HERO PRICING] With the addition of Ace, we have lowered the price of all heroes going forward, to allow for a smoother ramp as players unlock new heroes. [/p]
    • [p]NEW HERO PRICING[/p]
      • [p]\[HERO 1] 0 Evercore Fragments, 350 Valor Badges[/p]
      • [p]\[HERO 2] 3 Evercore Fragments, 750 Valor Badges[/p]
      • [p]\[HERO 3] 4 Evercore Fragments, 1000 Valor Badges[/p]
      • [p]\[HERO 4] 6 Evercore Fragments, 1500 Valor Badges[/p]
    • [p]NOTE: The system does continue to scale based on how many heroes you’ve unlocked, as we feel this gives you the best choice when deciding who to play.[/p]
[p] [/p][h2]BALANCE CHANGES[/h2]
  • [p]\[ENEMIES & DAMAGE] Enemies overall have had their Health and Damage reduced, while we have increased the number of enemies in encounters. This is intended to both provide a more distinct feel when fighting different enemies as well as make damage overall less spikey.[/p]
    • [p]We have also reduced the amount of Health scaling between Solo, Duo, and Trio modes for certain enemies, as we don’t want small enemies to be damage sponges. Heroes should continue to feel powerful against small enemies in all modes.[/p]
  • [p]\[HEALING OVERHAUL] We wanted to increase the viability of hero comps in duos and trios that don’t include a Support Hero. While we want each role to have a specific purpose and unique feel, we want players to be able to make a conscious decision on comps and what they’re willing to bring (or forego) on a run.[/p]
    • [p]\[LOTUS & BEKO] have both had their healing reduced overall, with Lotus being impacted more than Beko, as she’s been very strong on all fronts.[/p]
    • [p]\[HEALING ORBS] will now drop occasionally from barrels and enemies, and heal the party for 5 health. They will cause certain shards and other effects to activate as well.[/p]
    • [p]\[RAMEN] Your individual healing potion, or Ramen, now heals for a flat amount and has a cooldown. [/p]
  • [p]\[SOLO MODE BALANCE] With the changes to Enemies, Damage, and Player Healing, Solo Mode should be much more smooth for all hero types (with some variation amongst specific heroes still of course).[/p]
    • [p]\[STORMSPIRE SUMMIT & SHIVERFORGE MINES SOLO] are both now marked as “two diamonds” for difficulty.  We wanted to normalize the difficulty, but present players with different enemies and environmental gameplay without wildly scaling enemies.[/p]
  • [p]\[SHARDS] all shards now have 5 levels of Upgrades, up from 4. Several shards have had their power redistributed to be at the start and end levels. This allows players to try and maximize power in a variety of ways, such as going for variety, or trying to max out a few key shards.[/p]
    • [p]All shards have been altered in some form. Here is a list of some of the larger changes worth noting:[/p]
    • [p]\[Basic Attack and Ability Power] have had their initial values reduced, to allow for more levels and incentivize more active shards.[/p]
    • [p]\[Parting Gift] has had its initial damage values reduced, but has a much higher output at level 5 than previously.[/p]
    • [p]\[Flex Armor] has been rebalanced significantly.[/p]
    • [p]\[Jagged Stoneskin] has been significantly increased in the damage that is returned.[/p]
    • [p]\[Bomb Rush] will now displace enemies in the area of the bomb detonating.[/p]
    • [p]\[Happy Gardner] has been changed to do a flat amount. Previously it was applying healing based on the caster’s Ability Power.[/p]
    • [p]Players will receive a “MAX LEVEL” notification when they are presented with a shard that is already at its highest level. Please don’t select this, as it won’t do anything!![/p]
  • [p]\[NEW SHARD – Fists of Fury] grants additional Attack Damage based on the amount of Luum you currently have. The more Luum, the more Attack Damage. This shard will occupy the “Basic Attack” slot.[/p]
  • [p]\[FROST EFFECTS] Players can no longer DASH out of Frost Stacks. As well, the Ice Block effect has been increased in duration to 4 seconds.[/p]
    • [p]NOTE: We felt this trivialized the challenge of Frost Enemies, and as we move damage down overall, we wanted other types of dangers. The stack count remains at 6.[/p]
  • [p]\[WALLUMPS THE WICKED] has been tuned again for both its Amber as Frost variants.[/p]
  • [p]\[ENCOUNTERS - GAUNTLET] This encounter has been tweaked so that enemies now spawn in waves, allowing players to clear enemies quickly and make capture progress.[/p]
  • [p]\[ENCOUNTERS – SURGE] The number of enemies in all versions of Surge have been increased, to account for the enemy rebalance, and to make these encounters more of a threat.[/p]
  • [p]\[CYNDER] Cynder’s Ultimate Ability Burning Heart has been increased in cost, as it’s extremely powerful and encounter changing (as intended). We didn’t want to reduce his power, so we’ve made this available less often.[/p]
[p][/p][h2]BUG FIXES[/h2]
  • [p]\[BASIC ATTACKS] Fixed a bug that was sometimes causing “stutter stepping” on melee heroes, leading to a combo flow that was not smooth. Holding down or tapping the Basic Attack button should now be equally smooth.[/p]
  • [p]\[SHARDS & SOULBOUND BLOOMS] We’ve implemented more fixes for rewards that should make them more reliable to grant.[/p]
    • [p]NOTE: We are aware that sometimes some players might see instead of the correct name, and are continuing to track these issues down.[/p]
  • [p]\[SOULBOUND BLOOMS] Players will no longer be presented with Soulbound Blooms that they already posses.[/p]
    • [p]NOTE: we will be adding more levels of Soulbound Blooms in the future, as players technically could run out of choices and be presented with “Reward Name” blank choices.[/p]
  • [p]\[KYROSS THRASHCLAW] the pillars in this encounter will now more reliably block Kyross’s eye beam.[/p]
  • [p]\[KRAGGOR THRASHCLAW] we have temporarily reduced the damage and added other mitigating factors to help with the Prism Laser sometimes de-syncing.[/p]
    • [p]NOTE: We are continuing to investigate and fix the root issue of the de-sync.[/p]
  • [p]\[HEROES] we have fixed several abilities that could cancel themselves or get into a bad state.[/p]
  • [p]\[UI] we have continued to fix various UI issues and loss of focus issues.[/p]
  • [p]\[SOUND] All Hero VO, Sound Effects, and UI Sounds should respect the Volume sliders in the options menu.[/p]
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Starstruck update spotlight

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Greetings Heroes!
