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  3. Closed Alpha Update 03 is now live

Closed Alpha Update 03 is now live



Hello Reclaimers,


We’ve just gone live with Closed Alpha Update 03, which means the third playtest has begun!

This also means another round of playtest invitations. We’re sending them out now, and you’ll receive a message via email and Steam notifications if you’ve been selected. We're trying our best to send out more invites each time, but due to the sheer number of folks signed up for access it's still only going to be a small share of people getting selected.

Here are a couple things we’ve added for this update, but this list is far from conclusive:
  • Added new Expenite Events, improved visuals / UI / networking on existing Events
  • New end screen with interface to examine players’ builds and statistics
  • Loads of UI / HUD tweaks and improvements
  • Bug fixes and stability adjustments (still gonna be some crashing though)
  • Enemy balance and behavior fixes
  • Lots of tweaks and additions to Cooper (single player drone) upgrades
  • Additions and rebalancing to a bunch of player upgrades
  • New Elevator startup sequence, plus the cocoon jail thing for dwarves abandoned on previous stage
  • More ragdolls and dismemberment
A full list of additions, tweaks and improvements for this update will be available in-game as well as in Discord. You can read more about a few of the new features in the June development diary, too.

If you’ve got questions about the Closed Alpha, or how playtest invites work, we'll refer you to our handy ol’ FAQ:
https://store.steampowered.com/news/app/2605790/view/574879683755115309?l=english
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The GSG office is headed off on summer holidays now, so this is the last Closed Alpha update for a few weeks. We’ll pick back up on development when we return, well-rested and moderately sunburnt, in August.

Hope everyone’s having a nice summer so far and remember to eat plenty of ice cream. Rock and Stone!

With love,
-The Ghost Ship Crew