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City Transport Simulator: Tram - Update v1.0.5

City Transport Simulator: Tram - Update v1.0.5


Update v1.0.5 is now official available for everyone and is specifically designed to address traffic light and signal issues. With this version, those problems should now be fully resolved.

[h2]Changelog v1.0.5[/h2]

🛠 Bug Fixes & Improvements
- Fixed an issue where vehicles were not displayed correctly in the marketplace.
- The "Start Game" button now works even if the player repeatedly presses the "A" button while loading the game.
- The Easy Mode throttle can no longer reach -100% when using a gamepad, making driving easier.
- Increased text size in emails.

🚋 Driving Behavior & Environment
- Slightly reduced the sinusoidal motion of the R2.2b.
- Improved the signal system so that trams receive priority faster.
- Optimized spawning of vehicles, trams, and passengers when loading the map for the first time.
- Fixed a road path issue (Sommerfeldgarten – Am Schlosspark) that caused AI vehicles to despawn at the intersection.
- Missing track switch rumble effect has been restored in the Depot DLC area.

City Transport Simulator: Tram - Update v1.0.4

We’re excited to bring you Version 1.0.4 of City Transport Simulator: Tram! The biggest additions in this update are the overhauled navigation system and the now fully functional station announcements on Xbox Series X/S.

While this update does not yet include improvements to the traffic light and signal system, we’re actively working on them! Steam players can expect an experimental beta update as early as tomorrow, featuring major improvements in this area—so you can get back to running on schedule!

Here’s the full changelog for Version 1.0.4:

[h2]Highlights[/h2]
- New navigation system added (can be enabled in the gameplay settings, with three selectable styles under "Navigation Style")
- Station announcements now work on Xbox Series X/S

[h2]Vehicles & Gameplay[/h2]
- Automatic station announcements now work even when IBIS is manually configured
- GT8N wheels now rotate at the correct speed
- StadtRegioTram pantograph now functions correctly when operated via the vehicle menu
- Door sensors added to the E1
- Upcoming speed limits in Engelsbrunnen and Johann-Friedrich-Gasse are now displayed correctly
- The destination display for the E1 & GT8N is no longer duplicated

[h2]AI Passengers & Vehicles[/h2]
- Passengers no longer get stuck inside each other
- Passengers no longer clip through the floor of the tram when waiting to exit
- AI vehicles now spawn at improved intervals

[h2]UI & Menus[/h2]
- The mailbox no longer overlaps with the menu tutorial when the game is launched for the first time and a career session is played first
- The "Save & Start Session" button no longer disappears under certain conditions when creating a draft line
- Missing camera/view control icon in the introduction tutorial has been added
- Tutorial hints now correctly display movement axes
- The HUD has been rearranged to prevent vehicle controls from overlapping with the speedometer
- Fallback added to prevent players from losing XP



Thank you for your patience, and enjoy the ride!

Thank you for your Feedback about Update v1.0.3!

Thank you for your great feedback on the new version 1.0.3 of City Transport Simulator: Tram!

If you don't have CTS: Tram yet, the Collector's Edition is currently 20% off until March 20! Get it now in the Steam Spring Sale: https://store.steampowered.com/app/2604480/City_Transport_Simulator_Tram/

Here’s a look at our upcoming plans:

[h2]🔹 More Frequent Updates[/h2]
We have optimized our development and testing processes, allowing us to release updates more quickly and regularly—sometimes as frequently as every 2–3 weeks!
To ensure the quality of these updates, we have carefully selected dedicated players from our community as beta testers. These testers get early access to new versions and help us detect bugs and test improvements. Their feedback has already contributed significantly to optimizations!
If you haven’t already, join our Discord: https://discord.gg/ZqFJeTQS

[h2]🔹 Adjustment of Tram Signal Phases[/h2]
With update 1.0.3, we have reworked the signaling system to create more realistic traffic light phases. However, this has also resulted in trams sometimes having to wait too long. We are actively working on adjusting the signal timings and line schedules to make the process smoother—without making the simulation too easy. 😉

[h2]🔹 Improved Driving Physics for the R2.2b[/h2]
The sinusoidal movement of the R2.2b tram is currently being adjusted! This will reduce lateral swaying in curves and even on straight tracks, making the driving experience even more realistic.

[h2]🔹 Performance Optimizations & Crash Fixes for Xbox Series X/S[/h2]
Some of you have reported performance issues and crashes, especially on Xbox Series S. In the upcoming updates, we are optimizing roads, sidewalks, and trams to prevent crashes and improve overall performance—benefiting all platforms!

