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Entropy Survivors News

Patch 1.0.10 Notes

FIX: Reload duration can no longer go negative, breaking ranged weapons. This was most likely to happen with the Enchanter class and a highly levelled-up skill tree.
FIX: Turret, Army, and other projectile visuals optimized to reduce GPU overhead and make the game less likely to aggravate bugs in GPU drivers.

BALANCE: Rocket launcher sidearm perk does significantly more damage

Patch 1.0.9 Notes

- BALANCE: Added more challenges/rewards to the start of the game.
- BALANCE: Rocket launcher unlocks sooner.
- BALANCE: Power-up spawn order reshuffles less often, making it less likely to get the same power-up (rapid fire, roll em up, etc) twice in a row.
- BALANCE: Stunned enemies stopped being stunned upon being hacked

- UPDATE: Pause menu shows the current mission

- FIX: Hack ability damage now shows in the advanced damage table
- FIX: Statue dialogue less likely to overflow its borders in the hub

Entropy Survivors is on Steam Deck!

Just an FYI for you Deck-heads: Entropy Survivors is fully playable on the Steam Deck! While we wait for that official Steam Deck Verified status, we can confirm that you can jump into the action and enjoy the game without any issues.



If you encounter any problems on Steam Deck or have suggestions, please let us know. We’re constantly working to improve the game and ensure you get the best experience possible.

Thank you for your support in this first week of launch, and happy Surviving! 👾

- Moving Pieces Interactive and First Break Labs

1.0.8 Patch Notes

- UPDATE: Movement only slows down when in "ranged" mode while your frog weapon is shooting. If you are out of ammo, you will move at the normal "melee" speed.
- UPDATE: Increased multiplayer camera distance
- UPDATE: Arrows and allied health bars now show above most HUD elements

- BALANCE: Fist weapon can damage enemies further away from you
- BALANCE: Most frog weapons shoot at a slightly higher rate of fire
- BALANCE: Shogun class skill does slightly more damage
- BALANCE: Fixes to Shogun crit reset perk logic; your class skill can no longer trigger a class skill reset
- BALANCE: Some enemy wave changes on mission 1.1.
- BALANCE: Cluster perk for the rocket launcher has been reworked to do full damage on the initial explosion but much less damage on the baby rockets.
- BALANCE: Lowered shooting speed of rocket's cowboy perk
- BALANCE: Rocket Launcher has slightly lower base damage
- BALANCE: Flamecaster has higher base damage
- BALANCE: Stinger has higher base damage

- FIXED: More enchanter bugs have been fixed; we've placed a cap on the amount of boosts a single projectile can get from the enchanter sigil.
- FIXED: The magnet perk on the shotgun no longer pulls in enemies from off screen
- FIXED: Removed some buggy geometry that could cause players to become stuck
- FIXED: Multiple fixes relating to challenges that track your highest level reached
- FIXED: Updated level select objective wording for clarity

Patch 1.0.7

Thanks everyone so much for the bug reports and feedback. We've made the following changes in this latest update:

- UPDATE: We've added a highly-requested in-game toggle for auto-aim. We know this doesn't fit everyone's perfect playstyle and we are working toward an even larger set of aim/fire options to accommodate everyone as elegantly as we can. Please let us know what you think in this Steam thread: https://steamcommunity.com/app/2602030/discussions/0/604141771964862053/
- UPDATE: Players automatically collect onscreen currency after completing a mission for increased "fun" and "joy."
- UPDATE: Rewrote camera tracking code to more smoothly transition between "centered" and "rubber-banding" multiplayer views. Basically if you're moving around a lot in co-op you should no longer feel a pop or hitch from the camera.
- FIX: Added a cap to the number of times a pickup can be duplicated with the Mirror perk on the Shogun.
- FIX: Fixed a couple more abilities that became pathologically overpowered with the Enchanter class skill
- FIX: Updated internal SDKs that could possibly fix some rare stability issues with network connections
- FIX: Removed a shader from the Jet class skill that randomly caused crashes on a small set of GPUs
- FIX: Toggling the in-game challenge view by clicking the button no longer steals the space bar focus, preventing players from dodging.
- FIX: Added an extra layer of redundancy so that players don't miss out on upgrades due to dropped packets on the network.