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Oh Baby Kart Patch v0.5

OBK PATCH v0.5


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Hello everyone, a big patch update! We heard you out and have done a complete revamp!

[h2]NEW HERO PASSIVES[/h2]

Get ready for a shake up! Every hero’s ultimate has a new passive ability. This means they will have passive bonuses from using specific items. There have been many changes to each hero and with the inclusion of passives the entire game has been shook up.

Example of some passives:
  • OhBibi when using a rocket will get drift boost bonus
  • Jez when using ice rockets can get ultimate fill
  • When Peanut uses bull boosters he has increased steer

[h2]NEW HEROES[/h2]

Welcome our two new heroes, each with 3 new ultimates:

[h3]Shapes The Burtle[/h3]
  • Slip and Slide: Burtle slips and slides with a subtle increase in steer and speed to do tricks around certain maps!
  • Team Burgers: Serve burgers to your team! Each burger is a special item that gives the user a mini burger shield and speed boost!
  • Burger Bang: Shapes slows down and is unable to drift, but after a few seconds Shapes gets a big giant boost a special shield to knock out the opponents.

[h3]Rattini The Rat[/h3]
  • Scurry: Improve your daze time temporarily and get a little boost. Perfect timing can prevent a full daze.
  • Cheese Booster: Give everyone in the team a Cheese Booster which can trigger boost bull passives as well.
  • Rat Thief: Increase speed and steer and steal coins from any other kart you collide with!

[h2]NEW ITEMS[/h2]

Bullmerang - A special item that when you hit, gives you a bull booster.
Mealbox - An item you drop that will take ultimate charge from anyone who hits it.

[h2]NEW STAGES[/h2]

4 New Stages have been added:
  1. McWassie
  2. NeoCyber
  3. London
  4. Paris


[h2]NEW UI/UX
[/h2]
The UI has been completely updated. After going through multiple iterations with our community, we figured out what was the best way to present the modes without overwhelming new players.

If you want local play, it’s all there for you on the get go. Otherwise from the play button you will jump to your garage which will have all the options you need. We split it out to multiplayer vs. single player so you can immediately decide where you want to go.
[h2]
REWARDS AND BATTLE PASS[/h2]

We are introducing our first iteration of a battle pass. This is completely free and given to every player. In addition, we have unique rewards for every character we will be expanding over time. These are your lifetime rewards which you get as you play the game over time!

[h2]NEW RR CUPS[/h2]

We have added 4 new RR cups to the challenges and removed the map. We made it more organised so you can find the challenges in smaller packs. This allows players to find where they can unlock certain heroes and special items and karts.

Dev Sneak Peek #4

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Wanted to share what we are working on!

[h2]1. Hero Passives[/h2]

We wanted to add some flavour to the heroes and build out more dynamics for each character. Each hero now has a passive which influences game items. This can range from Capy getting a mini shield when using a coin tornado to Jez getting ultimate bar from ice rockets. This helps us build out and give more strength to each characters in unique ways.

[h2]2. Paints, paints, paints[/h2]

A common request was improving the metallic paints we have for our karts. For upcoming paints we are improving the aesthetic, polish and finish of the paints to look closer to the base design while still preserving the original look.
[h2]
3. New Maps, New UI/UX[/h2]

Expect new maps, new UI/UX and better overall flow. We heard your feedback and it's time to improve the overall flow of menus.

[h2]4. Campaign Changes[/h2]

Finally, we are giving you all a heads up regarding the Campaign mode in OBK. If you have finished all the campaign then just ignore this please. We will be reducing the amount of challenges after feedback from new players. This will result in some items you can get into campaign moving out. We may or may not allow them to be available somewhere else but its better you just unlock them now before the change. The estimated time is 3 weeks from this announcement.

