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Moose Miners News

Hotfix for update 1.0.7

Improvements
  • Moose will now unload carts even if not full after all gems or trees have been mined


Bug fixes
  • Fixed a bug causing the game to freeze sometimes

A few bugfixes for update 1.0.7

Bug fixes
  • Fixed a bug causing the balance minecart storage upgrade to give back money on the last upgrades
  • Fixed a bug causing the cost shown on the upgrade button to be wrong on grinder upgrades when using 10x, 100x or 1000x multiplier
  • Fixed right click not deselecting storage minecart
  • Fixed balance minecart rendered as selected when storage minecart was selected
  • Fixed balance minecart not possible select

Hotfix for update 1.0.7

Fixed unnecessary 100% cpu usage on cpus with high core counts

1.0.7 The balance minecart update

Hello everyone! The time has come for another update to the best game featuring mining moose on Steam!

Let's start with the main addition in this update, the balance minecart. A way to move around resources to fix imbalances between the amount of sticks and gems in the storage for wand crafting has been requested by a lot of you in different forms, but the idea of having minecarts redistribute sticks I first saw as a suggestion in the Lingon Studios Discord server.



The balance minecart is a train of minecarts that will pickup sticks from crafter areas that have a surplus of sticks and deliver them to crafter areas that have a surplus of gems. It is unlocked as an upgrade in the upgrade window. When unlocked it can be upgraded under its own upgrade tab with the same type of upgrades as the storage minecart, i.e. speed, storage, cart count and load speed. Keep in mind that the balance minecart is not meant to be a complete solution for balancing gems and sticks for crafters. You will still need to somewhat plan where you place your moose on the gem side vs tree side.

This update also comes with some additional upgrades that helps solve bottlenecks you would run into when the base was fully upgraded. There is a new tier of the storage minecart to unlock to further increase its speed and storage capacity since the current one simply can't keep up for a fully upgraded base.



The next is the new upgrade, Grinder slopes, which upgrades how much the slopes just before the grinders can store. This also increases the unload speed of the minecarts as well as increases the maximum available grinder speed. With these new upgrades you should be able to mine and process the gems and trees in the last rows of the current depth limit at much better efficiency.



Please note that some tiers of these upgrades are in preparation for the next update which will increase the depth limit, so you will most likely not be able to max out all these upgrades with the currently available gems and trees.

There are also a few quality of life things in this update. To begin with, the toggle fences buttons have been reworked a bit. Now instead of simply flipping the current state (fence on/ fence off) of the storage areas, they will set all the selected storage areas to the same state. The state they are set to depends on how many of the selected are currently on, but the first press of the button will sync them all up to the same state and then simply pressing it again will flip all of them to the other state if that was not the one you wanted. In addition to this, the buttons now also work with nothing selected and will then act as if all are selected. So now you can turn all the fences for the crafters on or off at the same time. This was a feature requested by many of you.

Two new navigation buttons have been added. One that moves the camera to the storage minecart and one that moves it to the balance minecart. The balance minecart button is unlocked after the balance minecart upgrade has been unlocked.

Then there are also a bunch of bug fixes, you'll find the full list of changes at the bottom of this post.

I hope you all enjoy the update and thanks for all the bug reports and suggestions you are writing on both the Steam discussion forums and on the Discord server. Even though I am not replying to all posts I am reading everything you write on the Steam discussion forums and in the moose-miners-bug-reports and moose-miners-suggestions channels on Discord. I just don't have time to reply to most things unless I need some additional information to figure out a bug or an issue. That's the life of a solo dev, so much more you want to do than there is time in a day.

Features/Additions/Improvements
  • Improved rendering performance of moose
  • Improved simulation performance for large bases
  • Replaced the wand and sticks boxes with new ones
  • Added a new upgrade "Grinder slopes". Upgrades the capacity of the slopes before the grinders increasing the unload speed of minecarts and increasing the maximum grinder speed upgrade
  • Added a new upgrade "Balance minecart". A minecart that will transport sticks from crafter stations that have a surplus of sticks to crafter stations that have a surplus of gems
  • Added a new storage minecart upgrade tier. Increasing the maximum speed and storage upgrades
  • Both toggle fences buttons no longer flips the current state of each selected storage, instead all gets set to the same state (fence on or off) depending on how many is currently on
  • Both toggle fences buttons can now be used without anything selected to toggle fences on or off for all storage points
  • Added a button to move the camera to the storage minecart
  • Added a button to move the camera to the balance minecart
  • The storage minecart now has acceleration


Bug fixes
  • Fixed "Bought miners selection" setting dropdown rendering under "Warning icons" button
  • Fixed performance issue with crafter buttons
  • Fixed storage platform not being rendered blue when selected
  • Changed miner to moose in a few places
  • Fixed render glitches with transparent materials
  • Fixed some cases causing gems or trees to appear from nothing into minecarts
  • Fixed upgrade screen buttons not showing max when max upgrades were unlocked
  • Fixed gems and logs staying in the air if moose were picked up while unloading
  • Fixed time per craft for some crafters sometimes having corrupted values
  • Fixed rails on the tree side looking like they are selected when rails on the gem side are selected and vice versa
  • Fixed a bug causing some gems and trees to disappear on lanes with rail built right up to them after loading a save

1.0.6 Sell button, moose selector and more!

Time for a quality of life update! The main things in this update is the sell button that let's you sell stuff and a moose selector that allows for some more advanced selection of the moose. There are a few other smaller additions included that have been requested by you and also some bug fixes so let's go through all the changes in this update.