[h2]🔹 Announcements for Xbox Series X/S[/h2]
We recently received an update for the announcements plugin on Xbox Series X/S, but there are still technical issues. The plugin developer is already working on a fix, and as soon as the feature is stable, we will release a hotfix so you can use announcements as soon as possible.

[h2]🔹 New Navigation System[/h2]
The previous HUD navigation didn’t meet our expectations. In the next update, you can expect a dynamic navigation system that will guide you directly through the city. You can choose between different display styles: the full route, short distances, or only switch points. Check out our latest ViewApp Insights for a first look: https://youtu.be/5pOy5Nr8apE?feature=shared

Thank you for your support! 🚋

City Transport Simulator: Tram – Update 1.0.3

City Transport Simulator: Tram – Update 1.0.3


Hello everyone,

Update 1.0.3 brings several important improvements and new features to enhance your gameplay experience! Based on your feedback, we have introduced a customizable control system and added a new personalization menu. Additionally, we have fixed numerous bugs and crashes and optimized performance.

Thank you for your patience and dedication—your feedback helps us continuously improve City Transport Simulator: Tram!

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[h2]🟢 Key Features[/h2]

🔹 Customizable Controls
- Custom keybindings for both keyboard and controller.
- Invert X & Y axis for camera movement via mouse & gamepad.
- Additional settings for joystick users.
- Support for multiple bindings and reset-to-default options.

🔹 Personalization
- New personalization menu added to the career mode menu.
- Option to rename the city added within the personalization menu.
- Operational personalization options have been moved to the personalization menu.

🔹 Improved Vehicle Lighting
- Speedometer, voltmeter, and door sensors now illuminated.
- Dynamic interior lighting for better readability day and night.

🔹 Station Announcements
- Station announcements are now activated and function as intended on PlayStation 5.

🔹 Trams
- Error notifications now trigger when attempting to release the doors without applying the parking brake.
- An error notification for the main switch has been added.
- Illuminated speedometers and battery voltmeters added for ULF and R2.2b trams.
- Pantograph rope-hold animations implemented for the GT8N tram.

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[h2]🔧 Bug Fixes & Optimizations[/h2]

Crash Fixes
- Fixed a crash that occurred when walking near Sternengasse while E1 AI trams were assigned to a line.
- Fixed a crash when saving and starting the game.

🚋 AI Traffic & Vehicle Behavior
✔ Fixed an issue where AI cars were driving on the wrong side of the road near Hauptbahnhof West stop.
✔ Adjusted AI car spawn distances to improve traffic flow.
✔ After a forced green phase, the traffic light now completes a full cycle before another forced green phase is triggered.
✔ Taxis now appear more frequently and in the correct color.
✔ DHL delivery vans now appear more frequently.
✔ Trains at Hauptbahnhof Tramau now spawn more frequently.

Tram Switch Logic
✔ Fixed an issue where switches near Oberer Ring stop were incorrectly set after loading a new save.
✔ Corrected the signal direction indicator between Jacob-De-Zoet and Eglundsdorf.

🚧 Collision Fixes
✔ Fixed missing ground collision near Löwenstraße stop.
✔ Improved collisions between Eglundsdorf and Löwenstraße areas.

⚙️ Passenger & NPC Behavior
✔ Improved passenger pathfinding from waiting areas to tram doors.
✔ Fixed an issue where NPCs mistakenly boarded AI trams on the opposite side of the street near Gabriele-Münter-Straße.
✔ Improved pedestrian behavior to prevent passengers from getting stuck inside each other.
✔ Adjusted pedestrian paths to prevent passengers or pedestrians from crossing roads incorrectly.

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Enjoy Update 1.0.3!

Update v1.0.2 Out Now!

📢 Update v1.0.2 is now available! 📢

The latest update includes the following improvements:

✅ Fixes:
AI E1 trams no longer get stuck in traffic
Crashes related to the E1 & GT8N trams have been fixed
Various crashes on PlayStation 5 & PC have been addressed
Target and line display on GT8N and E1 trams corrected

🔧 What’s next?
We are already working on the next update, which will bring further improvements. Hopefully, it won’t take too long!

👀 Want to be a Beta Tester?
If you missed the announcement yesterday, you can sign up for a chance to join the CTS: Tram Beta and test new features early: https://forms.gle/8NNrkvXhCue6UR588

💬 Help us improve our Community Discord!
We’re currently brainstorming ways to enhance our Discord server and will be asking for your feedback soon. A survey will be coming shortly to our Community Discord!