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  3. The Closed Alpha Update 02 is here

The Closed Alpha Update 02 is here



Hello Reclaimers,


We’re launching Update 02 to the Closed Alpha today! That means it’s the start of our second playtest for Rogue Core.

Lots of folks have been asking us about when we're sending out more playtest invites, and we've got news on that right down below. But before that, let's take a quick look at what's coming in this update.

[h2]What's been added to the game[/h2]

A lot’s been added, tweaked and rebalanced since the Closed Alpha launch.

Here are the main big changes in Update 02:
  • New optional events to tackle during runs
  • New player upgrades to choose from
  • More cave constructions (scaffolding, tunnels, elevators, etc.)
  • Experimenting with initial traits and class-specific features
  • More upgrade options for Cooper, the solo-mode companion drone
  • Ongoing UI updates and game optimization
A more detailed changelog will be available in Discord once we get it all transcribed from the programmers’ crayon scribbles.

[h2]The second wave of playtest invites has been sent out[/h2]
UPDATE 5. JUNE -- All invites as part of this second wave have now been sent out. Those invited should have received notification via Steam and email.

Before we send out the next batch of invites, we need to make sure this update is stable. So for the first few hours after this post goes live, the playtest is still only open to those who already have access.

Once we’re confident that this new update runs well and doesn’t brick our/your computers, we’ll send out that second wave of playtest invites. This next round will be limited to a couple thousand people, so your individual chances of getting access are still pretty low. We’re not using Steam’s experimental ‘friend +1 invite’ feature this time, because it turned out to be a bit buggy and inconsistent.

We’ll be sending these additional invites out via random selection. If you’ve clicked the ‘Request Access’ button on the Rogue Core Steam store page, that’s all you need to do. Keep an eye on your notifications (and email) to see if you’ve gotten in.

For more information on the playtest (and how invitations work), check out our FAQ below.
https://store.steampowered.com/news/app/2605790/view/574879683755115309?l=english
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That's all! We'll be back in a couple weeks with our dev diary blog post for June, where we'll take another look at some of our ongoing and upcoming projects with Rogue Core.

We hope everybody’s summer is off to a nice warm start, and may the odds be on your side for getting picked for the playtest.

With Love,
-The Ghost Ship Crew