Major Technical Advancements!
We’ve recently pushed a technical rework to the Entropy Survivors demo for Dinos vs Robots Fest! I’ve got the fun task of hyping up big changes that, if we did our jobs right, will be unnoticed 😬 so here goes:

This behind-the-scenes update reduces the CPU overhead of spawning new enemies to nearly nothing, eliminating most of the framerate hitches you might have previously experienced on a machine with recommended specs.
We’ve also put together a junk drawer’s worth of network, FX, and projectile optimizations to smooth out the Entropy Survivors experience, especially for those playing over the network.
There's also a new outline effect that increases the visibility of your hero character. In the future we will make this customizable via settings.
Everyone’s feedback over the last few weeks has really touched us! While the Moving Pieces team has mostly pivoted back to working on content that will not appear in the demo, we’ve also been working on some smaller, much-more-visible demo improvements you’ll see later this week.
Thank you for playing!
-Kyle

This behind-the-scenes update reduces the CPU overhead of spawning new enemies to nearly nothing, eliminating most of the framerate hitches you might have previously experienced on a machine with recommended specs.
We’ve also put together a junk drawer’s worth of network, FX, and projectile optimizations to smooth out the Entropy Survivors experience, especially for those playing over the network.
There's also a new outline effect that increases the visibility of your hero character. In the future we will make this customizable via settings.
Everyone’s feedback over the last few weeks has really touched us! While the Moving Pieces team has mostly pivoted back to working on content that will not appear in the demo, we’ve also been working on some smaller, much-more-visible demo improvements you’ll see later this week.
Thank you for playing!
-Kyle