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Infinity: HexaDome Tactics Playtest News

CLOSED BETA #4 - OCT 21st-28th!

Heads up, Coaches!

From October 21 to 28, the HexaDome reopens its gates for an exclusive Closed Beta! đŸ”„

Some champions are lurking in the shadows, waiting to make their move 👀

Get ready for revamped gameplay, stunning visuals, and more intense battles. This is the ultimate challenge, and only the bold will survive! đŸ’Ș

Secure your spot on Steam! Scroll down to “Join The HexaDome: Playtest,” and smash that “Request Access” button: https://store.steampowered.com/app/1498550?utm_source=Discord&utm_campaign=Register&utm_medium=Image&utm_content=CB4

If you’ve already registered from previous playtests, you’re all set—no need to sign up again!

Spread the word to your friends and shout it out on your socials!

See you in the HexaDome đŸ«Ą

Introducing The Academy Program

Hey Coaches!

We’re excited to announce the launch of The Academy Program, designed for you to rank up through the Discord community, complete weekly assignments, and unlock exclusive rewards along the way.

Today, there are over 1200 Coaches in our Discord, helping us share our game’s across social platforms and getting involved in our Discord. So naturally, we want to reward them!



[h2]What is the Academy?[/h2]
The Academy is a unique program built to engage our Infinity: HexaDome Tactics community. Through weekly and always active assignments, you’ll earn points to climb the ranks and unlock rewards. It’s open for everyone to join —whether you’re just starting or already a dedicated playtester!

Here’s how it works:
  • Begin as a Trainee: Start your Academy journey with the Trainee rank.
  • Complete assignments: Participate in weekly or always active assignments to earn points.
  • Climb to VIP: Reach new levels with each assignment completed, eventually unlocking VIP (aka Head Coach) status.
  • Head Coach: Once you’re officially entered in the Head Coach Quarters, you’ll get exclusive sneak peeks, playsessions with the devs, and eventually, participate in exclusive tournaments. We’ll give you an early access key to the game!

[h2]What are the rewards?[/h2]
We love rewarding our community! As you progress through The Academy, you’ll unlock:
  • Exclusive Discord roles with matching player card backgrounds.
  • Access to the Steam giveaway bot
  • In-game rewards for VIP members: Head Coaches will soon be able to unlock special in-game banners, avatars, emotes, titles, and more.

[h2]What are the in-game rewards? How does that work?[/h2]
  • For the Discord rewards, you'll automatically unlock them as you level up.
  • Once you reach the Head Coaches section of the Academy, you’ll have in-game rewards to unlock. These rewards are exclusive to the Head Coaches, which range from special banners, avatars, emotes, titles, and more.

[h2]What are the assignments?[/h2]
Every week, a new challenge will be posted in the #assignments channel on Discord. Complete these tasks to earn points and unlock rewards. You can expect at least one new assignment every week, with surprise tasks popping up randomly! Some ongoing assignments include:
  • Chatting in Discord
  • Answering polls
  • Welcoming newcomers
  • Joining a Discord role
  • Impressing a dev: +5, +20, +50 points for catching our eye.
  • Sharing our Twitter posts

[h2]Who are the Head Coaches?[/h2]
Once you’ve earned enough points to surpass VIP (Level 20), you’ll become a Head Academy Coach. This prestigious role grants you access to:
  • A game key for early access to new builds and playsessions with the devs. Note that this isn’t a permanent key and the access will be revoked once the game is live.
  • Exclusive sneak peeks and development updates.
  • Exclusive assignments to unlock special in-game banners, avatars, emotes, titles, and more.
  • The chance to compete in VIP-only tournaments.


Join The Academy today and start your journey to become a top-ranked Head Academy Coach. Unlock new rewards, get involved with the community, and play an even bigger role in the future of the HexaDome!

[h3]Join the Academy 📜 [/h3]

[h3]Join the Community💜 [/h3]

Thank you for your continuous support! Stay tuned for news on our upcoming beta playtest!


Revealing Our New Logo

Hey coaches!

Feast your eyes on the new and improved logo for Infinity: HexaDome Tactics!

It’s grittier, bolder, packs a tactical punch, and perfectly captures the sporty edge we’ve been striving towards!



More exciting news is on the way. Stay tuned!

Don't forget to wishlist and register to our upcoming playtest!

Follow us on:
Discord: https://discord.gg/zRwb5vhEsp
Twitter: https://x.com/Blindspot_Games
TikTok: https://www.tiktok.com/@blindspotgames
Facebook: https://facebook.com/TheHexadome

Dev Blog #10 – July Playtest Results

Hello Coaches!

Coming to you live from the Blindspot Games headquarters. In the last few weeks, we’ve been busy bees, not only working on your suggestions from the 2nd Closed Beta, but our title had a name change. Say hello to Infinity: HexaDome Tactics!

After gathering your suggestions of the last playtest, we’ve worked hard in adding some new elements to our 3rd Closed Beta.

Our community opened its arms to the latest playtest with much excitement. We even had a voice channel party where 12 people joined to watch a few masterclass games from our dedicated players.



In this beta, we experimented with a few new features, such as removing the roll visuals to see how the community would react. Both the arena and our tutorial received a makeover, with the tutorial being replaced by Bootcamp. You can find a detailed list of all changes in our latest patch notes.

This beta marked some exciting milestones for the community. Did someone finally take down our undefeated Game Director in our Beta Challenge Stream?

Let’s dive into the results!


