0.2.3d
[p]Hey Everyone, [/p][p]This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. [/p][p] [/p][p]Other[/p]
- [p]Reduced Search And Destroy Operation boss health by 25%[/p]
- [p]Added additional score breakdown details in the win/lose screen for operations[/p]
- [p]The in game event/message flourish can now be cycled by pressing escape[/p]
- [p]If running with Real Stakes the restart button is removed[/p]
- [p]Deselecting thumper beacons should now hide the thumped highlight grid[/p]
- [p]Fixed some incorrect stat assignments for captains on respawn[/p]
- [p]Fixed orbiters not always deploying on captain respawn[/p]
- [p]Fixed a case where building info text wouldn't be hidden on drag select[/p]
- [p]Fixed some cases where healthbars would disappear while a building is selected[/p]
- [p]Fixed some starting units spawning as their laboratory variants in operations[/p]
- [p]Fixed a case where the autosave "saving" panel would get stuck if autosave failed[/p]
- [p]Fixed the robot workshop sometimes loading with the human workshop sprite[/p]
- [p]Fixed 25 minerals displaying for operation missions when it should be 20[/p]
- [p]Fixed tribe platforms displaying the food requirement if you are the xenobiologist[/p]
- [p]Fixed tribe platform recruit not always working due to incorrect resource check[/p]
- [p]Fixed level 3 ship reactors displaying the wrong energy production on load[/p]
- [p]Fixed rocket troopers not displaying in the unit counter[/p]
- [p]Fixed a case where displayed resource gain wouldn't completely reset between maps[/p]
- [p]Fixed some research GUI bugs[/p]
- [p]Fixed some typos[/p]