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Entropy Survivors News

First Break Labs - Lunar New Year Sale!

As we usher in the Year of the Snake, we’re excited to bring some great news for our loyal players and newcomers alike! To celebrate the Lunar New Year, we're offering fantastic discounts on four of our popular titles: Entropy Survivors, Cthulhu's Reach: Devil Reef, SPINGUN, and David - from now until February 10th. This is the perfect time to add them to your collection at a reduced price!

Here’s a quick look at each game:

Entropy Survivors

Entropy Survivors is a bullet hell roguelike where you simultaneously control a powerful mech and a sharpshooting space frog, featuring outrageously creative abilities and powerful weapon customization. Save the universe in single player or 2-4 player online co-op!

Entropy Survivors - 20% Off

https://store.steampowered.com/app/2602030/Entropy_Survivors/


Cthulhu’s Reach: Devil Reef

Prepare for a chilling journey into the heart of darkness with Devil Reef, an action-packed roguelike co-op dungeon crawler developed by The Fine Arc Nordic AB. Immerse yourself in a haunting universe inspired by H.P. Lovecraft's twisted tales, where pixel-art graphics and atmospheric soundscapes pay homage to the golden era of 90s gaming.

Cthulhu's Reach: Devil Reef - 15% Off

https://store.steampowered.com/app/2412200/Cthulhus_Reach_Devil_Reef/


SPINGUN

SPINGUN is a "manic two-button arcade shooter". Two buttons. One spaceship. Zero chance to survive.

SPINGUN - 50% Off

https://store.steampowered.com/app/548230/SPINGUN/


David

You play David, an awfully small abstracted chosen hero tossed into a blissfully simple world overrun by giant culminations of evil physics-beasts. As David, you are given a slingshot-esque gift that you will have to use to conquer your colossus foes. Be there AND be square.

David. - 50% Off

https://store.steampowered.com/app/346180/David/


Lunar New Year Sale Details:

The First Break Labs Lunar New Year Sale runs from now until February 10th.

Discounts:

Cthulhu's Reach: Devil Reef - 15% Off
Entropy Survivors - 20% Off
David. - 50% Off
SPINGUN - 50% Off

So, what are you waiting for? Head to our Steam store page, grab your favorites, and get ready to dive into these fantastic worlds at a fraction of the price!

Happy Lunar New Year from all of us – may this year bring you good fortune, thrilling adventures, and endless fun!

Endless Missions, Trading Cards, Lunar New Year, & Pirate Software Interview

Happy Lunar New Year!


Ring in the Year of the Snake with a new challenge mode, trading cards, and new Lunar New Year-themed content.

Endless Missions! Players looking for a never-ending set of challenges can now play procedurally remixed levels ad infinitum. The new Endless Missions portal opens up midway through the game and provides an increasingly difficult parade of new missions to conquer. How far can you get?



Trading Cards! Steam trading cards are here at last! Cards, badges, profile backgrounds, emoticons, the works! Collect'm all!



Lunar New Year! Welcome the Year of the Snake in style with lantern decorations throughout the game’s hub along with two new limited-time unlockable dyes.



Endless Mission Leaderboards. Compete with your fellow Survivors to see who can beat the toughest planets the multiverse has to offer.



Brand new unlockable dyes and perk point challenges for beating Endless Missions.



Mission History! The Chameleon has built a cute little robot in the hub that lets you check the results of previous missions. Beat a mission on World 2 to unlock it.





You can now exchange collectibles for gold within a new menu on the skill tree! This is meant to support endgame play and is unlocked the first time you roll credits.



Pirate Software Interview




We are excited to announce that we will be participating in a Dev Interview on January 31st at 9:00 AM Pacific, hosted by the legendary Pirate Software. First Break Labs has teamed up with Pirate Software in their charity drive benefiting The Humane Society. Friday's interview is in support of the Pirate Software charity stream, and we will discuss the development behind Entropy Survivors indepth! Watch us using the link below at 9:00 AM Pacific!

piratesoftware.live


Last but not least, we're excited to announce that Entropy Survivors is on sale for 20% off for Lunar New Years, from January 29th to February 10th!