[p][/p][p]Welcome to a special spotlight for our first major update: Starstruck! [/p][p][/p][p]This is our biggest update yet, and we’re excited to reveal what’s coming your way! Starstruck introduces a brand-new game mode, improved combat and pacing across the board, and of course - a totally new hero to master: Ace Everstar.[/p][p][/p][p]Mark your calendars as the update will drop Tuesday, July 29th. That’s right… it’s almost here!![/p][p][/p][p]We’ll be sharing the patch notes soon, but for now here are some of the biggest features of the update![/p][p][/p][p][/p][p][/p][h2]Venture down The Frozen Path![/h2][p]We're excited to give you a look at the brand-new mode included with this major update; The Frozen Path![/p][p][/p][p]This mode is an epic run through ALL of Kru and the ultimate test of survival, strategy, and endurance whether you're playing solo, as a duo, or as a full team of three![/p][p][/p][p]The Frozen Path has you start out in Ironcrag Hollow and journey through five distinct parts of Kru, on a journey to recover the stolen Evercore Fragments.[/p][p][/p][p]Let’s dive in![/p][p][/p][p][/p][p]Travel through ALL of Kru in ONE epic run![/p][p][/p][h2]The Ultimate Gauntlet[/h2][p]The Frozen Path is the ultimate gauntlet - the way we imagined Ascension to be played with friends. Longer runs, higher stakes, and way more room to break the game wide open with the most absurd builds you can dream up![/p][p][/p][p]The deeper... Uh, higher you venture, the more the difficulty ramps up! Not just through boosting enemy stats but by introducing unique enemy variants with tweaked abilities in each region you visit![/p][p][/p][p]But it’s not just about surviving, we’re changing how rewards work too! The Frozen Path is brutal by design, and we don’t expect you to finish it every time you play. So instead of locking rewards behind completion, you’ll earn Evercore Fragments based on how far you make it. Progress is progress, and every step counts![/p][p][/p][p]Higher risk, bigger rewards. Every island you clear will hit harder - and feel better![/p][p][/p][p]Let’s see how far you can go![/p][p][/p][h3]Blast off as Ace Everstar![/h3][p]Of course it wouldn’t be the Starstruck update without the star of the show himself, Ace Everstar! We’ve already previewed him HERE but he’ll be arriving in this update as well![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Ace will follow our existing Hero Pricing model, meaning his cost depends on how many heroes you’ve already unlocked - using in-game currency only (Evercore Fragments and Valor Badges).[/p][p][/p][p]For those of you who already own all current heroes, Ace will cost the same as your sixth unlock. No price hikes, no surprises - just make sure you’re stocked up when he drops on Tuesday![/p][p][/p][p][/p][p][/p][h2]Combat & Pacing Improvements![/h2][p]Based on your feedback, we’ve overhauled combat to make it smoother, snappier, and way more satisfying! We’ve upgraded animations, VFX, and hit reactions to make every swing, shot, and slam feel more impactful than before![/p][p][/p][p]We’ve also rebalanced pacing across the board - you’ll tear through enemies faster now, but don’t get too comfortable. The challenge has shifted to checkpoints, which will be tighter and more intense.[/p][p][/p][p]Healing has also been reworked. We’ve added more ways for you to sustain yourself during runs, giving you new tools to survive without leaning entirely on a Support. While Support heroes will always have a place (and still shine in tough fights), daring duos or trios can now pull off viable runs without one. This opens up more comp variety and will make it easier to experiment. And for you that prefer to play solo? The experience should feel more fair - and more rewarding - than ever![/p][p]
[/p][p][/p][h2]What are you most excited for?[/h2][p]Starstruck is our biggest update yet and we are beyond excited to hear from you on what you are looking forward to the most! [/p][p][/p][p]Drop your thoughts in the comments or hit us up on Discord as we'd love to hear from you![/p][p][/p][p]See you next Tuesday![/p][p][/p][p]~ Vela Team[/p][p]
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