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  3. Path Notes 0.511

Path Notes 0.511

[p]Thanks to everyone who’s picked up Coreless and taken the time to share your thoughts so far.[/p][p]This is our first patch, addressing critical bugs and smoothing out some of the roughest edges. We're also working on improving how the game’s systems are introduced — you’ll see more of that in future updates.[/p][p]If you’ve had a chance to try Coreless, feel free to share your impressions — what’s working, what’s confusing, or what you’d like to see improved. Even a short Steam review/thread helps us understand how the game’s design is landing, and where to focus next.[/p][p][/p][p]Patch Notes:[/p][p]1.      Left Mouse Button is now dedicated to Normal Strike only — you can hold the key to continuously perform normal strikes.[/p][p]2.      Right Mouse Button is now assigned to Overdrive Strike — hold to charge and release it.[/p][p]3.      Slightly reduced monster density during Surge Events.[/p][p]4.      Shield mechanic updated:
If you take damage exceeding your shield value, the leftover damage will now be reduced by 30% instead of being fully blocked.[/p][p](This change aims to keep shield builds strategically rewarding while better balancing them with other defensive tools.)[/p][p]5.      Increased the chance to drop consumables when elites are not Terminated.[/p][p]6.      Improved Metal Gunner’s Weakpoint mechanic: now deals double damage and guarantees a critical strike.[/p][p]7.      Fixed an issue where effect sounds were not properly linked to audio controls.[/p][p]8.      Added Streamer Mode, which disables background music to help avoid false copyright flags in recorded content.[/p][p]9.      Added Inverted Y-axis option.[/p]