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  3. Coreless is finally entering Early Access!

Coreless is finally entering Early Access!

[p]Thanks to everyone who's shown interest in Coreless — we really appreciate it.[/p][p]This marks the beginning of the next phase of the game — one where we're more certain about what Coreless is, and how we want it to grow. We’re not done yet, but we’re finally in a place where growing it feels exciting, not uncertain.[/p][p]We sincerely apologize for the repeated delays. Much of that time was spent exploring the game’s direction — figuring out what felt right, so we could bring a more focused version into public hands for further evolution.[/p][p]Now, let’s go through a few key points to help you decide whether this Early Access version is right for you.[/p][p][/p][h2]The Vision — What Experience is Coreless Trying to Create?[/h2][p]Coreless is a single-player action roguelite built around:[/p]
  • [p]Fast-paced, responsive combat[/p]
  • [p]Tactical gameplay with moment-to-moment decision-making[/p]
  • [p]Satisfying short-term progression[/p]
  • [p]Meaningful long-term meta-growth[/p]
[p]These goals naturally create tension:[/p]
  • [p]Fast, fluid action can make it harder to introduce meaningful tactical choices on the fly.[/p]
  • [p]Strong short-term upgrades can reduce the impact of long-term meta-progression — and vice versa.[/p]
[p]This tension sits at the core of Coreless. The game is shaped around it — not with a fixed solution, but as a space to explore how these elements can interact, overlap, or pull apart.[/p][p]In-session gameplay focuses on mobility, reactive decision-making, resource spikes, and priority juggling under pressure.[/p][p]Meta-progression, by contrast, encourages players to experiment with different playstyles — supported by a flexible Addon system — and rewards risk-taking with better loot and more varied options.[/p][p][/p][h2]What Are the Limitations of This Version?[/h2][p]This is still Early Access — so naturally, there are a few limitations:[/p]
  • [p]Limited content[/p]
  • [p]Bugs[/p]
  • [p]Missing features[/p]
  • [p]English-only support (for now)[/p]
[p]We’ve priced the game accordingly, in recognition of the risks early players are taking.[/p][p]If you're unsure, feel free to follow us and wait for a few updates before jumping in.[/p][p][/p][h2]How Will We Communicate with the Community?[/h2][p][/p][p]Please feel free to leave feedback — the longer and more critical, the better. We genuinely want to hear it.[/p][p]That said, we’ve made a slightly unconventional decision:
For now, we’ll be communicating only through the Steam forums and email.[/p][p]We know that might seem outdated in an age of social media, but here’s the honest reason:
We’re a two-person team, and managing multiple platforms isn’t sustainable at this stage — especially when we need the space to stay focused and make consistent design decisions.[/p][p]We’ll check the forums and emails daily, and respond in a timely, thoughtful way.
Keeping things to just a couple of channels helps us manage our workflow with fewer context switches and more clarity.[/p][p]This is a temporary decision. As development stabilizes, we plan to open up more ways to connect and enable faster, more dynamic conversations.[/p][p]Our email is [email protected][/p][h2]What About a Roadmap?[/h2][p]Yes — a full roadmap is coming in the next few weeks.[/p][p]We’ve already planned multiple new characters, game modes, and level designs. We're just waiting to see how this first release plays out — especially with bug fixes and balance updates — before locking in timelines and priorities.[/p][p][/p][h2]Thank You[/h2][p]Thanks again for your time, your attention, and your interest in Coreless.[/p][p]— The Coreless Dev Team[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]