1. Moose Miners
  2. News

Moose Miners News

Hotfix for deeper update

Fixed a crash that happened in some cases when upgrading rail length on max amount

Deeper update!

[p]It is finally time for a new content update! [/p][p][/p][p]You can watch the trailer for the update on Youtube to get a quick summary about the new things: [dynamiclink][/dynamiclink][/p][p]Let's dive into the details about what's new.[/p][p]As the name of the update "Deeper" suggests you will get to mine deeper than before. The max depth has been increased from the previous 57 600 (gems/trees) to 691 200 (an increase by 12 times). To accompany this increase there are a bunch of new tiers and some new upgrades for you to conquer the new depth. [/p][p]The max tiers for the moose capacity and moose saw damage upgrades have been increased greatly with new saw types and carts. There is also a new upgrade to increase the moose unload speed.[/p][p][/p][p][/p][p]There are also new compression upgrades for the storage minecart, balance minecart and the storage boxes. These allow for both more storage and faster transfer rates.[/p][p]I also added two new upgrade amounts to the upgrade amount selector, 100k and 1M. [/p][p][/p][p]That was the new depth part of the update. For this update I have also had a focus on making the game more active to play and lessen the need of playing the game idle to progress. [/p][p]So there are some quite substantial rebalancing of upgrade costs and some more things to fasten up the progress. [/p][p]The cost scaling for the moose capacity and moose saw damage has been greatly reduced. The side saw upgrade no longer scales with the other saw upgrades (saw damage and saw speed) as that just made things confusing when upgrading the moose and unnecessarily expensive. Speaking of side saws, there is now a new upgrade in the upgrade screen called Side saw damage sharing. As the name suggests this upgrade enables damage sharing between side saws, so if not all saws are actively being used by the moose the active ones will have their damage increased. [/p][p][/p][p]There are also some new processing steps in this update. So instead of the processing progression being unlocking trees and then crafters there are now a few extra ones in between. Gem polishers, Gem coaters, Stick sanders and Stick Oilers. All of these are placed directly after the grinders and they increase the value of the gems/sticks and any wands made from them. This will both even out the processing progression to continue a bit further and increase the money earned. The prices to unlock the forest side and the price of unlocking the crafters have been increased to make this fit well.[/p][p][/p][p][/p][p][/p][p]This update also introduces quest which rewards money after completing some goals such as upgrading your miners x times, mine x total gems, craft x wands. [/p][p][/p][p]Unfortunately in order to fit the new processing upgrades and the new upgrade amount tiers the upgrade UI had to be changed. So sorry in advance for the ones of you that have played the game enough to build up a muscle memory of where the upgrade buttons are. Hopefully you get used to the new UI layout eventually, I have managed to retrain myself now at least after playing with the new UI for a while. [/p][p][/p][p]There a few extra things in the update, one being improved spreading of the moose. They will not start to migrate to less occupied areas on the map if the current area they are in is overcrowded. There is also a way to edit the pickup pattern for the moose under the "Advanced gameplay options". In there you can change the default circle pattern when moose are picked up to a line pattern for which you can control the distance between moose on. This should help a lot when you want to manually spread out the moose.[/p][p][/p][p]That was the all the big things in the update, I'll leave the full patch notes below and I want to thank everyone that tried out the beta for the update and reported bugs. It has been a great help and really contributed in the update as bug free as possible. [/p][p]
[/p][p][/p][p][/p][h2] Features/Additions/Improvements[/h2]
  • [p] Increased max depth from 57 600 to 691 200[/p]
  • [p] Added quests[/p]
  • [p] New upgrade: Storage minecart compression[/p]
  • [p] New upgrade: Balance minecart compression[/p]
  • [p] New upgrade: Moose side saw damage sharing[/p]
  • [p] Moose should spread better automatically by migrating to other areas if the current area is overpopulated[/p]
  • [p] New upgrade: Moose unload time reduction[/p]
  • [p] Increased max tier of Moose cart upgrade[/p]
  • [p] Increased max tier of Moose saw blade upgrade[/p]
  • [p] Map view now shows storage amount of gems, sticks and wands at different levels[/p]
  • [p] Added Gem polisher upgrade[/p]
  • [p] Added Gem coater upgrade[/p]
  • [p] Added Stick sander upgrade[/p]
  • [p] Added Stick oiler upgrade[/p]
  • [p] Performance improvements on upgrade buttons, both for cost calculation and when pressing[/p]
  • [p] New advanced gameplay control: Moose pickup pattern[/p]
  • [p] New upgrade: Gem storage box compression[/p]
  • [p] New upgrade: Stick storage box compression[/p]
  • [p] New upgrade: Wand storage box compression[/p]
  • [p] New upgrade amounts, 100k, 1M[/p]
  • [p] New UI to fit the new upgrade amounts[/p]
  • [p] Holding shift or ctrl while in the upgrade screen will now change the upgrade amount to 10x (shift) or 100x (ctrl)[/p]
  • [p]Grinder speed info now takes compression level into account
    [/p]
[h2] Balance changes [/h2]
  • [p] Side saw upgrade cost no longer scales with current saw damage and current saw speed[/p]
  • [p] Saw speed upgrade cost no longer scales with side saw count[/p]
  • [p] Saw damage upgrade cost no longer scales with side saw count[/p]
  • [p] Reduced moose capacity upgrade cost scaling[/p]
  • [p] Reduced moose saw damage upgrade cost and cost scaling[/p]
  • [p] Reduced the upgrade cost for tier 3 and tier 4 storage minecart[/p]
  • [p] Reduced the upgrade cost for tier 3 and tier 4 balance minecart[/p]
  • [p] Increased crafting unlock cost[/p]
  • [p] Increased lumber processing unlock cost[/p]
  • [p] Increased the maximum wands per craft for wand crafting tier 3 and later[/p]
  • [p] Reduced the upgrade cost of grinder compressors[/p]
  • [p] Increased the maximum capacity for the sci-fi moose carts[/p]
  • [p] Reduced the unlock cost of Mine buffer chest tier 4 and 5[/p]
  • [p] Reduced the unlock cost of Base buffer chest tier 4 and 5[/p]
  • [p] Reduced the unlock cost of Better minecarts tier 4[/p]
  • [p] Removed unload reduction scaling from moose cart types[/p]
  • [p] Increased the max upgrade count for grinder compressors[/p]
  • [p] Increased the cost to unlock drinking helmets[/p]
  • [p] Decreased the cost to unlock first moose cart upgrade[/p]
  • [p] Increased the cost of the wand storage upgrades[/p]
  • [p] Decreased the luck reduction when going to Gold, Diamond and Black tiers[/p]
  • [p] Increased the conversion from luck to productivity when applying luck on black tier
    [/p]
[h2]
Bug fixes
[/h2]
  • [p] Fixed moose not mining when having more side saws than the width of a control group area[/p]
  • [p] Fixed the map not rendering wands properly in some cases[/p]
  • [p] Wands crafted as a result of productivity is now counted towards Total wands crafted[/p]
  • [p] Fixed dropdown menus rendering wrong when loading the game with graphics setting low[/p]
  • [p] Fixed a bug causing the balance minecart to only pickup sticks from full storage platforms[/p]
  • [p] Fixed values overlapping eachother in some cases in the info window[/p]
  • [p] Fixed select box not working the first time after launching the game[/p]
  • [p] Fixed select box not selecting properly over large distances[/p]
  • [p] Fixed the window not covering the whole screen when maximized in window mode[/p]
  • [p] Fixed grinder speed upgrade showing lower cost than was actually charged sometimes
    [/p]

