🚀 Space Scum Playtest Update
🛰️ Incoming Transmission, Mercenaries!
[p][/p][p]The galaxy just got a little safer and a little smarter. Version 0.6.5.16 is live with plenty of fixes, smarter AI, and quality of life improvements that should make your battles more fair and your missions more reliable.[/p][hr][/hr][p][/p][h2]🔧 Latest Patch Notes[/h2][p][/p][h3]💥 Crash Fixes & Stability[/h3]- [p]Fixed a crash when a crew member had more than 10 abilities[/p]
- [p]Fixed a crash that could occur when opening a Robot Systems shop[/p]
- [p]Fixed game not fully closing on Steam[/p]
- [p]Fixed characters appearing to have more Focus than they actually do due to rounding up[/p]
- [p]Status effects are no longer applied to downed characters in a tactical battle[/p]
- [p]Automated Sentries are no longer included in checks to see if a team has been wiped out in a tactical battle[/p]
- [p]Player crew members who are downed in battle now have a chance to survive at the end (provided they still have a head attached)[/p]
- [p]Fixed missions sometimes being created for non-existent enemies[/p]
- [p]Fixed missions not spawning or vanishing[/p]
- [p]Fixed hair turning white on characters that were downed in a tactical battle[/p]
- [p]Fixed footprints on the world map not saving or loading correctly[/p]
- [p]Game now auto pauses on load, when leaving a settlement or when closing the crew menu (settings menu toggles for these will come in a later update)[/p]
- [p]Fixed some area of effect attacks not correctly displaying their targeted tiles[/p]
- [p]Fixed the difficulty display of some enemy packs on the world map not matching their actual difficulty[/p]
- [p]Fixed enemies using abilities when they did not have enough Focus[/p]
- [p]Fixed some higher tier weapons not having the correct damage[/p]
- [p]Force Field and Armour Penetration now scales with the targets remaining Force Field or Armour[/p]
- [p]Durability of equipment has changed, lower quality items now have less and higher quality items now have more[/p]
- [p]Fixed Shield item tooltip displaying unnecessary data[/p]
- [p]AI is now more aggressive when they or their team mates are targeted[/p]
- [p]AI should now know the requirements to use certain abilities[/p]
- [p]Mission reward money has been reworked, generally courier missions reward less[/p]
- [p]Fixed an issue that could make a courier missions secondary objective impossible[/p]
- [p]Fixed typos[/p]
- [p]Fixed game rolling a D101 rather than a D100[/p]
- [p]Fixed line of sight issues with outdoor battles with elevations[/p]