I'll start with the sell button which is a feature that has been requested a lot. The request for a sell button has often been coupled with a request for an undo option as well to undo accidental purchases of many grinders for example. I decided to focus on the sell button only in this update since I think it will solve the issue for most people and it is much quicker to implement than a full undo system. Implementing an undo feature would be a much more involved thing taking longer time which would mean other planned nice features and new content would have to wait or be discarded to make so let's start with this sell button and see if that can be enough for most cases.

To sell things you first select what you want to sell, for example some moose or some rail. Then the sell button will show in its tooltip how much you will get by selling it. You get back half the price of upgrades on the thing you are selling and the full price of the actual thing. So for example when selling moose, any upgrades would be refunded by half their cost and the cost of buying the moose will be refunded in full.

To reduce the accidental buys a bit I have added a confirmation dialog when trying to buy a lot of grinders, since the grinders seem to be the most common case of accidental buying. Please let me know if you buy something else in large numbers that are tedious to sell afterwards to undo, that would benefit of being protected by the new dialog. The dialog can be disabled completely in settings.



The next exciting new feature is the moose selector. You find it in the new advanced gameplay control menu, where it is currently the only thing. You expect some more things to appear in that menu in the future.

In there, you can filter which moose you want to select by whether they are on the gem side or on the tree side, if they are in a group or not or a certain group. As well as filter how many you want to select by picking a maximum number to select and a percentage of the moose that fit the filter to select.

As a part of this I renamed the miners to moose when talked about in the general sense, and then they are called miners on the gem side and loggers on the tree side. You can now also see how many are on each side in the info panel that shows your company value and mining depth.



Another thing added in this update that has been requested a lot is the ability to toggle crafters on or off. Or more specifically, I have added a fence that indicates that the gems and trees will not be picked up by the storage minecart when a crafter has been added on a tile. This fence can be toggled on or off, and when off the storage minecart will pickup gems or trees from that tile. The crafter will still be able to work when the fence is off if there are both gems and trees available. To unlock the toggling of fences you need to have the resource spillage upgrade unlocked.

Due to popular requests two new amounts for the upgrade amount selector has been added, 100 and 1000. So now you don't have to click a hundred times when you want to buy exactly 1000 moose.

I also made it so if you hold down shift with nothing selected the selection rectangle will prioritize moose over everything else if there are any moose in the rectangle. The shift button has been a hidden way of achieving sort of this behaviour already since it makes a selection additive, meaning if you have moose selected and hold down shift it will select additional moose instead of selecting something else. But now you don't have to find a moose to select first, just hold down shift and you will select only moose even if they are hiding under rail.

That was the main new additions in this update, there are a few other improvements and a bunch of bug fixes that you can read about in the full patch notes below. Thank you everyone that has come with suggestions for improvements for the game, and to everyone that has helped with bug fixes by sending me your save files.

Hope you'll like this update, I'll go start on the next one. The plan for the next larger update is to add an additional minecart or train in the base that moves sticks around to make it easier to balance the sticks and gems for wand crafting.

Additions/Improvements
  • Added a sell button
  • Right click now deselects the current selection
  • Info box when nothing is selected now shows miner count and logger count, i.e. how many moose are on the gem side and how many moose are on the tree side
  • Miner(s) has been replaced with Moose in the UI text when it is refering to both miners and loggers. If I have missed to change it anywhere please let me know.
  • Increased moose vision range when looking for gems/trees or unload points
  • Added fences to indicate that the storage minecart won't pickup gems or trees from a tile after a crafter has been added
  • Toggle fences upgrade now also allows toggling the new fences on or off to allow the storage minecart to pickup gems or trees from tiles with crafters
  • Added 100, and 1000 to upgrade amount
  • Moose will be prioritised on selection if holding down shift with nothing selected


Bug fixes
  • Fixed a few crash issues that happened sometimes when grinders were upgraded all the way to the left
  • Fixed trees and gems overflowing the collection areas before the grinders on the very left grinder when grinders were unlocked all the way to left
  • Fixed tooltips being rendered off screen for buttons on the right
  • Fixed a bug causing moose to not take trees into account when calculating distance to minecarts
  • Fixed storage minecart cart count cost in some cases where the storage minecart count upgrade had been reset
  • Fixed a bug with loading some saves
  • Fixed create control group button ending up in wrong positions after deleting a control group
  • Fixed control group buttons background being too large
  • Fixed simulation getting stuck after clearing or almost clearing available trees or gems