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0.2c - Bug Fixes

Hey Everyone,

Here's another bug fix update to address some bugs/issues raised by the community. Let me know on Discord or the Steam forums if you encounter any more bugs or have any suggestions.

General
  • Improved pathfinding logic for reaching bunkers. Let me know if you notice any edge cases causing issues with bunker pathfinding.
  • Fixed ship modifiers not always saving and loading correctly
  • Fixed the manufacturing module GUI display not updating with ship modifiers
  • Fixed assembly plant rotation exit not displaying
  • Fixed Robot landing pad reactor connections
  • Fixed some bugs impacting building upkeep for The Robots
  • Fixed being able to pause a game while it is loading
  • Fixed the tacti-droid drop pod tooltip
  • Fixed the damage display for the side mounted giga cannon
  • Tops of some turrets now also darken on disconnect
  • Fixed projectiles rotating strangely when the game is paused
  • Fixed mutant minions that have already spawned not receiving the damage boost when the damage perk is gained
  • Reduced grass shadowing to reduce screen mess
  • Fixed being able to run The Physicist's global skill if it is already on cooldown
  • Fixed buildings gained through perks still being placeable when available ones are expended
  • Fixed lava tiles breaking hydroformers
  • Fixed the music stopping if a large number of enemies die at the same time
  • Fixed loading games increasing your "produced" unit counter in the archive
  • Fixed The Pyromaniac's Volatile Particles passive causing waves to sometimes not end
  • Various GUI and tooltip fixes


Map Editor
  • Fixed the Map Editor's procedural generation for Desert biomes


[h3]Preview of two Quality of Life features coming in 0.2.1[/h3]
Here's a small preview of two Quality of Life features coming in 0.2.1. I'm aiming to get 0.2.1 on to the testing branch in April. (Not this update)

Work In Progress Features

Drag Formations
Hold ctrl and click drag to position you units in rows. Units will group based on their range. This should make it a bit easier to spread units out and control them.



2x2 Wall Drag
Hold ctrl while dragging walls to place 2x2 walls.