0.2.2e
[p]Hey Everyone,[/p][p]This update contains bug fixes including some reported by the community. Let me know on Discord or the Steam forums if you encounter any bugs or have suggestions.[/p][p]This will probably be the final 0.2.2 update. As 0.2.3 will be moving to the closed testing branch this weekend and then to the open testing branch soon after that.[/p][h3][/h3][h3]Bug Fixes[/h3]
- [p]Fixed plasma turret animation breaking if trying to target enemies out of range[/p]
- [p]Fixed an edge case where attack ground commands could break save files[/p]
- [p]Fixed biomes not averaging out their effort contribution when switched on and off[/p]
- [p]Fixed tribe unit available count falling if trying to recruit without enough resources[/p]
- [p]Fixed a burrowing/invisible logic bug that could cause the status to not drop off[/p]
- [p]Removed the warning that unsaved data will be lost when exiting iron-sapien mode. "Saving" will appearing instead.[/p]
- [p]Fixed sometimes needing to click quit twice to quit in iron-sapien mode[/p]
- [p]Further increased the maximum cycles when continuing a normal game[/p]
- [p]Fixed being able to create infinite duplicates with the splitter if you're a custom captain and don't have Swarm Dislocation (Max is now 2 captains without additional perks)[/p]
- [p]Fixed garrisoned units increasing save file size significantly[/p]
- [p]Removed Swarm Collaboration from The Survivor[/p]
- [p]Fixed The Alternative's human units fighting map robots[/p]
- [p]Fixed the human's reactor not animating[/p][p][/p]
- [p]Reduced the weighting for Mining Hubs when power runs out and buildings are selected for shutdown.[/p]