0.2b - Bug Fixes
Hey Everyone,
Here's another bug fix update to address some bugs/issues raised by the community. Let me know on Discord or the Steam forums if you encounter any more bugs or have any suggestions.
0.2b
General
Map Editor
Here's another bug fix update to address some bugs/issues raised by the community. Let me know on Discord or the Steam forums if you encounter any more bugs or have any suggestions.
0.2b
General
- Minor adjustments to the rate that overcharged drills mine
- Some more buttons have click sounds and other small GUI changes
- Removed some options for The Survivor that don't apply to The Humans or aren't currently working for The Survivor(The Warlord's ship boarding)
- Fixed the flame tower's damage in the GUI not updating immediately when its heat changes
- Fixed resources being reduced when the blueprint of a factory is loaded in a save
- Fixed drill overcharge time resetting if the overcharge button is clicked more than once
- Fixed Hexatite Bearings not impacting drill time correctly
- Fixed the Assembly Module being impacted by nearby modules
- Fixed beam towers being able to be placed on top of buildings and not blocking other buildings
- Fixed cancelling factories under construction removing storage
- Fixed crystals reappearing in loaded saves that were destroyed by robot drills
- Fixed resource -> effort trade ignoring your effort storage limit
Map Editor
- Fixed wall placement and overall building overlap detection in the map editor
- Fixed being unable to place drill mines on top of crystals in the map editor
- Fixed being able to see the range of lost/unclaimed towers