1. Dominions 4
  2. News

Dominions 4 News

Dominions 4.35

This update mainly adds support for newer Macs, but there are also some general fixes that could benefit all users.

General
  • Recreate temp dir if it should be deleted while playing somehow
  • The --noglfinish behavior is now default (Use --glfinish for old behavior)
  • Reduced installation size
  • Stability fixes


Mac OSX
  • OSX version now has 64-bit build included
  • Old OSX Power PC support removed
  • SDL version 1 updated to SDL version 2 for OSX build


Linux
  • ARM binary removed

Dominions 4.34

This update improves the support for new version of Windows and fixes a bunch of bugs. Most these bugs were originally found and fixed in Dominions 5.

General
  • Mirror image no longer negated by poison, blood vengeance and similar
  • Teleporting units can now cross Sea of Ice
  • Spies can no longer infiltrate own capital when it is besieged
  • AI will now longer send mercs to the arena
  • Make sure not too many render commands get buffered up
  • Seduction could result in incorrect message when no commander was found
  • Fix for Siren's lure message
  • Automatic site searching no longer targets captured capitals
  • Atlas of Creation could crash the game if multiple commanders were selected
  • Event fixes


Windows
  • Better support for new versions of Windows


Modding
  • Improved modding error messages

Dominions 4.33

This update fixes two bugs that could cause a battle to replay in an incorrect way. The bugs were found in Dominions 5 and the fixes have now been added to Dominions 4 as well. There are also many other fixes added, most of which are from Dominions 5.

General
  • Goto province was missing on some assassination messages
  • Scrollbar position saved while browsing saved pretenders
  • Dome of Corruption is now somewhat less horrible to live under
  • Spell AI could cast movement buffs on immobile units
  • Unique commander summons now get their orders cleared after being resummoned
  • Discarded random gods were not purged properly
  • Losing head is now always fatal for shapeshifters too
  • Immortals now also get a death cry when they die
  • Blood spells requiring blood slaves cannot be cast under water
  • Battle inconsistency fixes
  • Bug with same start position fixed
  • Event fixes
  • Typos and stat fixes

Dominions 4.32

This update has a bunch of bug fixes and tweaks, most of them from Dominions 5. There is also a new simple but very convenient feature (also from Dominions 5), press 'x' to repeat last scripted spell.

General
  • Can press 'x' to repeat last scripted single round order
  • Error message when having too many underwater nations for the chosen map
  • Temple destroyed when losing province in random event
  • Constructs can no longer use enemy owned labs to heal (sieging, sneaking)
  • Show poison damage in spell info
  • Prot 0 units were never targeted by combustion
  • God vessel non-wishable
  • Random gods were not purged properly
  • Fixed bug with pretender residue from game creation
  • Event uniqueness not initialized properly
  • Fix for blind & eye loss stat info
  • Fix for random maps with too much water
  • New tip
  • Stability improvements
  • Event fixes


Modding
  • Mod item sprites were not downloaded from network server
  • Increased max number of mod images for network 1000 -> 2500
  • #supply for sites now accepts larger values
  • Modding magic items could cause a spell to be named "end"
  • Memory leak fix for mods


Linux/Mac OSX
  • Disable multiai by default
  • Wars were not spread properly to disciples with multiai on

Dominions 5 released!

After a few weeks delay Dominions 5 is now completed and released. We hope you'll enjoy it. If you want to know more about what the changes are, here is a video (first one out of three) that goes through many of the changes:

https://www.youtube.com/watch?v=2IdRjM1L-1w