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0.2d - Better Resolution Support and Bug Fixes

Hey Everyone,

Some more bug fixes. Including a major one that was causing graphical issues on most resolutions other than 1080p and 1440p. The GUI may still look a bit off but the game should now look crisp on Steam Deck, widescreen monitors etc. Let me know on Discord or the Steam forums if you encounter any issues.

I'm still aiming to get 0.2.1 on to the testing branch by the end of April.

General
  • Fixed uneven sized pixels if you aren't on 1080p or 1440p screen resolution.
  • Fixed units disappearing if on route to a bunker that is destroyed
  • Fixed bridges breaking terraforming
  • Heavy Androids now receive 1 damage when they reach level 3
  • Fixed/improved the det drone explosion
  • Fixed not all selected burrowed drones detonating
  • You can no longer upgrade burrowed drones. A temporary fix for some animation issues.
  • Fixed animation bugs leaving units as "troopers"
  • Fixed the Archive not listing all Goo unit types
  • Small performance improvement if you have a lot of units or if you're The Robot faction and have a lot of walls
  • Fixed Hero specific passive skills (orbitors etc) and weapon level up rewards not being offered in saved games
  • Removed range indicator from Sensor Tower when turrets are selected
  • Fixed Volatile Particles perk damaging your own units
  • Fixed armour getting stuck on 20 when a unit is shielded and upgraded
  • Fixed healthbar visibility off map
  • Fixed another case where save file hero names didn't match
  • Fixed turret range indicators not always being impacted by stratagem range increases.
  • Various GUI and typo fixes


Map Editor
  • Fixed map editor tile placement not working if mouse cursor is off the map