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F1® Manager 2024 News

Save up to 70% on F1® Manager 24!

[h3]Calling all budding F1® Team Principals – pick up F1® Manager 24 with up to 70% off in the Frontier Publisher Sale for a limited time only! [/h3]

https://store.steampowered.com/app/2591280/F1_Manager_2024/

Lead your team to glory in the most comprehensive F1® management experience to date. Build a legacy with one of 10 official F1® constructors or create your own team for the very first time.

And now with all-new season customisation options, you can manage your experience on the grid like never before! Check out the video below to see it in action...

[previewyoutube][/previewyoutube]


Pick up the Deluxe Edition and you’ll get the base game plus 5 historic livery patterns for Create A Team AND 5 custom Race Replay scenarios too!


Check out the full sale, with up to 90% off across the Frontier catalogue:

https://store.steampowered.com/sale/FrontierPublisherSale2025

Free Livery Packs Available Now!

Hey Team Principals,

We’re excited to reveal two brand new livery packs available now for F1 Manager 24!

[h2]Historical Livery Pack [/h2]



Bring the past to the present with the Historical Livery Pack, containing 6 livery patterns inspired by classic designs for your Create A Team car.

https://store.steampowered.com/app/3205030/F1_Manager_2024_Historical_Livery_Pack/

This pack includes the following livery patterns:

[h3]Cheshunt 63 [/h3]


[h3]Faenza 00[/h3]


[h3]Woking 21[/h3]


[h3]Enstone 04[/h3]


[h3]Milton Keynes 95[/h3]


[h3]Brackley 99[/h3]




[h2]Abstract Livery Pack[/h2]



Unleash the creativity of your team with the Abstract Livery Pack, containing 6 bold new livery patterns for your Create A Team car.

https://store.steampowered.com/app/3205040/F1_Manager_2024_Abstract_Livery_Pack/

This pack includes the following livery patterns:

[h3]Circuit[/h3]


[h3]Tricolour[/h3]


[h3]Block[/h3]


[h3]Coanda[/h3]


[h3]Apex[/h3]


[h3]Zoom[/h3]



[h2]Claim your free livery packs now![/h2]

https://store.steampowered.com/app/2591280/F1_Manager_2024/

Update 1.11 - Available Now!

Hey Team Principals,

With a new year having dawned upon us we've been working hard at the HQ to bring you a bunch of new features that let you take the wheel in what you do in F1® Manager 24. These features include a host of customisation options that allow you to create new Drivers, custom seasons and the race calendar. Manage your experience on the grid like never before and we can't wait to see what you do with these new customisation features!

Please find the full list of Update Notes below...

[h2]New Features[/h2]
[h3]Customise A Season[/h3]
Expanded customisation and season setup options, including:
  • Edit all 10 teams' driver and staff lineups
  • Set all 10 teams' starting balance
  • Set all 10 teams' facilities and car performance starting levels
  • Take control of any team in Create-A-Team mode

[h3]Create A Driver[/h3]
  • Create your own drivers and staff
  • Set their biographical info and staff attributes

[h3]Race Calendar Customisation[/h3]
  • Adjust the race calendar at the start of a new save
  • Move or remove (to a minimum of 8) races in the schedule
  • Choose which races have a sprint weekend

[h3]Rules & Regulations Customisation[/h3]
  • Adjust the rules and regulations, including points allocations schemes

[h3]Calendar Randomisation[/h3]
  • Optionally randomise the race calendar between seasons for a renewed challenge

[h3]Track Evolution[/h3]
  • Enhanced the simulation of rubber on track and grip levels – and the impact on lap times – during and across qualifying sessions

[h3]Driver Rating Updates[/h3]
  • OVR rating adjustments made to some young drivers (new saves only)

[h3]Nationalities[/h3]
  • Generated and created drivers and staff now represented with a nationality
  • Custom teams can now be given a nationality

[h3]Stability & Performance[/h3]
  • Various stability & performance improvements

[h2]Bug Fixes[/h2]
[h3]Create A Team[/h3]
  • Leclerc and Sainz will no longer be shown on Team Branding screen when default drivers are left unchanged in Create A Team
  • Resolved inability to see which are active sponsors in decal editor
  • Welcome Email will no longer display incorrect contract data having started Create A Team game with vacant seats

[h3]Contracts & Hiring[/h3]
  • Breakout multiplier lower limit set to x0.5
  • When terminating a driver or staff member's contract, the 'Cost to Terminate Contract' will no longer display an incorrect value
  • Addressed blank response when offering a contract with an immediate deadline on first day of race weekend
  • Revised UI in contract negotiation screen

