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Chasmal Fear News

Hotfix 1.1.1 (QoL) is Live!

Hotfix 1.1.1 - Quality of Life Improvements
[p][/p][p]The response to our Resurgence Update has been incredible! Watching players dive into the completely rebuilt Chasmal Fear has been a thrilling experience for us.[/p][p]Update 1.1.1 focuses on quality-of-life improvements based on feedback from our community and observations from content creators and streamers. We've been taking notes and fine-tuning the experience to make Chasmal Fear feel even better.[/p][p][/p][h2]Patch Notes - Hotfix 1.1.1[/h2][p][/p][h3]Bug Fixes:[/h3]
  • [p]Fixed invisible weapon reticle shadow[/p]
  • [p]Resolved level loading issues causing visual pop-in at certain areas[/p]
[h3]Gameplay Improvements:[/h3]
  • [p]Added Health Station in the sewer fall area[/p]
  • [p]New Revival Station added after Civilian Area[/p]
  • [p]Revival Station now available before the Boss Juggernaut encounter[/p]
  • [p]Enhanced Boss Juggernaut for more natural player detection[/p]
  • [p]Minor adjustments to early game level design[/p]
[h3]Player Experience:[/h3]
  • [p]Dead players now emit a glow until their DNA is scanned for easier identification[/p]
  • [p]Updated enemy monster materials across the board[/p]
  • [p]Improved enemy AI system with smarter attack patterns and player targeting
    [/p]
[p]Thank you for your continued support and feedback. These improvements wouldn't be possible without our dedicated community!
[/p][p]Happy hunting in the depths,
The MystiveDev Team[/p]

The Resurgence Update 1.1.0 is LIVE

CHASMAL FEAR: THE RESURGENCE PATCH


[h2]Our Love Letter to Horror Players[/h2]

Thank you to every player who shared feedback, left reviews, and supported our journey. As a two-person indie team, we've poured our hearts into reading every single review, forum post, and piece of feedback you've given us. Your voices guided us as we rebuilt Chasmal Fear from the ground up. This isn't just a patch—We listened, we learned, and we're committed to delivering the spine-chilling co-op horror experience you guys deserve.

Important: Keep in mind that the save system has been reworked from the ground up to address saves and co-op, and old saves might be affected.

[h2]New Horrors[/h2]

NEW MONSTER - Meet The Slasher - Our most terrifying creation. Faster, deadlier, and more relentless than anything you've faced.
Multiplayer Save & Load - Never lose progress again! Save and reload your co-op sessions as host or client.
Re-invite your buddy into the game - Lost connection or game crash? Simply invite your partner back near any Datamind station and continue your nightmare together—just don't stray too far from it, or they won't be able to rejoin.
Expanded Save Network - More Datamind stations scattered throughout the facility mean safety is always within reach... or is it?



[h2]System & Save Fixes[/h2]

Save System Improvements:

  • Fixed batteries at the Engineering Side not saving properly
  • Resolved Forcefield states not saving (locked/unlocked status)
  • Fixed the large Civilian Area door that allowed players to fall off the map
  • Improved save blocking issues with Juggernaut encounters
  • Enhanced DNA collection system in Factory area


Critical Bug Fixes:

  • Fixed pinpads, safes, and laptops causing viewport conflicts in multiplayer that caused client players’ cameras to end up in a host’s viewport camera
  • Resolved infinite item pickup exploits for clients
  • Fixed bullet decal visibility between host and client
  • Fixed turret that kept shooting at player even though the player is dead
  • Corrected sanity event subtitles after save/load
  • Enhanced elevator functionality with multiple tweaks and fixes

[h2]Survival Reimagined:[/h2]

Corpse Looting System - Scavenge ammo, knives serum, and sanity serums from fallen victims across the entire facility. Some main story items have been transformed—what was once a simple keycard pickup is now a body search.

Enhanced Navigation - More maps scattered across open areas provide clearer guidance. Updated map icons provide a crystal-clear representation of your position, save stations, and revival points.

