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0.1.4d - Pathfinding Performance, Some Small QoL and Bug Fixes

Hey Everyone,

This update improves pathfinding and brings some other small changes and bug fixes. Let me know on Discord or the Steam forums if you notice any other bugs.

[h3]Optimization[/h3]
  • Some changes to pathfinding to make it more responsive if you are moving a lot of units
  • Fixed a bug causing units to stop moving if many move commands are given to a large number of units over a short period of time.

[h3]QoL[/h3]
  • Added the ability to remove destroyed building blueprints
  • Mutated Troopers can now garrison bunkers
  • Lost colonies will give units that match your laboratory unlocks

[h3]Bug Fixes[/h3]
  • Fixed Warlord research tooltips and unit research being available on load
  • Fixed a bug causing The Mutant minions to not reduce the minion counter when they are killed from in a loaded save game