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0.2.1 Live On Beta Branch - New Units, Some Graphics Uplift, Formations and More

Hey Everyone,
0.2.1 is now available on the testing branch. This update is still in development, so you may experience bugs or corrupted save files. Huge thanks to everyone on Discord who has already been involved in testing so far.

As always, feel free to provide feedback and report any bugs you come across on Discord or the Steam forums. Some of these changes are experimental so they're very much subject to change.

To access the Beta, right click on From Glory To Goo in your Steam library and then click Properties -> Betas, and select "testing - Beta Branch". I'm releasing daily updates to this branch so you should expect some instability.

If you would like to take part in the beta testing I recommend backing up your "gameStats" folder (Normally within C:\Users\%USERPROFILE%\AppData\LocalLow\Stratagem Blue\From Glory To Goo) so that you can roll back if required. You can also find your local backups here.

Some changes may be missing from these notes as the update is still being worked on.

[h2]Summary[/h2]
  • More Laboratory units
  • Graphics uplift for many human buildings, icons and some terrain tiles
  • Move formations and a lot of other QoL features
  • More points of interest on maps
  • Artifacts and more module types for spaceships
  • Extra skills, a 4th stratagem slot, balance changes and more

[h3]Laboratory Units[/h3]
  • Added 9 new robot alternative units to unlock (Another coming next week).
  • Added 2 new human alternative units to unlock. The AA Cyborg and The Transporter.
  • Reduced the cost of alternative units to 75 biomass. Previously unlocked units will refund 25 biomass on load

[h3]Graphical Improvements[/h3]
  • Improved many human structures with extra detailing. Connectors now also have appropriate corner and 3 way connections.
  • Improved some terrain tiles
  • Improved most skill icons

[h3]Maps[/h3]
  • Robot hordes are available across more maps and endless mode. Watch out for their heavy vehicles and drop pods.
  • Added swamp tile and creatures to Caelus Region
  • Added whirlpool tiles and scavengers to Seth 148
  • Added scavengers to Anomaly Oscar
  • Added Robot outposts to Ignis Rift
  • Added laser towers to lost colony

[h3]Buildings[/h3]
  • Forge to both the humans and robots. Allowing you to purchase tier 1 and tier 2 items for your captain
  • Terminus Cannon to the humans. A high tier rapid firing cannon with incredibly long range and firepower.

[h3]Spaceships[/h3]
  • Garden Module for humans. Boosts crew efficiency
  • Academy Module for humans, upgradable from Armoury modules. Units start with some experience
  • Warehouse Module, upgradable from Manufacturing modules. Boosts construction speed
  • Radar Module upgradable from Relay modules. Displays the path of one horde group
  • Containment Module, upgradable from Laboratory modules. Activates 1 collected artifact
  • Artifacts. Items that can be collected in the game that provide buffs or new spaceship weapons
  • Improved some of the spaceship GUI numbers to be a bit clearer

[h3]Stratagems[/h3]
  • Added a 4th stratagem slot to The Laboratory
  • Added 4 new stratagems

[h3]QoL[/h3]
  • Formation Move, hold control and right click drag or activate attack move+ctrl. Units will match the speed of the slowest unit in the formation.
  • Units will now follow another unit when you right click them
  • You can rally barracks on to other units or bunkers
  • Added a toggle for mouse map scrolling
  • Added the ability to delete units by pressing delete (default)
  • Added a toggle for right click to be attack move by default in the controls panel
  • If you hold control and drag walls they will now place as 2x2
  • Added hotkeys for the captain and ship panel
  • Explosive radius of unit projectiles and their spread is now displayed in the GUI
  • Added a toggle for idle markers
  • Added a garrison bar to units to display their current garrisoned capacity
  • Added the ability to right click the minimap to move units
  • Added a controls reset button
  • Added a captain marker to the minimap
  • Achievement status now updates immediately
  • Added a UI volume slider
  • Your last The Survivor custom loadout now saves
  • Some improvements to range indicators
  • Various improvements to the GUI including clearer button selection in the main menu map selection panel and spaceship module information.

[h3]General[/h3]
  • Removed the start up splash screen
  • Added some new captain skills
  • Items may be found in wreckage pickups

[h3]Balance Changes[/h3]
Subject to change and may be missing some changes.
  • Armour now provides a % reduction in damage. Many armour values have been changed to adjust for this.
  • Destroyers have regained their cleave attack
  • Wall heat reduction changed from 5% to 7%
  • Battery rework. Reduced their cost significantly and they now act like solar panels for the adjacency bonus and can boost solar panel output to 11.
  • Armoury units may now have different cost/upkeep
  • Wardrum MBT Attack Speed 2 -> 3, Splash 0.35 -> 0.3, Damage 40x2 -> 50x2
  • Reclaimed Health 40 -> 50, Armour 2 -> 3
  • Avengers Health 40 -> 55, Armour 1 -> 2 Effort 40->45
  • Flamer Health 30 -> 40
  • Viper Splash Radius 1.25 -> 1.1
  • Tortoise Effort Cost 450 -> 400, Ore Cost 20 -> 15
  • Obliterator Damage 20 -> 25, Credit Cost 700 -> 600, Uranium Cost 8 -> 5
  • Cyborg Ore Cost 6 -> 4
  • Forcefield Armour when powered 5 -> 3
  • Monolith, Rocketeers and Rocketoids can no longer shoot air
  • Slip Cannon Attack speed 2.5 -> 3
  • Heal drone engagement stop distance 1 -> 2.1
  • Sky Ranger 100 -> 90 Ore 3 -> 1
  • Brute Ore 3 -> 2 Health 80 -> 100
  • Bike Ore 4 -> 1 Crystals 3 -> 5

[h3]Modding (WIP)[/h3]
  • Added the ability to change some building stats
  • Added the ability to change unit cost

[h3]Map Maker[/h3]
  • Added the new units and buildings from this update
  • Added flavour text triggers based on cycle