[h2]World Rebuilt:[/h2]

80% Total Level Overhaul - We've reconstructed the entire facility to maximize claustrophobia and horror. Complete redesign with new geometry, textures, environmental design, and spine-chilling decals:

  • First Levels Remastered - Your initial descent into madness now feels more authentic and terrifying
  • Civilian Area Transformation - Completely overhauled to be more enclosed, scarier, and claustrophobic
  • Engineering Side Areas - Massive redesign changes these industrial zones into pure nightmare fuel
  • Final Levels Reimagined - The climax now matches the intensity you've been building toward




New Areas Added:

  • Pre-Boss Staging Area - Skip cutscenes and get back to the final boss fight faster after death
  • Civilian Sector Vents - New stealth-focused ventilation areas where you'll crawl through shadows, avoiding monsters that hunt above

[h2]Final Boss Spectacle:[/h2]

Firestorm Tornado - The ultimate confrontation now features environmental chaos that adds immersion, enhanced maneuverability, and a devastating new layer of challenge!

Massive Final Boss Improvements - Drastically increased health stations and ammo supplies mean the focus stays on the epic battle, not resource scarcity.



[h2]Combat:[/h2]

Pre-Boss Weapon Arsenal - Every weapon available before each boss encounter. Choose your favorite instruments of destruction and face the darkness your way.

Weapon Rebalancing - Every gun now packs a serious punch:
  • Increased damage across all weapons
  • Larger clip sizes
  • Improved weapon spread and splash range
  • Enhanced weapon balance for optimal gameplay


Movement & Stealth Enhancements:

Silent Crouch - Enemies can't hear you crawl, opening new stealth strategies
Increased Walking Speed Enhanced Knife Combat - Increased attack range and clip size (10 max sanity serums)
Juggernaut Stunning - Right-click with knife now stuns the Juggernaut (consumes sanity serum)

Combat Precision:

  • Headshot Registration Fixed
  • Weapon Swap Improvements - Swapping during reload now properly cancels reload animation
  • Improved Weapon Handling - No more weapons floating in the air when players disconnect

[h2]Atmosphere:[/h2]

Area-Specific Soundtracks - Nearly every room and section now pulses with its own uniquely unsettling ambient music.
Revamped Lighting & Color Grading - Each area has been thoroughly re-lit and color-graded on an area-by-area basis to maximize psychological horror impact.



Enhanced Audio Design:

  • New rifle shooting sounds with proper multiplayer attenuation
  • Redesigned knife slash and stab audio
  • Additional spatial sounds throughout the entire facility
  • Reduced monster idle sound range for better horror atmosphere
  • Fixed various sounds not affected by volume sliders
  • Resolved client hearing double background music


Environmental Immersion:

  • Ambient particles added everywhere - fog, electrical sparks, water effects
  • More explosive barrels strategically placed in the Civilian Area and the Engineering Side
  • Reduced flashlight intensity for more authentic horror lighting
  • Camera Lag in Options now also makes the flashlight static (motion sickness)

[h2]AI & Monster Improvements:[/h2]



  • Fixed invisible monsters spawning and rushing players
  • Monsters no longer disappear when chasing you
  • Resolved a rare issue where monsters would stop attacking
  • Fixed floating/flying spiders appearing in front of players
  • Improved monster spawn timing to prevent excessive spawning
  • Enhanced AI behavior - enemies now properly respond to sound sources
  • Fixed "stuck zombies" behind pipes and door windows, not able to attack you
  • Resolved monsters falling through floors


Boss & Swarm Balance:

  • Reduced difficulty for single-player boss fights
  • Tweaked multiplayer boss encounters for better balance
  • Optimized swarm event difficulty
  • Fixed event spawners sometimes breaking and not spawning during boss fights
  • Turret health reduction for better balance
  • Enhanced plasma blast range for Juggernaut encounters


Monster Behavior Fixes:

  • Fixed Dog enemies sometimes dying mid-air
  • Reduced Bomber smoke opacity after blowing up
  • Polished and faster Melee Monster attack animations
  • Improved monster swarming behavior
  • Enhanced mutation variety across all monster types
  • Fixed the dead Juggernaut sliding after players




[h2]Technical Issue Fixes:[/h2]

Network & Multiplayer Optimization:

  • Comprehensive network optimizations for smoother co-op performance
  • Fixed interactable items sometimes not working for clients
  • Resolved client weapon acquisition issues (rifle, knife)
  • Enhanced multiplayer synchronization across all systems
  • Added connection status widgets for multiplayer sessions
  • Fixed train locking players during multiplayer sessions
  • Improved player animation code for multiplayer
  • Fixed a rare issue that made the players’ cameras rotate weirdly after the shark kills both players
  • Fixed an issue where sometimes Sadder Dawn’s fireball explosion was not seen by the client




