CTS: Tram - Pic of the Week #6
Welcome to our sixth "Pic of the Week" for CTS: Tram. This week, let's put the spotlight on our trams again – specifically the Matrix Display!

A matrix display, in the context of a tram, refers to a display board comprised of an array of individual LEDs or flipdots, arranged in a grid. They are used to convey real-time information about the line number and destination to passengers. As we empower players with customizable options, such as line numbers and more, our challenge was to dynamically generate displays while upholding accuracy, mirroring real-world tram experiences.
[h2]Developing the Matrix Logic[/h2]
The way this was done was with various different fonts that we created specifically for the matrix displays. In total there were 8 fonts created for the R2.2b tram and a whopping 15 fonts created for the ULF tram. These are needed to display various lengths of words, which needs different sized fonts, that can also fit two rows, like "Willkommen in Tramau".

So, whereas previously our developers had to meticilously put every single destination permamently into the game, we programmed the CTS: Tram matrix logic in a way, that, after getting the chosen destination from the game, automatically chooses the right font according to length of the destination. This not only streamlines the process but also establishes a foundation for a more efficient and adaptable system for our matrix displays.

[h2]Types of Matrix Displays[/h2]
The ULF tram features an LED matrix display, offering a modern aesthetic, while the R2.2b sports a flipdot display, providing a distinct visual charm. While funtioncality wise they work the same, they are visually completely different systems. Our intricate design of flipdots ensures not only visual fidelity up close but also optimal performance, staying true to the authenticity of the real R2.2b tram.

CTS: Tram is set to release in 2024, and we look forward to sharing all the details with you. Stay tuned for a lot more exciting information. Head over to our brand-new Steam Forum, Discord server, and our social media channels (YouTube, Instagram, TikTok, and Facebook). Let us know what you think and become part of the CTS: Tram community.
Sign up for the CTS: Tram newsletter, where we'll share exclusive insights and more – click here and join our mailing list!
https://store.steampowered.com/app/2604480/City_Transport_Simulator_Tram/
Week 6 - Matrix Display

A matrix display, in the context of a tram, refers to a display board comprised of an array of individual LEDs or flipdots, arranged in a grid. They are used to convey real-time information about the line number and destination to passengers. As we empower players with customizable options, such as line numbers and more, our challenge was to dynamically generate displays while upholding accuracy, mirroring real-world tram experiences.
[h2]Developing the Matrix Logic[/h2]
The way this was done was with various different fonts that we created specifically for the matrix displays. In total there were 8 fonts created for the R2.2b tram and a whopping 15 fonts created for the ULF tram. These are needed to display various lengths of words, which needs different sized fonts, that can also fit two rows, like "Willkommen in Tramau".

So, whereas previously our developers had to meticilously put every single destination permamently into the game, we programmed the CTS: Tram matrix logic in a way, that, after getting the chosen destination from the game, automatically chooses the right font according to length of the destination. This not only streamlines the process but also establishes a foundation for a more efficient and adaptable system for our matrix displays.

[h2]Types of Matrix Displays[/h2]
The ULF tram features an LED matrix display, offering a modern aesthetic, while the R2.2b sports a flipdot display, providing a distinct visual charm. While funtioncality wise they work the same, they are visually completely different systems. Our intricate design of flipdots ensures not only visual fidelity up close but also optimal performance, staying true to the authenticity of the real R2.2b tram.

CTS: Tram is set to release in 2024, and we look forward to sharing all the details with you. Stay tuned for a lot more exciting information. Head over to our brand-new Steam Forum, Discord server, and our social media channels (YouTube, Instagram, TikTok, and Facebook). Let us know what you think and become part of the CTS: Tram community.
Sign up for the CTS: Tram newsletter, where we'll share exclusive insights and more – click here and join our mailing list!
https://store.steampowered.com/app/2604480/City_Transport_Simulator_Tram/