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  3. The Resurgence Update 1.1.0 is LIVE

The Resurgence Update 1.1.0 is LIVE

CHASMAL FEAR: THE RESURGENCE PATCH


[h2]Our Love Letter to Horror Players[/h2]

Thank you to every player who shared feedback, left reviews, and supported our journey. As a two-person indie team, we've poured our hearts into reading every single review, forum post, and piece of feedback you've given us. Your voices guided us as we rebuilt Chasmal Fear from the ground up. This isn't just a patch—We listened, we learned, and we're committed to delivering the spine-chilling co-op horror experience you guys deserve.

Important: Keep in mind that the save system has been reworked from the ground up to address saves and co-op, and old saves might be affected.

[h2]New Horrors[/h2]

NEW MONSTER - Meet The Slasher - Our most terrifying creation. Faster, deadlier, and more relentless than anything you've faced.
Multiplayer Save & Load - Never lose progress again! Save and reload your co-op sessions as host or client.
Re-invite your buddy into the game - Lost connection or game crash? Simply invite your partner back near any Datamind station and continue your nightmare together—just don't stray too far from it, or they won't be able to rejoin.
Expanded Save Network - More Datamind stations scattered throughout the facility mean safety is always within reach... or is it?



[h2]System & Save Fixes[/h2]

Save System Improvements:

  • Fixed batteries at the Engineering Side not saving properly
  • Resolved Forcefield states not saving (locked/unlocked status)
  • Fixed the large Civilian Area door that allowed players to fall off the map
  • Improved save blocking issues with Juggernaut encounters
  • Enhanced DNA collection system in Factory area


Critical Bug Fixes:

  • Fixed pinpads, safes, and laptops causing viewport conflicts in multiplayer that caused client players’ cameras to end up in a host’s viewport camera
  • Resolved infinite item pickup exploits for clients
  • Fixed bullet decal visibility between host and client
  • Fixed turret that kept shooting at player even though the player is dead
  • Corrected sanity event subtitles after save/load
  • Enhanced elevator functionality with multiple tweaks and fixes

[h2]Survival Reimagined:[/h2]

Corpse Looting System - Scavenge ammo, knives serum, and sanity serums from fallen victims across the entire facility. Some main story items have been transformed—what was once a simple keycard pickup is now a body search.

Enhanced Navigation - More maps scattered across open areas provide clearer guidance. Updated map icons provide a crystal-clear representation of your position, save stations, and revival points.

[h2]World Rebuilt:[/h2]

80% Total Level Overhaul - We've reconstructed the entire facility to maximize claustrophobia and horror. Complete redesign with new geometry, textures, environmental design, and spine-chilling decals:

  • First Levels Remastered - Your initial descent into madness now feels more authentic and terrifying
  • Civilian Area Transformation - Completely overhauled to be more enclosed, scarier, and claustrophobic
  • Engineering Side Areas - Massive redesign changes these industrial zones into pure nightmare fuel
  • Final Levels Reimagined - The climax now matches the intensity you've been building toward




New Areas Added:

  • Pre-Boss Staging Area - Skip cutscenes and get back to the final boss fight faster after death
  • Civilian Sector Vents - New stealth-focused ventilation areas where you'll crawl through shadows, avoiding monsters that hunt above

[h2]Final Boss Spectacle:[/h2]

Firestorm Tornado - The ultimate confrontation now features environmental chaos that adds immersion, enhanced maneuverability, and a devastating new layer of challenge!

Massive Final Boss Improvements - Drastically increased health stations and ammo supplies mean the focus stays on the epic battle, not resource scarcity.



[h2]Combat:[/h2]

Pre-Boss Weapon Arsenal - Every weapon available before each boss encounter. Choose your favorite instruments of destruction and face the darkness your way.

Weapon Rebalancing - Every gun now packs a serious punch:
  • Increased damage across all weapons
  • Larger clip sizes
  • Improved weapon spread and splash range
  • Enhanced weapon balance for optimal gameplay


Movement & Stealth Enhancements:

Silent Crouch - Enemies can't hear you crawl, opening new stealth strategies
Increased Walking Speed Enhanced Knife Combat - Increased attack range and clip size (10 max sanity serums)
Juggernaut Stunning - Right-click with knife now stuns the Juggernaut (consumes sanity serum)

Combat Precision:

  • Headshot Registration Fixed
  • Weapon Swap Improvements - Swapping during reload now properly cancels reload animation
  • Improved Weapon Handling - No more weapons floating in the air when players disconnect

[h2]Atmosphere:[/h2]

Area-Specific Soundtracks - Nearly every room and section now pulses with its own uniquely unsettling ambient music.
Revamped Lighting & Color Grading - Each area has been thoroughly re-lit and color-graded on an area-by-area basis to maximize psychological horror impact.