[h3]Finance & Sponsorship[/h3]
  • Resolved starting balance not updating when changing engine manufacturer during End of Season flow
  • Addressed some Engagement Activities not contributing to the Engagement Target after the first season
  • Engagement Activities will no longer be available for facilities the user does not have
  • Resolved Spending Breakdown screen not displaying any Incoming or Outgoing data for Sponsors

[h3]Team Management[/h3]
  • Resolved Mentality level being displayed inconsistently between some screens
  • "Biggest Issue" feedback will no longer show an incorrect number of staff with same opinion
  • Driver Development emails will no longer show a blank sender

[h3]Race Weekend[/h3]
  • Addressed AI reluctance to send cars out in qualifying when track changes from wet to dry
  • Resolved incorrect finish position displayed on post-race Driver Performance screen
  • Track Rubber will no longer drop significantly after a red flag
  • Bahrain race weekend dates have been updated
  • Cars will no longer go through the barrier after collision on Baku's main straight
  • Resolved driver panel not highlighting when focused for an affiliate being used in FP1
  • 'Very Low' Track Rubber status will no longer show in green

[h3]Race Replay[/h3]
  • Added missing Race Moment descriptions
  • Resolved discrepancies in Las Vegas Starting Grid
    • Stroll & Bottas grid positions
    • Tyre allocations
    • Season performance data

[h3]Presentation & Navigation[/h3]
  • Various localisation improvements
  • Adjusted driver numbers for rookie drivers
  • Resolved WDC not reverting to previous race number when no longer reigning champion
  • Added a donut chart to the marketability tooltip
  • Updated dialogue text for Theo Pourchaire to remove a grammar mistake
  • Reduced the clipping seen on Mercedes drivers hands when using T-cam
  • Double-digit driver numbers will no longer be cut off when present on a McLaren
  • Resolved incorrect results being displayed in Grand Prix section of F2/F3 standings
  • Resolved 'Scout for Replacement' button in expiring Sporting Director contract email incorrectly linking to Head of Aero staff
  • Reworked the game navigation to return the player to Staff rather than the Driver menu after signing a Race Engineer via the latter
  • Addressed code showing in text on 'Staff Survey' email when language set to Italian.
  • Added 'Development Focus' to the details tab on top level Driver screen
  • Moved descriptive text on the top level Driver screen into a secondary tooltip
  • Resolved 'Time' column displaying incorrectly when using stepper to view results for each F2/F3 session


Please keep sharing your feedback and any issues observed with us on our Issue Tracker.

[h2]Alongside today’s update, we’re excited to reveal two brand new livery packs available now![/h2]

[h3]Historical Livery Pack[/h3]

Bring the past to the present with the Historical Livery Pack, containing 6 livery patterns inspired by classic designs for your Create A Team car.

This pack includes the following livery patterns:
  • Cheshunt 63
  • Faenza 00
  • Woking 21
  • Enstone 04
  • Milton Keynes 95
  • Brackley 99


[h3]Abstract Livery Pack [/h3]

Unleash the creativity of your team with the Abstract Livery Pack, containing 6 bold new livery patterns for your Create A Team car.

This pack includes the following livery patterns:
  • Circuit
  • Tricolour
  • Block
  • Coanda
  • Apex
  • Zoom

Season Customisation Feature Deep Dive

Welcome Team Principals!

It's lights out time again! As a new season approaches, we're rolling out the latest update for F1® Manager 24 from the garage, our biggest update yet packed with some big features we know you'll love to try out! Update 1.11 will be available from Tuesday 25th February. We'll be sharing the full list of changes, bug fixes and additions in the Update 1.11 changelog when it releases.

F1® Manager 24’s latest feature update brings a series first on Tuesday 25th February, introducing the brand-new ability to customise seasons in Create A Team mode. This new feature enables you to extend some of the customisation options of Create A Team to the entire grid, move existing drivers and staff between teams, create your own drivers and staff, and more.

Let’s dive into the details!

[h3]Team Lineups[/h3]



When starting a new Create A Team career, you will now be presented with a suite of customisation options to make the experience your own, starting with your ability to modify the line up of the other 10 teams on the grid.

Ever wanted to see that dream driver pairing at Ferrari, or see how certain drivers and race engineers would work together? At the start of a new Create A Team career, you can now choose the drivers and staff for each team, or you can leave seats vacant and allow silly season to unfold in front of your eyes! 

[h3]Custom Drivers and Staff [/h3]



This update not only allows customisation of the other teams on the grid and the structure of the season, you can now also create and customise your very own drivers and staff.