Performance Enhancements:

  • Optimized multiple performance-heavy areas
  • Enhanced sub-level loading across the entire game
  • Improved loading distances to prevent pop-in
  • Better Factory operation synchronization in co-op
  • Fixed rooms appearing out of nowhere


Physics & Collision Fixes:

  • No more enemies falling through floors
  • Enhanced collision detection throughout
  • Fixed invisible walls blocking weapon fire
  • Improved scanner range for dead player revival
  • Fixed breakable crates sometimes not working for clients
  • Resolved various door animation issues
  • Impulse tweaks on mines, barrels, and weapons




[h2]Quality of Life Improvements:[/h2]

Enhanced User Experience:

Objective System Overhaul - No more overwriting objectives; proper quest log management
Additional Guidance - More objectives and helpers guide players naturally
Intuitive Item Interactions - Changed some objective items for better player understanding
Early Weapon Access - Pickable weapon added after the first levels for co-op partners

Interface & Accessibility: Enhanced Spectator Camera - Better viewing experience when teammates die including polish & bug fixes
Health Station Indicators - Red glow when empty for instant recognition
Color Deficiency Fixes - Proper representation on 4K screens
Sound Management - Fixed TAB spam sound piling

Items Fixes: Knife Glow Fix - No more persistent glow when empty
Improved Knife Reload - Proper refill amounts when picking up serums
Additional Knife Pickup - Backup knife available later in the game
Resource Distribution - More health stations and ammo boxes throughout all areas
Model Geometry Fixes - Corrected various item appearances

[h2]Hundreds of Additional Fixes & Tweaks:[/h2]

Audio Fixes:

  • Proper sound attenuation for weapon fire, reload, monster hits, and roars in multiplayer
  • Fixed wrong footstep sounds and attenuation in co-op
  • Corrected various sounds not playing for multiplayer clients


Visual & Rendering:

  • Multiple material fixes for enemies
  • Enhanced reflection systems
  • Fixed spawn points, placing monsters directly in front of players
  • Corrected the spitter spawning stuck before Dr. Weir's office




Gameplay Polish:

  • Minor sanity system tweaks for better balance
  • Prevented aiming while reloading
  • Fixed monster hearing mechanics for clients
  • Enhanced overall game stability and performance

[h2]And much more![/h2]


The Resurgence Patch represents more than a month of dedicated development on a daily basis, all based on your feedback. Every review read, every forum post analyzed, every bug report addressed. This is Chasmal Fear as it was meant to be experienced—a relentless, atmospheric co-op horror adventure that respects your time and rewards your courage. Our sincere, heartfelt thank you!

The facility awaits your return. Will you survive the depths?

Patch 1.0.1 - We're listening to your feedback

Chasmal Fear 1.0.1 Patch Notes


  • Increased overall ammo in ammo boxes throughout the entire game
  • Enemy Respawn Times increased 250% (increased the respawn time of the enemies in all levels by 250%, meaning fewer enemies overall)
  • Faster player movement (walking & crouching)
  • Added a FOV (Field of View) Slider in options



  • Civilian Area Door Fix (where players in co-op were able to fall off the map when going back)
  • Retrobar/Civilian Area - Laptop no longer gives objective, instead you need to pick up the card, and it is the only one glowing
  • Minor Level design fixes
  • Some passages/door frames that prevented the juggernaut from passing through are now fixed
  • Fixed Pinpad (in some cases, interacting with 0 gave 10 instead of 0)
  • Fixed Pinpad making client camera stuck on host when interacting
  • Fixed problem with Shooting Range where the Shooting targets were not registering hits and players could not get points/ achievement
  • First Level Saves (Added 2 Save stations in the first levels after the 3 choice buttons)



  • Added Failed Sound when players try to interact with a Cardreader that needs a key, but they don't have it
  • Knife Material fix - Greatly decreased glow on knife
  • Juggernaut collision fix
  • CardReader Tip - now it'll inform you of the name of the required item to proceed
  • Cinema Office Location Fix - removed "Security" monitor that caused confusion and added a door sign saying "Cinema" to avoid being mistaken with Security.
  • Arrows added on choice buttons (in the first levels, specifically the 3 choice buttons)