Enhanced Audio Design:

  • New rifle shooting sounds with proper multiplayer attenuation
  • Redesigned knife slash and stab audio
  • Additional spatial sounds throughout the entire facility
  • Reduced monster idle sound range for better horror atmosphere
  • Fixed various sounds not affected by volume sliders
  • Resolved client hearing double background music


Environmental Immersion:

  • Ambient particles added everywhere - fog, electrical sparks, water effects
  • More explosive barrels strategically placed in the Civilian Area and the Engineering Side
  • Reduced flashlight intensity for more authentic horror lighting
  • Camera Lag in Options now also makes the flashlight static (motion sickness)

[h2]AI & Monster Improvements:[/h2]



  • Fixed invisible monsters spawning and rushing players
  • Monsters no longer disappear when chasing you
  • Resolved a rare issue where monsters would stop attacking
  • Fixed floating/flying spiders appearing in front of players
  • Improved monster spawn timing to prevent excessive spawning
  • Enhanced AI behavior - enemies now properly respond to sound sources
  • Fixed "stuck zombies" behind pipes and door windows, not able to attack you
  • Resolved monsters falling through floors


Boss & Swarm Balance:

  • Reduced difficulty for single-player boss fights
  • Tweaked multiplayer boss encounters for better balance
  • Optimized swarm event difficulty
  • Fixed event spawners sometimes breaking and not spawning during boss fights
  • Turret health reduction for better balance
  • Enhanced plasma blast range for Juggernaut encounters


Monster Behavior Fixes:

  • Fixed Dog enemies sometimes dying mid-air
  • Reduced Bomber smoke opacity after blowing up
  • Polished and faster Melee Monster attack animations
  • Improved monster swarming behavior
  • Enhanced mutation variety across all monster types
  • Fixed the dead Juggernaut sliding after players




[h2]Technical Issue Fixes:[/h2]

Network & Multiplayer Optimization:

  • Comprehensive network optimizations for smoother co-op performance
  • Fixed interactable items sometimes not working for clients
  • Resolved client weapon acquisition issues (rifle, knife)
  • Enhanced multiplayer synchronization across all systems
  • Added connection status widgets for multiplayer sessions
  • Fixed train locking players during multiplayer sessions
  • Improved player animation code for multiplayer
  • Fixed a rare issue that made the players’ cameras rotate weirdly after the shark kills both players
  • Fixed an issue where sometimes Sadder Dawn’s fireball explosion was not seen by the client




Performance Enhancements:

  • Optimized multiple performance-heavy areas
  • Enhanced sub-level loading across the entire game
  • Improved loading distances to prevent pop-in
  • Better Factory operation synchronization in co-op
  • Fixed rooms appearing out of nowhere


Physics & Collision Fixes:

  • No more enemies falling through floors
  • Enhanced collision detection throughout
  • Fixed invisible walls blocking weapon fire
  • Improved scanner range for dead player revival
  • Fixed breakable crates sometimes not working for clients
  • Resolved various door animation issues
  • Impulse tweaks on mines, barrels, and weapons




[h2]Quality of Life Improvements:[/h2]

Enhanced User Experience:

Objective System Overhaul - No more overwriting objectives; proper quest log management
Additional Guidance - More objectives and helpers guide players naturally
Intuitive Item Interactions - Changed some objective items for better player understanding
Early Weapon Access - Pickable weapon added after the first levels for co-op partners

Interface & Accessibility: Enhanced Spectator Camera - Better viewing experience when teammates die including polish & bug fixes
Health Station Indicators - Red glow when empty for instant recognition
Color Deficiency Fixes - Proper representation on 4K screens
Sound Management - Fixed TAB spam sound piling

Items Fixes: Knife Glow Fix - No more persistent glow when empty
Improved Knife Reload - Proper refill amounts when picking up serums
Additional Knife Pickup - Backup knife available later in the game
Resource Distribution - More health stations and ammo boxes throughout all areas
Model Geometry Fixes - Corrected various item appearances

[h2]Hundreds of Additional Fixes & Tweaks:[/h2]

Audio Fixes:

  • Proper sound attenuation for weapon fire, reload, monster hits, and roars in multiplayer
  • Fixed wrong footstep sounds and attenuation in co-op
  • Corrected various sounds not playing for multiplayer clients


Visual & Rendering:

  • Multiple material fixes for enemies
  • Enhanced reflection systems
  • Fixed spawn points, placing monsters directly in front of players
  • Corrected the spitter spawning stuck before Dr. Weir's office




Gameplay Polish:

  • Minor sanity system tweaks for better balance
  • Prevented aiming while reloading
  • Fixed monster hearing mechanics for clients
  • Enhanced overall game stability and performance

[h2]And much more![/h2]


The Resurgence Patch represents more than a month of dedicated development on a daily basis, all based on your feedback. Every review read, every forum post analyzed, every bug report addressed. This is Chasmal Fear as it was meant to be experienced—a relentless, atmospheric co-op horror adventure that respects your time and rewards your courage. Our sincere, heartfelt thank you!

The facility awaits your return. Will you survive the depths?