0.2.2 Live On Beta Branch - New Captains, A New Map, Buildings, Autocast + more
[p]Hey Everyone, [/p][p]0.2.2 is now available on the testing branch. Huge thanks to everyone on Discord who has already been involved in testing so far. As always, feel free to provide feedback and report any bugs you come across on Discord or the Steam forums. Some of these changes are experimental so they're very much subject to change. [/p][p]To access the Beta, right click on From Glory To Goo in your Steam library and then click Properties -> Betas, and select "testing - Beta Branch". [/p][p]This update is still in development, so you may experience bugs or corrupted save files. I'm still releasing 1-2 updates each day.[/p][p]If you would like to take part in the beta testing I recommend backing up your "gameStats" folder (Normally within C:\\Users\\%USERPROFILE%\\AppData\\LocalLow\\Stratagem Blue\\From Glory To Goo) so that you can roll back if required. You can also find your local backups there. Some changes may be missing from these notes as the update is still being worked on. [/p][p]The update is likely to remain on the beta branch for roughly another 2 weeks, as I'd still like to make some more changes including community requested features and balance. Some balance changes and bug fixes are missing from these notes.[/p][h2]0.2.2 (Content Update #7) Beta Branch (WIP)[/h2][h2]Summary[/h2]
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- [p]New captains and some new buildings for old captains[/p]
- [p]A new map[/p]
- [p]A new ship and improvements to some modules[/p]
- [p]New robot buildings[/p]
- [p]Significant performance improvements [/p]
- [p]More QoL such as Autocast and Attack Ground[/p]
- [p]Unit Sprite Modding[/p][p][/p]
- [p]The Xenobiologist (New) - Harness the power of the planet and those who inhabit it, to drive back the Goo. Each Tribal unit gains a unique ability, that charges while they are in combat.[/p]
- [p]The Swarm (New) - Duplicate your captain for a powerful multiplicative force. Plan your base in more intricate detail by placing structures without immediately spending resources.[/p]
- [p]The Hologram (New) - A custom captain with access to The Robot faction[/p]
- [p]The Mutant - Gains access to living towers, long range artillery towers that also heal your units.[/p]
- [p]The Warlord - Gains access to training dummies, provides target practice for your units enabling faster levelling[/p]
- [p]The Pyromaniac - Gains access to flamer towers, capable of burning enemies in a wide area[/p][p][/p]
- [p]The Battle of Illian Verge (New) - A massive map with limited resources on the western edge where you deploy. Prepare for hordes from the west, but eventually you will also need to expand East for resources. Straight into a war between The Goo and RFI.[/p][p]
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- [p]Elysium Mons can now be played as procedurally generated[/p]
- [p]Robots spawn across the map if RFI horde is selected[/p]
- [p]Difficulty amped up on difficulty 3 and 4. More enemies will be on the map during a horde and they'll spawn faster[/p]
- [p]Difficulty 1 is now a bit easier on waves 4 and 5[/p][p][/p]
- [p]The SSP-Crucible (New) - Comes equipped with the Void Meridian an artifact that lets you increase the length of cycles[/p]
- [p]Thruster Modules - Added a 50% boost to thrust if there is no module to the left of this module[/p]
- [p]Rocket, Laser and Gatling Modules - All three have overall improved stats and some changes to their sound effects[/p][p][/p]
- [p]Autocast - You can now right click most skills to have them automatically fire when your unit has a target[/p]
- [p]Attack Ground – Units with AOE damage can be commanded to attack ground (Default hotkey currently V),[/p]
- [p]You can now place robotics on top of houses to replace them,[/p]
- [p]When modules are selected, the boosted grid will now display for Robots[/p]
- [p]Reactors can now toggle their tile boost ability (Default on)[/p][p][/p]
- [p]Data Processor - An early game building allowing you to produce a small amount of flops on boosted tiles without producing heat[/p]
- [p]Drone launcher - Aids in the construction of nearby buildings[/p]
- [p]Core - A late game building that produces additional effort based on the effort production of surrounding modules[/p]
- [p]FLOPs Boost – The Robots now gain small bonuses if they have excess FLOPs[/p][p][/p]
- [p]Improved pathing and rendering performance[/p]
- [p]General performance improvements[/p]
- [p]Improved loading times, especially for robots[/p][p][/p]
- [p]Various new icons[/p]
- [p]Horde strength percentage is now displayed on both versions of Elysium Mons[/p]
- [p]Split the military and turret building sections[/p][p][/p]
- [p]Reverted back to a flat damage reduction system with additional simple weapon and armour type % reductions. Currently only Heavy Armour ↔ Ballistic Damage has an additional impact on damage[/p][p]
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- [p]New animated Loading and Menu backgrounds by Tim Morrow[/p][p]
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- [p]Neutrals and pickups in reachable areas only[/p]
- [p]Added Decay Time to some summoned units,[/p]
- [p]Bridges are now 1x1 and draggable,[/p]
- [p]Units that decay no longer use workers,[/p]
- [p]Added a “continue” button to the win screen of games. Allowing you to continue the game without waves.[/p][p][/p]
- [p]Animation sprites of most units can now be changed to whatever you want. Put the images in the following folder path Mods → Graphics → {UNIT ID} → Move, Attack, Idle and Dead folders. See Readme for more details[/p]