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Chasmal Fear News

Welcome to the Deep End

[h2]The wait is over. The terror is real. Dive into the abyss and face what lurks below in Chasmal Fear, now available on Steam. [/h2]

[h3]Fight to survive in this relentless sci-fi horror experience where light is fleeting, and death is patient. Chasmal Fear is an underwater bodycam-style FPS action horror set in an abandoned deep-sea sci-fi facility. Chasmal Fear tasks Steam players, either solo or co-op, with taking on the unspeakable horrors that lurk in the abyss, where no one can hear you scream.

Dare to uncover what haunts the Magnus Facility?[/h3]

[previewyoutube][/previewyoutube]

[h2]Early explorers can seize a limited-time 10% launch discount on Steam for the next 7 days:[/h2]
https://store.steampowered.com/app/2597570/Chasmal_Fear/

OFFICIAL RELEASE DATE ANNOUNCEMENT

[h2]On April 17, 2025, Chasmal Fear will be available on Steam to remind you what true fear feels like.[/h2]

[h3]Chasmal Fear is a next-gen tactical shooter survival horror game that uses bodycam-style visuals to create a level of immersion that feels unnervingly real. Every flickering light, every distant echo, every shadow lurking in the dark—it all pulls you deeper into the nightmare.

Navigate the eerie, abandoned sci-fi underwater station, manage scarce resources, and decide - will you fight, sneak, or run? Every choice shapes your survival. And if fear threatens to consume you… bring a friend. Co-op mode lets you face the horror together—but just remember, this place doesn’t want you to leave.

[/h3]
[previewyoutube][/previewyoutube]

Chasmal Fear Steam Scream Fest Demo Update

Hello Magnus Survivors!

Check out an updated demo for Chasmal Fear, available now for Scream Fest! If you’re new to the world of Chasmal Fear, you’ll be exploring a sci-fi underwater facility through the lens of a bodycam and investigating one of the highest classified disasters of all time. Manage limited resources, make choices that will affect your playthrough, and survive monsters that mutate to get stronger. If you’ve played before, check out the new optimization and lighting, 14 new languages, a surprise new monster in this updated demo, and maybe try out a route you haven’t explored!



If you’re interested in discussing the game more, come join us in the Wandering Wizard Discord. Be sure to wishlist the game to stay up to date on future announcements and follow us on socials to keep up to date on the game’s development!

MystiveDev Twitter TikTok Instagram

Wandering Wizard Discord Twitter TikTok Instagram

New Trailer + Demo Update 0.3.3

As promised, we'll always keep updating the demo on Steam as the game evolves and grows. We released Demo Update 0.3.3 just now along with a completely new video trailer on Steam and all social media pages. The update includes massive optimization, and quality of life such as health bar addition, and much more.

It's all thanks to the horror gamers community!


A new demo update based on your feedback is up! We're so happy to work with the horror players community and improve both the Chasmal Fear demo and the game itself.



As promised before, we'll continue updating the demo as the game grows and evolves. Lots of quality-of-life improvements, optimization, bug fixes as well as world changes that you guys suggested have been added. Make sure to check in the Main Menu (in the bottom right corner) that you have the latest version (0.3.3) of the Chasmal Fear demo.

[h2]New Game Trailer (released 28.3.2024)[/h2]

Since a lot of things have been changed in the past couple of weeks, starting from monster models and animations to overall level and world changes, game mechanics, new widgets and UI, etc. we felt that the old game trailers do not represent the current state of our survival horror bodycam game. That's why we decided to go back to the drawing board and craft a new trailer. The old trailers have been hidden on the Steam Store Page and we also re-edited them on YouTube as Outdated. The latest trailer we believe perfectly portrays the current state of the game.

