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Moose Miners News

Moose Miners Release Date Reveal

Hello everyone!

I'm really excited to announce that Moose Miners will be released here on Steam on May 10th!

Check out the release date reveal trailer:

[previewyoutube][/previewyoutube]

The price will be $9.99 or your regional equivalent.

In the full game you can expect:
  • A map that is about 32k gems wide and 4.8k deep (for now, it will most likely be extended much further in a future update). Compared to 1k wide and 400 deep in the demo.
  • A forest below the base as large as the gem area where your moose can cut down trees to sell lumber.
  • Wizard moose that will be stationed at the base and create wands out of gems and sticks to sell for higher profit.
  • Upgrades to unlock for the moose and the base infrastructure to extend the upgrade limits on moose and minecarts.


I also have quite some ideas for more things that did not make the cut for the initial release, so if the launch of the game goes well you can expect some cool free content updates to the game after release.

Also the progress in the demo will carry over to the full version, so make sure to clear the whole demo area before the release if you haven't already to get a head start when the full game releases.

Hotfix for 0.4.1 demo update

A hotfix for a crash issue for cpus without AVX support. I accidently used a few AVX-instructions that now are replaced with SSE counterparts. So as long as your cpu supports SSE4.1 it should run.

Developer livestream of the demo

I'll be streaming the demo and talking a bit about the game.
The footage is pre-recorded, but I will hang out in the chat to answer any questions you might have

Developer livestream of the demo

I'll be streaming the demo and talking a bit about the game.
The footage is pre-recorded, but I will hang out in the chat to answer any questions you might have

Demo update 0.4.1 performance improvements and bug fixes

I just want to start by giving my thanks to everyone that tried the demo. I have gotten some really good feedback and insights so far that will help make the game the best it can be.

This update is mostly about what is going on under the hood as I have worked on implementing multi-threading for the simulation the last weeks. It will not make that much difference for the most of you in the demo, but it will have greater effect in the full version when the max number of miners are greatly increased and the world is much larger and allows for a really large operation. I also managed to squeeze in some improvements to the rendering performance so it should be bit less demanding on the GPU now as well.

If anyone is experiences bad performance now after these changes please send me the specs of your computer and what fps you are getting together with your save file as described in https://steamcommunity.com/app/2591410/discussions/0/4038104984936396794/, this will help me set the final system requirements for the game and also find if there are any setups that are getting worse performance than expected that I could fix. The same goes if you experience any crashes or freezes in the game.

I'll leave the full patch notes below.

Improvements
  • Improved rendering performance
  • Improved simulation performance
  • Improved auto save performance


Bug fixes
  • Fixed a bug causing miners to sometimes end up in more than one group
  • Fixed a bug causing the cost of rail and the rail upgrades to show wrong numbers in some cases
  • Fixed some potential crash issues
  • Fixed a bug causing more than one moose to mine the same gem sometimes
  • Fixed tooltips for adding left and right grinders being the wrong way around
  • Fixed tooltips showing wrong numbers for storage minecart for x10 and Max upgrades
  • Fixed control group area of selected control group disappearing when the flag was outside view