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  3. 0.1.4f - Bug Fixes

0.1.4f - Bug Fixes

Hey Everyone,

Some more minor gameplay changes and bug fixes. As always, let me know on Discord or the Steam forums if you encounter any bugs.

[h3]Gameplay[/h3]
  • Rescued units from lost colonies will now contain a combination of default and your selected laboratory units

[h3]General Bug Fixes[/h3]
  • Fixed sometimes being unable to target The Tribe's main building. This fix might also cause these camps to respawn/attack more consistently. Let me know if this causes any unusual behavior.
  • Fixed being able to place bridges on mined crystal tiles
  • Fixed rescued units sometimes coming out as a broken unit type
  • Fixed captain specific skills sometimes not being offered when levelling up
  • Fixed various bugs with building control groups
  • Fixed various bugs with unit waypoints
  • Fixed a pathfinding bug that might have been causing some waves to not end.
  • Fixed the wrong module appearing on the warlord's ship when the far left module is upgrading
  • Fixed units appearing in the warlord tech tree
  • Fixed being able to add enemies to control groups

[h3]Map Editor[/h3]
  • Fixed the cycle on custom maps not increasing beyond 399
  • Fixed some modifiers stacking on save/load on custom maps