[h2]5. Community Events / Leagues[/h2]

Come join our discord if you want to participate in unique community events! Congrats to all league players for an amazing first season. This weekend will be a special pro + pro league challenger event. Then following week the next season begins. As explained in the video, we are now working on events for rookies and also new players as well. Our intention was to first sort out our veterans and pro players so this will allow us to make special tournaments for newer players learning the game.

Thank you everyone!

Regards,

Pas

Update Patch v0.19445

Patch Notes for our upcoming patch, v0.19445

Hello everyone!

[previewyoutube][/previewyoutube]

[h2]Physics Improvements:[/h2]
We worked on making the controller just feel better. This update improves the physics, which should be snappier, more control in the air as well as improve poor collisions. We are actively improving this and would love for you to try this for a few days *before* providing feedback as new things take a while to adjust. Changing physics is a tough thing, as it can affect maps differently, but if there is a time to make the controller feel amazing for you, it is now.

[h2]Custom Game Options:[/h2]
We heard you! We haven’t had time to put in a lot of options in yet, but we provided options to item pools in the custom game mode. We will actively work with the community in our Discord on custom item set ups. This allows us to build more insane modes with items that would otherwise never get to see the light of day, but also perhaps fine tuning a more tournament style item set up.

[h2]Homing Missile Adjustments and Items:[/h2]
Homing missiles now have a stronger initial open speed. This does *two* things that change the item significantly:
1. It causes the homing missile to be more levelled with the ground, meaning more counter play is possible.
2. The target *must be relatively in sight*, if you fire up into the air and hope it hits, the % chance of landing is significantly reduced.

[h2]Hero Changes:[/h2]
1. Zim top speed reduced by 15% (in both forms)
2. Chibben trick jump bonus (passive) reduced by 20%
3. Peanut top speed slight reduction 2%, Drift power increased 2%
4. CL max speed improved by 5%
5. Fooo improved steer 30%. Improved drift bosting 2%. Bamboozle now has a 1 second longer duration on successful hit. Partner boost now last 1 additional second
6. Cobie slight improved steer 10%
7. Spongebob increased drift boost power 5%
8. Chimp Based max speed increased 10%
9. Capy increased bonus from max coins 5%
10. Loma improved top speed by 10%
11. Gaz drift boost power 5% increased and top speed increased 2%
12. Gir max speed increased 5% in first form (first ultimate state)
13. Dib steer 4% improved. Slipstream improved 2%
14. Coin heroes now no longer start with 2 coins. Coin max speed is increased
15. Slight increase in top speed for Squidward/Flamingo. Sigma?
16. Nomad drift power
17. Bulma 1.25% improved drift power.
18. Ohbobot 0.5% improved drift power.

[h2]General Bugs/Fixes:[/h2]
1. Fix typos on quests
2. Recipes updated (added more)
3. Collisions on stages such as Candy, Ghost and Cyber
4. Visual boostpads etc
5. Flow improvement on Nordic with small ramps
5. Boxes added to Play online. Just a note: We are actively improving UI/UX – it just takes a lot of time and suggestions are welcome!

Major Patch v0.19230

Major Patch v0.19230


Hello everyone, our notes for patch v0.19230!

[h2]Video:[/h2]
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[h2]New UI Flow[/h2]
We heard you, and we want to refine our UI/UX flows. The new set up may need some time getting used to but we wanted to reduce the amount of clutter in each play mode. This also allowed us to introduce new offline modes as well!

[h2]Offline Split Screen / Local player[/h2]
A feature that was requested was being able to play offline and giving local split screen options. We added that functionality, so now you can play with your friends, partners or even practice offline whenever you feel like it!

[h2]Race Royale Cups[/h2]
A new mode is added where you can truly test yourself in unique Race Royale Cups. These will start easy but get harder over time. Be warned, the last cups are very difficult, but each cup offers very special rewards for those who complete it. For those who want even more challenge, try setting the best time as well!

