OBK Patch 0.620891
Hello Everyone!
I will be doing a dev log video next week on what we are working on - worth looking out for!
[h3]1) Collisions and Bouncing off each other[/h3]
I have done an adjustment to physics and collisions, more with walls and other karts. The reason for this change was it was still too bouncy which could be costly to the game. For those in Alpha there was a time when karts used to stick together, then we moved to extreme bounce - although this still needs more fine tuning, it should be closer to a much better feeling with less crazy bounces on maps such as Sky Dragons.
[h3]2) Item Changes[/h3]
Item Longevity:
Some items have been changed to not last so long. For example, a beachball could persist for more than 10 seconds, which sort of breaks 'intention'. The intention of a player firing the beachball is to hit immediately or at most have a few seconds to bounce off a wall, and so gameplay should reflect that. The ball should not persist so long that a player in 1st can somehow hit a player in 10th, after 6 seconds. This is tuned to most items in the game.
OhBoBomb:
I have actually removed this item in 98% of cases, if not 100%. The reason for this came from community discussions. A player who is hit at first is likely going to be sent back to the shadowrealm not because of the OhBoBomb directly, but the players before them. The coin loss further adds to the loss. The solution was to remove it but more importantly allow Bonks to be accessible to other positions besides people so far at the back or tail end of the race. We still iterate but I believe this is a step in the right direction. Bonks still have global cooldowns to prevent max spamming (remember Beta 1?)
[h3]3) Map Fixes[/h3]
More colliders fixed, poor out-of-bound magnet zones and hoops to improve flow of maps.
[h3]4) Localisation[/h3]
We are now looking for people who would like to help with localization. We have now started to set up all the items and are aiming for full multiple language support.
[h3]5) Hero Changes[/h3]
Huntress
Huntress rocket is 10% more ultimate cost
Jez
Freezing Boost timer of coin vaccum reduced from 3 to 1.5 seconds
Suit Shiba
Ultimate costs reduced by 3%
Ohbibi
Drift Boost power 5% buff
Cobie
Ultimates have 5% reduced cost
Filian
Drift boost power increased 2%
Capy
Drift boost power increased 3%
Squidward
Drift boost power increased 0.5% (he is very sensitive to these adjustments)
SpongeBob/Otto
Drift Boost power increased by 5%
Peanut
Passive switched to Beachballs give speed
Chibben
Drift boost power increased 3%
Hope you enjoy this patch, look forward to seeing you on the track!
I will be doing a dev log video next week on what we are working on - worth looking out for!
[h3]1) Collisions and Bouncing off each other[/h3]
I have done an adjustment to physics and collisions, more with walls and other karts. The reason for this change was it was still too bouncy which could be costly to the game. For those in Alpha there was a time when karts used to stick together, then we moved to extreme bounce - although this still needs more fine tuning, it should be closer to a much better feeling with less crazy bounces on maps such as Sky Dragons.
[h3]2) Item Changes[/h3]
Item Longevity:
Some items have been changed to not last so long. For example, a beachball could persist for more than 10 seconds, which sort of breaks 'intention'. The intention of a player firing the beachball is to hit immediately or at most have a few seconds to bounce off a wall, and so gameplay should reflect that. The ball should not persist so long that a player in 1st can somehow hit a player in 10th, after 6 seconds. This is tuned to most items in the game.
OhBoBomb:
I have actually removed this item in 98% of cases, if not 100%. The reason for this came from community discussions. A player who is hit at first is likely going to be sent back to the shadowrealm not because of the OhBoBomb directly, but the players before them. The coin loss further adds to the loss. The solution was to remove it but more importantly allow Bonks to be accessible to other positions besides people so far at the back or tail end of the race. We still iterate but I believe this is a step in the right direction. Bonks still have global cooldowns to prevent max spamming (remember Beta 1?)
[h3]3) Map Fixes[/h3]
More colliders fixed, poor out-of-bound magnet zones and hoops to improve flow of maps.
[h3]4) Localisation[/h3]
We are now looking for people who would like to help with localization. We have now started to set up all the items and are aiming for full multiple language support.
[h3]5) Hero Changes[/h3]
Huntress
Huntress rocket is 10% more ultimate cost
Jez
Freezing Boost timer of coin vaccum reduced from 3 to 1.5 seconds
Suit Shiba
Ultimate costs reduced by 3%
Ohbibi
Drift Boost power 5% buff
Cobie
Ultimates have 5% reduced cost
Filian
Drift boost power increased 2%
Capy
Drift boost power increased 3%
Squidward
Drift boost power increased 0.5% (he is very sensitive to these adjustments)
SpongeBob/Otto
Drift Boost power increased by 5%
Peanut
Passive switched to Beachballs give speed
Chibben
Drift boost power increased 3%
Hope you enjoy this patch, look forward to seeing you on the track!