[previewyoutube][/previewyoutube]

Of course, there will be additional trailers in the future as the game evolves and we near the finish line in Q4 2024, but we really wanted to have a proper video showing everything you can expect on Steam before trying out the Chasmal Fear Demo

[h2]Demo Update Version 0.3.3[/h2]

As we mentioned, based on your feedback, we made a lot of changes throughout the past few weeks. Some of the things you can expect include:

Bugs and Collision Fixes - we've watched almost every streamer and content creator who played the demo and written down every tiny thing we thought should be fixed or improved. Hence, everything was done in this latest version.



Quality of Life improvements - More environmental storytelling, additional (but subtle) helpers to lead the player, added health bar as well as "sanity bar icon" (a feature that will be in the full game), ADS Aim (aiming with a weapon by holding right-click) now has slower mouse sensitivity and you can also tweak it both horizontally and vertically in the options menu.

Lots of Optimization and Async Loading - we heavily optimized lots of models, separated levels to reduce the impact on machines, lowered texture size on "less-important" assets, tweaked lighting, tweaked shadow quality, added additional sounds, and did numerous tests tweaking the Async Loading to reduce the FPS Impact between areas as much as possible.

World Changes - regarding game changes, we removed an enemy surprisingly appearing behind you, reduced the number of enemies in particular areas, and focused more on the "creepiness" factor.



[h2]What's Next?[/h2]

All of these bug fixes and quality-of-life additions are not necessarily only for the demo, they will also improve the full game. As always, we continued working on the full game content and mechanics. Designed 2 new levels that start after the end of the demo, added additional monster logic and more monsters - bear-sized dogs and spiders (and more to come!).

Our Top Priority atm is also the Multiplayer (Co-Op) code and we had significant progress with that. We just finished the Multiplayer Lobby and did a quick test to ensure everything works fine when two players join through Steam.



As always, thank you for your amazing support! Because of you and your awesome feedback, Chasmal Fear now is in the Top Wishlists and Popular Upcoming lists on Steam and getting +11000 Wishlists.

If you haven't tried it out yet and you're a fan of Survival Horror Co-Op games, or better yet - shooter games under the ocean or want to try a sci-fi game from a Bodycam Perspective (or not, you can turn it off in options), make sure to Wishlist Chasmal Fear right away and try the demo.

Total Revamp: Steam Page, Socials & Demo (Chasmal Fear)

The Complete Overhaul


Hey there friends! Although we were active more or less on our socials (especially X) when it came to announcements and news, we decided to focus most of our time on something that would completely change the feel and look of Chasmal Fear. This decision was brought by YOU, the player community - players, streamers, and everyone who tried our demo on Steam Next Fest in February.

Now, this decision was not made because the game was performing badly. The demo itself did quite great! Over 5500+ Wishlists during the festival, we surpassed 10,000 Wishlists now and entered the Popular Upcoming and Top Wishlists lists on Steam.
The main reason was - when we started Chasmal Fear, we said that we’ll listen to the player community, and time and time again with our past games, it turned out that listening to what the players want can truly bring the game to the next level.



Before we started anything, the first thing we did was go through all of our socials, do polls, read comments, check forums, Reddit, Steam discussions, and write everything down in an Excel sheet, categorizing them by priority. Then, we talked about which things are more or less aligned with our vision for the game and what can be added to improve it.

That’s how this idea came to be (an idea that made us work as if there was a crunch period, but it was worth it!).

This new “change” consisted of going through the entire demo, from lighting to optimization, to level design, sounds, music, VFX, jumpscares, and most importantly: New monster models and mocap animations. We’ll talk about more about it down below.

[h2]The Changes (starting with rebranding)[/h2]

Looking at our socials, covers, and everything in between, we realized that these photos and videos/trailers are quite old and do not necessarily represent the game itself anymore. That’s why we decided to carefully think it through and do some new concept art, covers, photos, and videos as soon as possible.
The social media pages were all changed, including the Steam Store page material with the new look.