[h2]Race Royale Changes[/h2]
The Race Royale mode was simply too unforgiving for new players (plus veterans were entering the normal Race Royales to complete quests), ultimately making a not so pleasant experience for new racers. This needed to be changed, so we made Race Royale a level 20+ only mode (Race Royale Pro) but to balance out daily quests that require specific characters - you no longer need to win, but just get to the last round of the Race Royale.

We have also removed specific maps from the Race Royale PRO and GP PRO modes. Maps in the PRO modes should be a form of skill expression and not be heavily reliant on RNG/Luck. Examples of these maps including Parking Lot and Stadium.

[h2]Map Changes[/h2]
Many maps were frustrating to navigate for newer players, so ramps were added to prevent players going backwards. This also improved skill expression and flow of these maps. These maps included Mars, Test of Ice, Test of Strength and Vault.

Another common request was reducing the brightness/lens flare of certain maps. We felt the game was simply too bright, so there have been adjustments on every map to be less glaring but also fit the overall tone of the map's theme.

Water Park has also been set to 2 laps now.

[h2]Item Changes[/h2]
Bonk + OhBobomb - Watching streamers and players get annoyed at these items meant we needed to do a much more influential change. Both items are now on a cooldown depending on player distribution in the race, as well as the time of use, meaning the time it is possible to get the item after use is very large and on smaller maps basically at 0. Furthermore, the OhBobomb in Race Royales are distributed differently, making it impossible for the last round players to pick up an additional OhBobomb.

Rocket Daze has also been slightly decreased.

[h2]Hero Tweaks[/h2]
Cobie: New Team Ultimate - Golden Bull Item Drop. Giving all team members a golden bull!
Capy: New Team Ultimate - Team Capytan. Booster pads improved for all team members
Degen/Krabs/Huntress: Slight improvement in steer and top speed in max coins
Peanut/Chibben: Ultimate cost has slightly increased
Squidward/Flamingo: Drift speed slightly improved
Dib/Stardust: Improved slipstream

[h2]Game Score Update[/h2]
There are likely more changes that will happen for Game Score (especially those who are in far more competitive group leaderboards). For now, we have added a few more boxes to the current Games Scores. We have not changed BP distribution here.

[h2]General Bug Fixes[/h2]
- Colliders in general are fixed
- Rocket explosion/collisions improved
- Respawns of many maps were fixed
- RNG on maps in custom games fixed
- Drift Sounds breaking fixed
- Challenge maps are now compiled into 3, instead of 6 (they haven't vanished, they are just all in the old maps to prevent clutter)
- Fixed some recipes not showing
- Fixed some items not showing craftable/sellable
- Removed R3 shortcut on controllers to prevent camera switching randomly
- Fixed visuals for some karts not showing and other items with wrong icons

Developer Update #1

Hey everyone! Shogun Season running smoothly and we are loving your feedback. We heard you out and wanted to update you on what we are working on next.

[previewyoutube][/previewyoutube]

[h3]New Menu / UI Changes[/h3]



We want to do a more organized approach to UI. We felt there was too much on the home page when you first opened the game. This was very overwhelming to a lot of our new players. We are changing the flow and separating modes out.

[h3]Local Split Screen / Offline Play[/h3]



A mode that was heavily requested was split screen for couch/local play. We are enabling this mode with a clearer flow for you to play with friends and family locally. All the items you unlock are there for you and your friends to enjoy.

We are also providing certain modes offline, allowing you to enjoy OBK wherever you are!

[h3]Race Royale Cups[/h3]



Race Royale cups are a unique mode to OBK. These will start off easy and get much... much harder, they are a new take on the typical Grand Prix. There will be unique rewards from the Race Royale Cups. Can you survive 4 Race Royales in a row?

[h3]Post Patch Metrics[/h3]

We also wanted to take the time to update the meta changes post patch. Although the Shogun Season patch was last week, we wanted to give insight to the changes to the current meta as well as a little update to the game economy.

Leave a comment if you have any questions or any suggestions or join our Discord to stay up to date!