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  3. DEV DIARY #4 - SONGS OF STEEL: HISPANIA ⚔️

DEV DIARY #4 - SONGS OF STEEL: HISPANIA ⚔️

Besides the functioning of the troops, climate and terrain were decisive factors in this conflict. And it couldn't be less in our game.

Taking advantage of the gorges, rivers or thick forests that covered the plateau at the time meant the difference between winning and losing each battle. Reflecting this in scenarios with a variety of unevenness and natural elements that completely influenced the battle, forcing the player to change their strategy, was one of our goals from the beginning.

A sling causes much more damage at a high point and fighting in a snow-covered area or in a river affects the troops: they take more damage and their mobility is reduced. The elements of the scenario decisively affect battles. Also, the targets in each battle vary, as well as the events that can occur in them: ambushes, counterattacks...

“Songs of Steel: Hispania” is a deterministic game: There are no critical hits, no success rates in attacks. There is no luck, STRATEGY is everything. The variables of terrain, troop types, and equipment determine how much damage each troop can take and how much damage it can do at each moment. This allows for great strategic depth that isn’t affected by conditions outside the player.

In addition, all the battles in the game have been meticulously crafted, with no random or automatic elements. Each one presents a new scenario to which the player must adapt.

If you liked what you read here, remember to add “Songs of Steel: Hispania” to your wishlist if you haven’t yet!

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