This patch also features dozens of performance improvements, balance changes, and bugfixes.

1.2.1 Full Update Notes

NEW - Endless Missions! Players looking for a never-ending set of challenges can now play procedurally remixed levels ad infinitum. The new Endless Missions portal opens up midway through the game and provides an increasingly difficult parade of new missions to conquer. How far can you get?

NEW - Endless Leaderboards. Compete with your fellow Survivors to see who can beat the toughest planets the multiverse has to offer.

NEW - Brand new unlockable dyes and perk point challenges related to Endless Missions.

NEW - Mission History! The Chameleon has built a cute little robot in the hub that lets you check the results of previous mission. Beat a mission on World 2 to unlock it.

NEW - Lunar New Year! Welcome the Year of the Snake in style with lantern decorations around the game along with two new limited-time unlockable dyes.

NEW - You can now exchange collectibles for gold within a new menu on the skill tree! This is meant to support endgame play and is unlocked the first time you roll credits.

FIXED - Many performance improvements related to player projectiles

FIXED - Many performance improvements related to the Army class

FIXED - It is no longer possible for a host's auto attack setting to cause clients to attack when they're standing still

FIXED - Cleaned up some ground objects that could cause players to get stuck

FIXED - Removed/simplified multiple particle systems that were proving problematic for some graphics cards

BALANCE - Pieces of gold drop half as frequently in missions but are worth twice as much. This reduces the visual clutter and physics overhead without changing the amount of gold you collect over the course of a mission.

BALANCE - Many skills in the skill tree have much, much higher level caps to support endgame play.

BALANCE - Stinger's Drone perk can no longer hack bosses.
BALANCE - Bolt Burst projectiles travel further.
BALANCE - Turret firing rate maxes out at a bit lower than before
BALANCE - Tuning fork damage maxes out at a bit lower than before
BALANCE - Cluster rocket perk spawns fewer extra rockets at Level 1
BALANCE - Increase homing missile damage
BALANCE - Echo Strike perk on Sword does more damage
BALANCE - Shotgun does less damage
BALANCE - Flame thrower does more damage
BALANCE - Last resort perk on Shotgun does less damage
BALANCE - Bolt fire has extra projectiles
BALANCE - Assassin does more crit damage
BALANCE - Assassin shurikens do more damage
BALANCE - Enchanter magic damage maxes out to a bit lower than before
BALANCE - Pistol does more damage
BALANCE - Spear does more damage
BALANCE - Shield does more damage
BALANCE - Axes damage maxes out to a bit lower than before
BALANCE - Sword does more damage
BALANCE - Powercord does more damage
BALANCE - Shipping does more damage
BALANCE - Slight increase to Rocket launcher reload speed
BALANCE - Shotgun arc perk maxes out to slightly less than before
BALANCE - Stun ability has a lower cooldown

Entropy Survivors is Steam Deck Verified!

Huge news for the Deck-heads out there: Entropy Survivors is VERIFIED on the Steam Deck! Take the fight to the forces of Entropy, wherever you may be!



If you encounter any problems on Steam Deck or have suggestions, please let us know. We’re constantly working to improve the game and ensure you get the best experience possible.

Thank you, and happy Surviving! 👾

- Moving Pieces Interactive and First Break Labs

1.1.1 Patch Notes

- BALANCE: The enchanter class can only place one sigil at a time (i.e. a player's existing sigils are removed upon activation)
- BALANCE: The "win a mission without leaving the starting area" challenge has been replaced with new challenges for defeating enemies while not moving. This removes the guesswork of "did I move too far?" while still keeping the spirit of the old challenge.
- UPDATE: More text is affected by the "large text" accessibility option.
- UPDATE: Small UI reworks for better readability on Enhance and Skill Tree screens
- UPDATE: Sword and axe attacks have simplified particle effects to reduce visual clutter
- UPDATE: Added extra details to logs to help debug GPU crashes
- FIX: Reduced memory overhead of some particle systems
- FIX: Fixed layout issue allowing enemies to spawn out-of-bounds on World 1.
- FIX: Remove single present left behind in hub by interdimensional Santa
- FIX: Fixed some pistol perks tracking damage as "Power-ups" on the advanced damage table