When creating new staff and drivers you can configure:
  • Name
  • Photo (from a selection of pre-generated staff photos)
  • Gender
  • Age
  • Nationality (yes, this means generated staff now all have nationalities!)
  • Marketability
  • Experience (How seasoned a driver or staff member is, effects their mentality.)
  • Acclaim (How renowned the staff member is within the motoring world; this effects their mentality)
  • Development rate
  • Aggression
  • Staff attributes like driving stats or Staff member abilities

Custom drivers and staff can be created for all 11 teams on the grid, so you can create an entirely new set of talent to compete or mix your custom creations with existing drivers and staff from the sport.

While there's a cap on the number of new staff you can create, we've ensured you can replace the entire grid if you want! Any unused free agents you create will transfer to the in-game pool when starting, giving you the ability to create a few up-and-coming rookies or the ultimate championship winning duo.

Build your dream line ups and create unique scenarios; make Williams the best team on the grid and try to catch them, replace all the F1® drivers with high achieving rookies, or race as the champions with a low spec car and a field of high achieving teams behind you. The possibilities are endless and you have total control!

[h3]Starting Conditions [/h3]

A selection of starting options that were previously available to your own created team are also now applicable to your rivals. Tweak the starting balance, facility levels and car performance levels of all teams to create the ideal canvas for racing.

Do you strengthen a historic manufacturer to former glory, give yourself a greater challenge, or start everyone on a level playing field? The choice is yours.

[h3]Race Calendar [/h3]



The new customisation options also extend to the championship itself. You now have the ability to re-order or remove races from the calendar, with a minimum limit of 8 per year. You can also determine which of the race weekends include high-octane Sprint sessions before the main event.

Create your dream calendar of races that benefit a particular driving style or construct a harsh series of races that’ll punish all but the most balanced cars.

The replayability doesn’t end there! At the end of every season, in both Create a Team or Career mode, you now have the option to randomise the race calendar order and create a fresh challenge for your save.

You will have 3 choices:
  • Keep current: Maintain the same race lineup as the current season
  • Partial: Shuffle ~30% of the races
  • Full randomisation: Change everything!

When selecting an option the current number of races (and Sprints) will stay the same, but the order and which races are Sprints will be shuffled.

[h3]Rules and Regs [/h3]

Alongside race calendar customisation, rules and regulations can also be adjusted – giving you the ability to alter the fundamental rules of F1® within your custom save file. Determine the points allocation awarded throughout a race weekend, add or remove restraints to Aerodynamic testing and Powertrain limits, and even set up the Cost cap and Prize money allocation.

Take the future of the sport into your own hands and modify the regulations to match your predictions for upcoming seasons or go your own way and deregulate for extensive testing.

Your season setup can also be saved as its own preset so you can easily come back and start a new game with subtle changes.

[h3]Choose Your Starting Team[/h3]



You can now also choose which team you start with when beginning a Create a Team save. After setting up your custom team, configuring the season, customising the drivers and staff, you may THEN decide to start the season with whichever team you like, not just your created team.

Feeling like a new challenge? Create a competitive custom team and then prove your worth by beating them with an established, unmodified constructor. Or make tweaks galore to the other teams on the grid before leading your custom team to glory in a truly unique lineup of competitors.

This free update gives you ultimate control over the F1® landscape like never before, setting you up for success, or the toughest of challenges. With these new customisation tools in F1® Manager 2024, you now have the opportunity to create the season on your terms.

Update 1.11 for F1® Manager 2024 arrives on Tuesday 25th February, alongside a host of fixes, changes AND two new free cosmetic DLC packs! Check out the full patch notes on the day, and we’ll see you on the grid.

Update 1.10 - Available Now

Hey Team Principals!

As we head into Abu Dhabi and the exciting conclusion of the Formula 1 World Championship, we're lifting the covers off Hotfix 1.10 which includes changes to Powertrain Payments, Contracts and Pit Lane Starts.

Please keep sharing your feedback and any issues observed with us in the Issue Tracker.


Full patch notes below....

Pit Lane Starts
  • Fixed pit lane start persisting across sessions after breaking Parc Ferme multiple times within the same session
  • Fixed the blank driver panel after breaking Parc Ferme during Q2
  • Removed the possibility of continuing to Q2 after breaking Parc Ferme in Q1


Powertrain Payments
  • Fixed powertrain costs continuing to be paid annually rather than monthly
  • Fixed incorrect 'Starting Balance' values not matching the End of Season flow


Contracts & Hiring
  • Fixed costs to break contract being charged for contract renewals
  • Improved contract negotiation UI to display more relevant information in the 'Current Contract' panel
  • Fixed the incorrect order of items in Contract Proposals


Race Weekend
  • Fixed fastest lap being awarded to driver finishing P11
  • Fixed cars not returning to pits when managing Qualifying