[h2]The Demo![/h2]

Ugh, I hope I’ll be able to remember all the changes we made to the demo. There were so many things changed, added, and tweaked that even we barely remember what was done. But, let’s start and see how it goes (you’ll forgive us if you’re surprised to find something in the new demo that is not written here):

  • Added NVIDIA DLSS 3.5 support
  • Added AMD FidelityFX support
  • Inverted mouse option
  • Added option to turn off/on camera lag (inertia and slow down of player camera and arms)
  • Option to turn off the bodycam effect
  • Changed the IES (texture) of the flashlight and tweaked intensity
  • Optimized Async loading between areas (goodbye you damn fps drop!)
  • Added a filtered pass on the overall camera to improve graphics while having even better performance
  • Significantly reduced the number of draw calls (for those who do not know what that is: tells the graphics what to draw, how to draw - and it can be a real culprit for frames per second)
  • Completely rebuilt lighting throughout the entire demo
  • Added 200+ horror sounds
  • Added 10 music tracks (Ambiental)
  • Added monster event variations throughout all levels
  • Added environmental sounds like hull creaking
  • Improved projectile spawn (bullets)
  • Added over 50+ mocap animations and blendspaces that trigger randomly for the monsters
  • Monsters tweak: they’re now faster, more dangerous
  • Reduced the number of monsters & spawn time during the Metro area (to make the game easier)
  • Added attack growl sounds (aggro sounds) and increased monster hit sounds
  • Monsters also have footsteps sounds now
  • Monsters now randomly choose “way of movement”, as well as their size varies in a certain range to make it more diverse
  • 2 Completely new models for the melee monsters (the old one was removed)
  • Reduced Bodycam FishEye Effect by 30% (for those who want to play in a bodycam style)
  • Increased the hand movement (it’s not as slow as before)
  • Polished reload animations to be faster
  • Improved input lag (now actions are performed way faster)
  • Fixed weapon switch causing the weapon to get stuck in Ammo Inspect mode
  • Monsters can now crawl under obstacles (no longer can you crawl through and shoot them while they just stand there)
  • New CODEC added to the laptop video
  • Added player footstep sounds to several different materials
  • Added Damage Hit Widget to the player
  • Smoothed out the weapon switching, all weapons ammo inspect and pickup animations
  • Added small helpers in particular areas where we felt players were taking too long to find the way
  • Reduced “sea” brightness when looking out windows
  • Added new jumpscare events throughout the game with a chance to occur (or not)
  • Did texture optimization and atlas merging
  • Small-level design tweaks
  • Some of the monsters have been either relocated or removed
  • Quality of life change: now players can pick up ammo with any weapon equipped
  • Optimized dynamic lights
  • Player death sound added
  • Reduced Range Monster’s spit effect lifetime
  • Minor tweaks to the main menu scene
  • Fixed glass reflection
  • Added additional audio log
  • Changed Loading Screen’s font

Hopefully, we got all of the changes (although there might be a few others). Now, in addition to all of these changes done for the Steam Demo, we also added:

[h2]Full Game Content[/h2]

Working on the full game is an immense pleasure, knowing the reception of the demo was so positive. Besides the fixes, we were also focused on the following:

  • Continuing to work new levels for the full game
  • Work on the multiplayer (co-op) support
  • Started the concept art for new monster types
  • Continuing with polishing and writing the full game plot




[h2]Participating in 2 New Festivals[/h2]

Although it’s still early for some of the events to say anything about it, however, we’re happy to share with you guys that Chasmal Fear is participating in 2 other festivals, including:
  • Steam FPS Fest
  • ChinaJoy X Game Connection Indie Game Festival

[h2]Thank you![/h2]

Lastly, we’d love to say once more: thank you! Thank you to those who played the demo, the players who wishlisted our game and supported us, and the gamers who provided feedback, ideas, and suggestions. Your support means the world to us being a small two-member indie game studio. It wouldn’t have been possible without the player community!

If you haven’t wishlisted the game yet and you’re a fan of survival horror, action, fps shooters, or simply wanna try out a bodycam game, make sure you Wishlist Chasmal Fear on Steam.