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Evercore Heroes: Ascension News

Playtest summary

[h2]Greetings Heroes![/h2]

It was super exciting to have you play in our very first playtest and we can't wait for the next one!

Today we'd like to give you a little peek behind the curtains and talk about the most brought up feedback points during the playtest and what we are working on going forward!


As with game development, we can only focus on so much at the same time and we will have to make some tough (but important) decisions when it comes to what features we want to focus on next. Decisions are often a mix of upcoming game features we have planned, our core design pillars, team structure (who can work on what) and of course your feedback!!

Your feedback is super important and valuable to us and know that even if your feedback, or the game feature you gave feedback on, was not called out we have still read it and that it has been noted down! It truly helps us decide what to focus on next!

Let's dive in!

[h3]The good, the bad and the.. Billy?![/h3]

Let's have a look at the three most brought up topics!

1. Game controls
We made this first playtest controller only - and oh, did you let us know! It became pretty clear that a lot of you would prefer to have the option to play with either controller or keyboard & mouse!

We'll make sure to put keyboard & mouse controls on a higher priority going forwards so that in the future you can play with whichever method you prefer! Of course we'll keep on improving how the controller feels as well!

2. Adding friends and playing together
Friend matchmaking was not working as intended for a lot of you. Since the game is made to be co-op we'd really like to give you the ability to be able to play with your friends! We are working on the Steam friends list so that you can play together or queue up as duo next time!

3. The Luum system
There's been chatter and feedback regarding the Luum system and how Luum is gathered during gameplay. Some of you suggested that the game needs a passive luum regen, others feel a reset of both HP as Luum between islands is the right course of action while others want the drops to work slightly differently than they did during the playtest.

At this moment we have not decided on any changes to the Luum system, but instead we will keep a good eye on how it develops as we add new shards and features like unlockable rewards in the Hub that might affect Luum gain. We'd love to hear more of your feedback regarding this topic in future playtests to come to see if your opinion has changed.

[h3]Doubling down on what works![/h3]

We loved hearing that you are looking forward to play more and are excited about the cooperative and Roguelite elements of the game (so are we!)! We'll make sure to double down on them as we continue to develop the game and add more content!

As we know you all love to know what's next, we have a little teaser (just a little peek) for you of some of the new features we are working on!

  • As we are a Co-Op game we want to create more cooperative play opportunities (combo's!) via shards! Some simpler examples would be applying poison stacks together as a team to activate de-buffs or setting an enemy ablaze so a teammate can make them explode!

  • We are working on more clear communication of status effects on enemies via UI improvements. We know it can be tough to see what debuff is on what enemy during a fight so we are working on making these more clear!

  • We've started work on the first set of powers you'll be able to unlock in the Hub before you set out on your missions. As in typical Roguelite fashion, these powers can be unlocked by playing the game and will help you both get more powerful over time as well as allow you to personalize your sentinels the way you like to play them and show skill expression.

As always, these are early teasers and therefor not final! Some of them might change over time as we develop the game.

[h3]And of course.. Bug fixes and balance changes![/h3]

We got reports of chittering, clattering and odd scaley creatures going around (no, not you Billy!). Some are big, some are small and others are.. well.. we have some bugs to squash!

With your help we were able to identify and catalogue bugs like for example the game over screen not showing at times, the ability screen persisting through teleportation, characters falling through the floor on certain maps and much more!

Of course we'll also keep tuning balancing and will work on making movement feel smoother as we go onwards.

[h3]Do keep the feedback coming as it's super valuable for us! Thank you![/h3]

Dev Q&A live stream

[h3]We are live streaming Evercore Heroes during the playtest![/h3]

Come join us as we will play some games with you during the playtest! Gain bragging rights by carrying us and ask your questions in the chat!

Will I get to the end today? Let's find out!

Playtest & devstream Thursday 22nd!!

[h3]Playtest + Dev Stream next Thursday the 22nd of August![/h3]



Get ready to play some Evercore Heroes!

We are starting a series of playtests and we'll be kicking off the first playtest Thursday the 22nd of August! Yes, that's next week!

Over time we'll organize more playtests, include more of you to grow the playtest pool and of course add more features for you to play around with so you can let us know what you think!


Servers will be open:
  • 8 - 11 PM CEST
  • 3 - 6 PM EST
  • 11 AM - 2PM PST
*everybody with access can play, but servers are located in EU so you might experience some lag when playing from other regions.


Oh, and as bonus we'll be back with another dev stream during the playtest! Just like last time we'll be streaming on Steam so catch us in-game for carrying bragging rights, or ask your questions in the chat!



[h3]3 Player Team Roguelite Action![/h3]

Here are some of the features you can expect to experience in this playtest!

  • Play 6 unique Heroes across 3 different roles!
  • Customise your build with powerful upgrades that change the way you and your team play!
  • Ascend the dangerous mountains of Kru, in an ever changing run to the top!
  • Explore Castle Everae and get a sneak peek of upcoming progression features!
Important! This first playtest will be controller only! We feel the game is currently best experienced with controller, so to give you the best experience testing the game we have temporarily disabled mouse & keyboard for this playtest. We'll bring it back once we feel it's ready!

[h3]How do I join?[/h3]

1. Go to our Steam page and press the 'request access' button.
2. We will invite players randomly from those that sign up.
3. We will start sending out keys from Tuesday onwards. 4. You will receive an email from Steam when you are selected to play!

NOTE: If you did not get in this time, don't worry! We will be increasing the amount of players with each test!

Dev Q&A live stream

[h3]Join the Dev Q&A Live stream![/h3]

We are live streaming Evercore Heroes for the very first time on this stream!

Come join us as we will be playing a few runs for you as well as answer any of your questions in between games. Can we make it till the end of the run or will we die horribly? Come and find out!

Don't be shy and say hi in the chat!

Sign-ups for our next playtest are open!



[h3]Be first to play the all new Evercore Heroes![/h3]

We are getting really close to the next playtest! We've opened the gates and are ready to receive sign-ups ahead of time on our Steam store page! Requesting access gives you the chance to be one of the first to be chosen to play the all new Evercore Heroes when we open for the next playtest!

You do this by going to our store page and pressing the 'request access' button as shown below. Once the playtest starts we'll randomly select & allow access from among the group of signups!

Play as one of 6 mighty and heroic sentinels in this next playtest and set out with your friends on the very first mission in the seven peaks of Kru! Can you create a build powerful enough to get till the end and beat the boss!?

We'll be sharing more information about the next playtest, what you can expect and when we'll allow access really soon!

(go to our store page, look for this button and click!)

[h3]Come join our first developer Q&A live stream![/h3]

Can't wait till the next playtest and want to get a first taste of the game in action? Come watch live as we'll be streaming Evercore Heroes for the very first time this Wednesday the 31st of July here on Steam!

Join our CEO & game director 'Volibar' as well as the dev team to get a first look at the game and ask your burning questions. Will we make it through till the end or die horribly trying? Let's find out together!

We'll be broadcasting Wednesday July 31st on our Steam store page from:

8 - 10 PM CEST
3 - 5 PM EST
11 AM - 1PM PST


We'll be there to answer all your questions so make sure to tune in and we'll see you there!