0.1.4f - Bug Fixes
Hey Everyone,
Some more minor gameplay changes and bug fixes. As always, let me know on Discord or the Steam forums if you encounter any bugs.
[h3]Gameplay[/h3]
[h3]General Bug Fixes[/h3]
[h3]Map Editor[/h3]
Some more minor gameplay changes and bug fixes. As always, let me know on Discord or the Steam forums if you encounter any bugs.
[h3]Gameplay[/h3]
- Rescued units from lost colonies will now contain a combination of default and your selected laboratory units
[h3]General Bug Fixes[/h3]
- Fixed sometimes being unable to target The Tribe's main building. This fix might also cause these camps to respawn/attack more consistently. Let me know if this causes any unusual behavior.
- Fixed being able to place bridges on mined crystal tiles
- Fixed rescued units sometimes coming out as a broken unit type
- Fixed captain specific skills sometimes not being offered when levelling up
- Fixed various bugs with building control groups
- Fixed various bugs with unit waypoints
- Fixed a pathfinding bug that might have been causing some waves to not end.
- Fixed the wrong module appearing on the warlord's ship when the far left module is upgrading
- Fixed units appearing in the warlord tech tree
- Fixed being able to add enemies to control groups
[h3]Map Editor[/h3]
- Fixed the cycle on custom maps not increasing beyond 399
- Fixed some modifiers stacking on save/load on custom maps