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Moose Miners News

1.4.2 Memory leak hotfix

Fixed a memory leak in the map rendering of the rails and minecarts

1.4.1 Missing bug fix

Fixed avg sometimes being larger than max in info box

1.4 More zoom and bug fixes

Hello again! Time for another update.

This update was supposed to be a small bugfix patch to fix a few bugs before going back to finish up Moose Diver. But I couldn't keep myself from at least including one more thing, so I took a few days to implement some big performance improvements for the map rendering to allow for much more zoom.



The first screenshot show shows the previous max zoom and the second screenshot shows the new max zoom.

This new max zoom limit might be a bit too ambitious for some lower end systems, but I decided to keep it there to not limit the systems that can handle it fine. And it works at a playable framerate on my 10 year old mid tier gaming laptop, so it should probably be fine for most people. And if it too heavy on the new max zoom, the lower zoom levels should run much faster now than before anyways, so win-win.

The moose group areas are now also visible and can be adjusted in the map view.

Now the plan is to go back to work on Moose Diver to make that game ready for release, should hopefully not take too long since it is a much smaller game than Moose Miners. Then after that I will start working on final content update I was talking about in the previous update post. It will likely be split into two updates though. I will also run a beta for that as soon as I have something that is ready enough to be worthwhile for external testing. That will be ran through the discord server, so if you would be interested in that come join that and keep an eye out for a an beta announcement: https://discord.com/invite/YVNsTCRbC2

Full patch notes below:

Additions/Improvements
  • Improved map render performance
  • Increased zoom level from camera y-position 1500 to camera y-position 5000
  • Added moose group areas to map rendering
  • The game now saves the window position and what monitor it was last on when in windowed mode, and it will now start on the same screen and position it was when it exited


Bug fixes
  • Fixed an extra empty moose cart appearing for certain moose carry capacity upgrades
  • Fixed the last capacity upgrade sometimes being reset when save game is reloaded
  • Fixed buttons being disabled after right clicking when holding a control group flag
  • Fixed a bug causing the cost calculations for moose upgrades to be slower than neccessary in some cases
  • Fixed a possible cause for some moose upgrades upgrading past the current money causing negative money sometimes
  • Loading a save with negative money now resets the money to 0
  • Made the game turn off Nvidia driver setting "Threaded Optimization". This seems to have a driver bug causing the infamous yellow screen issue on some Nvidia gpus. It also seemed to not have a noticable affect on the performance.
  • Added check on load for any moose upgrade related achievements that should be unlocked that have not been unlocked
  • Fixed a bug that could cause some save slots to end up in a state where they would not save anymore
  • Fixed a bug causing minecarts to lose resources when loading a saved game when carrying above a certain amount
  • Fixed a crash issue that could happen when a lot of moose tried to unload to the same minecarts
  • Fixed some storage points moving gems and sticks at double speed
  • Fixed a crash when using -lowGraphics on a GPU that doesn't support OpenGL 4.5


Moose Diver Demo is available!

[p]The demo for Moose Diver is now available! Go try it out now and try to claim the highest score on the leaderboard![/p][p][dynamiclink][/dynamiclink] [/p]

1.3.9 New achievements and some information about future plans

[p]Hi, it's time for another update. It's been a while since the last one and this one is not that big unfortunately more info on that below, but let's get into what is in this update. [/p][p]This update is the achievements update, it brings the total number of achievements from the previous 28 up to 80. It is mostly to bring new achievements for the new stuff added in the new depths update, but also a few new achievements for the earlier parts of the game as well. So if you have a far along save and was thinking about starting a new save at some point, now might be a good time, unless you like getting a bunch of achievements unlocked at the same time.[/p][p][/p][p]Now let's talk about the future of Moose Miners. If you have been following along on Discord you already know that I'm currently on parental leave and have been that since a few months back. That is the main reason there has not been happening much update vise lately. That will continue partly during the summer and I will be back full time working again after summer. [/p][p][/p][p]The other thing is that while Moose Miners has been a financial success and has selling good in general it is not selling enough anymore for me to be able to continue to work on it that much longer. I simply need to start making new games to make sure I can continue with this as my full time job. From that came Moose Diver, a new game I announced two weeks ago that I have been working on with my limited free time the last couple of months. It will be a smaller game than Moose Miners was but check it out here on Steam if you are interested, wishlisting it really helps me out. There is also a playtest that you can register for if you want to try an early version of the demo. A promo window for Moose Diver has been added in Moose Miners in this update that will show up the first time you exit the game after the update, then it should never show up again. [/p][p][/p][p]With that said, there will still be some new things coming to Moose Miners before I feel done with it (if I ever will). So when I'm getting back from parental leave I will start working on the probably final content update for Moose Miners (it might be split in two to not delay the release of it too much depending on how much work it ends up being). The main thing of that update will be to fully utilize the capacity of the engine I built for Moose Miners by having the gem/tree depth limit be practically infinite (in reality it will be around 2 billion deep but would likely take 10s or 100s of years of 24/7 playtime to mine through). There will be new tiers for upgrades and some new things that will scale with the "infinite" depth. [/p][p][/p][p]After that update there might still be updates sometimes especially bug fixes as needed, maybe also some qol features that I did not have time to add, but likely no major new things. [/p][p][/p][p]That was all for today, now go and get all those new achievements![/p][p][/p][p]Here are the full patch notes:[/p][p][/p][p]Features/Additions/Improvements[/p]
  • [p]Updated lighting calculations a bit for more vibrant colors[/p]
  • [p]Added new achievements[/p]
  • [p]Added promo for Moose Diver on exit (happens only once)[/p]
[p]Bug fixes[/p]
  • [p]Fixed camera not being centred on the moose when starting a new game[/p]
  • [p]Fixed tooltip for some moose upgrades to be wrong when you could not afford them[/p]
  • [p]Fixed moose saw damage and moose carry capacity max being 1 less than intended[/p]
  • [p]Fixed cost being shown as 0 for some moose upgrades sometimes when max amount was selected[/p][p][/p]
[p][/p][p][/p]