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0.2.1c Bug Fixes + dev news on 0.2.2

[p]Hey Everyone, This update contains some bug fixes and a minor balance change. I'll also briefly go over some changes coming in 0.2.2. [/p][p][/p][h3]0.2.1c[/h3][h3]Bug Fixes[/h3]
  • [p]Fixed some popping and stuttering issues with the audio [/p]
  • [p]Fixed the nuclear reactor tooltip showing the incorrect energy value and reduced energy per isotope from 120 to 100[/p]
  • [p]Fixed demolishing buildings not always refunding the correct amount if using building health modifiers[/p]
  • [p]Fixed the rotation and energy shot creation point for the plasma tower[/p]
  • [p]Fixed some typos and GUI issues[/p]
[p][/p][h3]Some changes coming in 0.2.2[/h3][p]In 0.2.2 I've made some significant performance improvements to the game with a focus on pathfinding and rendering. [/p][p]These changes mean that in 0.2.2:[/p]
  • [p]Higher difficulty hordes in the late game will spawn as a denser mass and more enemies will get on to the map faster. This should increase the challenge on the two highest difficulties and also make Endless Extreme much more difficult. These changes shouldn't impact the lower difficulties significantly.[/p]
  • [p]Large community maps with long winding paths should run much better[/p]
  • [p]Overall in the late game you should see better performance[/p]
[p]Also, I'm experimenting with going back to flat damage reduction for armour. With some additional reduction based on weapon and armour types. These will likely only impact human vs robot and some melee units as I don't want the armour system to become too complex.[/p][p]As these changes are quite significant I'm considering putting them on to the beta branch before all of the new content also coming in 0.2.2. Depending on internal playtesting this may happen at the end of June.[/p]