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0.2b - Bug Fixes

Hey Everyone,

Here's another bug fix update to address some bugs/issues raised by the community. Let me know on Discord or the Steam forums if you encounter any more bugs or have any suggestions.

0.2b

General
  • Minor adjustments to the rate that overcharged drills mine
  • Some more buttons have click sounds and other small GUI changes
  • Removed some options for The Survivor that don't apply to The Humans or aren't currently working for The Survivor(The Warlord's ship boarding)
  • Fixed the flame tower's damage in the GUI not updating immediately when its heat changes
  • Fixed resources being reduced when the blueprint of a factory is loaded in a save
  • Fixed drill overcharge time resetting if the overcharge button is clicked more than once
  • Fixed Hexatite Bearings not impacting drill time correctly
  • Fixed the Assembly Module being impacted by nearby modules
  • Fixed beam towers being able to be placed on top of buildings and not blocking other buildings
  • Fixed cancelling factories under construction removing storage
  • Fixed crystals reappearing in loaded saves that were destroyed by robot drills
  • Fixed resource -> effort trade ignoring your effort storage limit


Map Editor
  • Fixed wall placement and overall building overlap detection in the map editor
  • Fixed being unable to place drill mines on top of crystals in the map editor
  • Fixed being able to see the range of lost/unclaimed towers