Moose News - Some info about the next update

[p]Hi all moose enjoyers! It's been a while since I wrote an update here on Steam (besides answering in the forums). My initial plan was to have an update ready about now, but it is taking a little bit longer so I thought I might as well share some info on what is coming in it.[/p][p]I'm currently running a beta for the update in the Discord channel so if you are interested in trying it out or just some more regular updates on how it is going come join it here: https://discord.com/invite/YVNsTCRbC2 [/p][p][/p][p]The main focus on the update is increasing the max depth limit from the current 57 600 to 691 200 with some large rebalancing on different costs to make the progress more active on less reliant on just waiting idle for things. [/p][p]To help make the progress feel better I have added quests to the game. If you have played my new game Moose Diver you might recognise the quest menu from that game. These will give boosts of income that will make sure you can afford larger upgrades at once.[/p][p][/p][p][/p][p]There will also be new tiers of upgrades to a lot of upgrades, below is a preview of new tiers for saw damage and capacity for the moose. There are also new compressor upgrades for the storage minecart that will help get rid of bottlenecks in loading and transporting wands for sale.[/p][p][/p][p][/p][p]I have also started working on some new upgrades that adds steps to the resource processing pipeline. Gem polishers, Gem coaters, Stick sanders and Stick oilers are the ones I have added so far. Each of these increases the value of the resources passed through them resulting in much higher sell values for wands in the end. This should make the progression of the game a bit more interesting at least. [/p][p][/p][p][/p][p]These are the main new things coming in the update, there are a few smaller things as well such as: [/p]
  • [p]An upgrade to share damage from unused side saws to the ones that are used[/p]
  • [p]An upgrade to decrease the unload time of moose[/p]
  • [p]A migration behaviour for the moose to better spread out from highly occupied areas to less occupied areas [/p]
[p]I can't promise a date for when the update is going to be ready, but I hope to have it ready for sometime in February. [/p][p]Thanks for reading Moose News and keep moose mining![/p]

Moose Diver is available now!

[p]Moose Diver is now available![/p][p]An incremental game about a moose diving in the ocean for coins![/p][p]Get it here on Steam! You can get all four of our games with a discount in the Lingon Studios bundle. And if you own any of the games already you get the remaining games with the bundle discount. [/p][p]
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

1.4.3 Little extra map performance improvement

Just some extra minor performance improvements to the map rendering