[h2]Closed Beta Playtest Results: [/h2]

Over the period of the playtest, we gathered feedback across different platforms. Our data excavation tools scoured through an in-game comment box and rating system after matches, as well as a bug submission tool that sends information to our Jira directly. Additionally, we went through the comments of socials, including our Steam Community Hub, Discord channels, and surveys for further information.

Here’s what we learned:



[h2]What players liked:[/h2]

  • The art style of the champions, their animations, and VFXs.
  • Music and SFX.
  • The passion and dedication of the devs shown in our Discord by answering questions, releasing patch notes, jumping on bugs, and listening to the community.
  • The new visuals and introduction of Bootcamp.
  • The makeover of the PanO Arena with a new jumbotron and sponsor banners!




[h2]What could be improved: [/h2]

  • Rework the Bootcamp to make sure the most important gameplay information comes first.
  • Lean more into the lore with more engaging Bootcamp dialogues.
  • Adjust the difficulty of the Bootcamp to be more accessible for newcomers, avoiding challenging puzzles.
  • Bring back the visual representations of the rolls.
  • Improve the RNG mechanics to reduce frustration from unlucky rolls and prevent early match quitting.
  • Ensure the visibility of the Hexadrops from all camera angles.
  • Address balancing issues with the 4-round mechanic by adjusting champion abilities, sponsors, and other elements to ensure fair play.
  • Add custom timers for those that want shorter or longer gameplay. With the latest changes, players noticed that they didn’t have much time to strategize their moves.
  • Add more quests in Seasons.
  • Create an automated way to end a match when there’s no possibility of winning.
  • Clarify the sponsors mechanic, including progression and rewards.


Our new Bootcamp gained mixed feedback. While our previous playtesters appreciated the new visuals and learning flow, newcomers to Infinity: HexaDome Tactics found some crucial information missing, such as how points are calculated and how line of sight works. We believe that the Bootcamp is on the right track and needs some fine-turning to be ready for a broader audience.

It was heart-warming to see how our community supported each other with the difficult elements of Bootcamp. Some players tried many times before finally understanding how to complete the stage.

‘‘By the way, the fact that I was willing to play that level 10+ times is a testament to the overall quality of what I’m seeing here so far.’’ - Psyberduck



One main discussion point from our Discord community was how much they missed the visuals of the rolls. We removed them as an experiment to for faster gameplay and to make the UI look less busy. Boy, were our community members fast in letting us know how they felt a void and lack of suspense without them. Our co-founder, Aurelien, went quick to work in creating a patch where it became optional for the players to see the rolls when playing in game. Right away, they felt a difference, and were ecstatic with the fast turnaround.

‘I really think the rolls on screen give it the extra hmph As someone that played with them on screen it feels empty and like there's a void when an action happens, I'm really curious to see the opinion of those that haven't played with the rolls on screen.’ - Nayder

Another topic mentioned in various places was noticing just how powerful Hexxer’s Retro Vade ability is. There were comments about how she can use the same ability 6 times in 1 Turn – leading to many players feeling in-awe yet frustrated of such a powerful ability.



Finally, there was a huge milestone that occurred near the end of our beta. In every playtest for the last six months, we’ve challenged our playtesters to compete against our Unbeatable Game Director, RĂ©gis. He has reigned supreme and never lost a battle.... that is, until he competed against SuperJon.

After two incredible matches against Tangerine_Kirin and CraftyLeviathan, everyone tuned in to our Twitch channel to see if SuperJon could take down our game director. He was #1 on our leaderboard for the past two beta playtests and it all came down to this fight...

It was 30 minutes of strategically picking their team of champions, using their abilities and ultimates, when finally... SuperJon took the lead, winning with a 6-0 score.

A huge congratulations again to SuperJon! His victory led him to win our epic prize bundle of:
  1. $50 Steam Gift Card
  2. Free key to The Hexadome
  3. "I Beat The Game Director" in-game title
  4. Your name in our game credits
  5. Become a VIP Discord member to get exclusive sneak peeks




Watch the full stream here
[previewyoutube][/previewyoutube]

“Thank you all again for this experience - this has become my top game played this year after having no background in turn-based tactical (only getting a brief demo at PAX), so I am hopeful this game can catch on and be successful 😊" SuperJon


[h2]Final Thoughts:[/h2]

We want to take this time again to say a huge THANK YOU to all of our playtesters and community members for your support on Infinity: HexaDome Tactics. Thanks to your feedback, we’ve already started tweaking some of the game mechanics for our upcoming playtest.


Want to stay in the loop on the latest developments? Be sure to follow us on socials for exclusive sneak peeks, playtest updates, and exciting news!


We're at San Diego Comic-Con!

Coaches, let it be known that the HexaDome is now playing in the big leagues!

We’re over the moon! Our enhanced gameplay trailer just premiered at San Diego Comic-Con! 🎼🌟

You may have noticed that our game title got an upgrade too. Say hello to... Infinity: HexaDome Tactics đŸ”„

Changing our title aligns our game more closely with the Infinity Universe, bringing it together as one cohesive brand.

Big thanks to San Diego Comic-Con for showcasing us in the Infinity Universe / Corvus Belli panel! 🙌

Stick around for more news 'cause we're not done!

[previewyoutube][/previewyoutube]

Follow us on:
Discord: https://discord.gg/zRwb5vhEsp
Twitter: https://x.com/Blindspot_Games
TikTok: https://www.tiktok.com/@blindspotgames
Facebook: https://facebook.com/TheHexadome