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0.2.3c

[p]Hey Everyone, [/p][p]This update contains various changes and bug fixes reported by the community. It grew a bit larger than usual so let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. [/p][p][/p][h3]Other[/h3]
  • [p]Added some icons for operation mutations[/p]
  • [p]Added additional tooltips to describe operation modes[/p]
  • [p]Dig-in with multiple valid units selected will now either deploy or undeploy all rather than switch them individually.[/p]
  • [p]The Sludge's minions now spread out more when spawned[/p]
  • [p]Added a death animation for The Sludge[/p]
  • [p]Phoenixes are now affected by the targeting operation perk[/p]
  • [p]The time between autosaves is now based on real time rather than game time[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed incorrect custom captain unlocks between operation missions if the game was closed previously between missions. This may reset your custom captain if you were in the middle of an operation before this update.[/p]
  • [p]Fixed operation map times not being saved within maps[/p]
  • [p]Fixed removing perks on loaded custom captain loadouts not returning points[/p]
  • [p]Fixed the ship lab boost from the SSP-Swage on colonization mode being applied incorrectly from loaded games[/p]
  • [p]Fixed workers being used on load for buildings that haven't started construction[/p]
  • [p]Fixed double click select for units of the same armoury group[/p]
  • [p]Fixed an edge case causing two dig-in buttons to appear when a unit is selected[/p]
  • [p]Fixed an edge case causing data corruption[/p]
  • [p]Fixed not being able to copy data centres or compact reactors[/p]
  • [p]Fixed hero specific passive skills sometimes not being available for selection on load[/p]
  • [p]Fixed gunkpod animation sometimes breaking[/p]
  • [p]Fixed some ship effects carrying over into saved games in survivor mode if selected in the main menu[/p]
  • [p]Fixed the biomass earned when a game is lost being significantly lower than intended[/p]
  • [p]Fixed the wrong minimap icons appearing if you have an active Colonization operation that started with robots[/p]
  • [p]Fixed units sometimes not rotating when given a move order[/p]
  • [p]Fixed the heat system sometimes ignoring changes to tiles from water modules[/p]
  • [p]Corrected SSP-Anvil description to read 15 bonus research[/p]
  • [p]Fixed being able to place Data Processors on some ineligible types of terrain[/p]