  • Neuroflux interaction fix in the vent of Civilian Area
  • Blocked Vents in Sickbay - caused confusion to players
  • First Levels Jugg Chase - Door Fix (Fixed Door appearing to client in co-op)
  • Knife special attack not stopping AI's Mutation in some cases - Knife will always work as it should
  • Revamped Gamepad sensitivity settings (Both regular and ADS, so now you can do a 360 :) )
  • Turning off camera lag completely freezes the weapon to avoid motion sickness (or provide enjoyment to Doom 2 players)




[h2]Now there are 3 revival stations in Military & Research Area:[/h2]

  • One in Engineering
  • Second in Deep Sea Research
  • Third in Deposit Room


[h2]4 Revival Stations in Civilian Area:[/h2]

  • First one in Sickbay
  • Second one in Shooting Range
  • 3rd One right before Gym
  • 4th on Second Floor (Room 302)


  • Modified Revival Station so that if the player is playing solo, then they won't be able to interact with it, and there won't be an Interact label (to avoid confusion).
  • Modified MAPS (added green glowing icons) throughout Civilian and Military Area to display SAVE Locations. Moreover, added Icons (yellow) for Revival Stations locations on both sides.



  • Increased all enemies' attack range, faster reactions, and some of them also have faster movement now
  • Increased Mutation pool (number of different mutations) and chance for all monsters to provide more gameplay variety
  • Fixed walls in the Sewers that players could pass through and fall off map
  • Resolution issue where the resolution number (eg.1920x1080) would change, navigating out of the options window would spam the player that he made a change even though he didn't change it. Moreover, the same resolution changed automatically when switching languages. Resolution will stay consistent now and has been fixed.
  • After 10 minutes of emptying a health station, it will now replenish and can be used again


What's Next?


Firstly, thank you, everyone, for your amazing feedback. Being a two-man team means a lot when you join us in this adventure and help us improve Chasmal Fear. We love to listen to the community and based on all the notes taken, here's what will be primarily focus on for the next update:

  1. We understand your frustration regarding co-op where if one player has a crash or disconnect, they are unable to continue playing together and they need to start over. We are working on a solution that will enable you to invite your friend back into the game so you can continue where you left off.
  2. Save/Load for Multiplayer
  3. Continuing to monitor all feedback (steam discussions, reviews, discord) and watching players and streamers go through the game
  4. And a few new surprises along the way

CHASMAL FEAR STREAM CLIP CHALLENGE 🎬

[h2]CHASMAL FEAR STREAM CLIP CHALLENGE [/h2]

[h3]📅 Starts April 17 – Ends May 15 JUNE 17 @ 11:59 PM PST[/h3]

The nightmare begins… Chasmal Fear is here, and we want to see your most spine-chilling, jaw-dropping, or downright hilarious stream clips!

We're looking for the best in-game reaction clips — the biggest scares, the craziest moments, the most unfiltered fear or laughter your chat can capture!

[h3]Three winners will be chosen:[/h3]
🏆 3 Grand Prize Winners
• $500 cash each
• Exclusive Chasmal Fear game merch
• PLUS: One of these lucky winners will be immortalized in the game!

🎁 10 Runners-Up
• $50 Steam Gift Card
• Exclusive Chasmal Fear game merch

Bring the terror, bring the laughs, or bring the chaos — just make it unforgettable. Even if you don’t snag the top spot, you might still walk away with some exclusive loot!

[h3]HOW TO ENTER:[/h3]
1️⃣ Stream Chasmal Fear on Twitch or Youtube and have clips enabled
2️⃣ Have your chat clip your best moments
3️⃣ Join the Wandering Wizard discord and post your clip links in the Chasmal Fear Stream Clip Challenge channel!

[h3]🕛 Deadline: May 15 JUNE 17 at 11:59 PM PST
🏆 Winners announced: May 17 JUNE 20th at 12PM PST
[/h3]

Game Tips: Co-op Functions and Save Points

How Co-op Works

[h2]Reviving a Teammate:[/h2]
  • If your teammate dies, press 4 to equip the Scanner and scan their body.
  • Then head to a Revival Station to bring them back.
  • Some key areas will have automatic co-op checkpoints.
  • If both players die in these areas, you’ll respawn at the checkpoint.


Save System Overview

[h2]Starting from Engineering or Civilian Area/Sickbay:[/h2]
  • You can save your progress by interacting with a DataMind terminal.
  • Saves apply to single-player only.
  • If you save during co-op, it only saves your single-player progress.
  • Co-op is designed to be played from start to finish in one session.
  • Early levels do not have a save system - if players die they will have to restart.