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Update 0.1h - More controls and other changes

Hey Everyone,

Another update with some bug fixes and changes suggested by the community. These include more controls, tribes being a bit less aggressive, clearer text and more.

QoL/Balance
  • By default numpad now directly correlates to the position of building options and unit control buttons. This can be rebound.
  • Individual tribe units should no longer aggro if not aggressive and hit by an explosion. It'll still impact relations
  • Added more descriptions on modules saying what adjacent modules they unlock
  • Demolish is now linked to the "Delete" key
  • Stopped mortar teams and detonation drones spawning on the first wave of the RFI
  • Improved game performance during large hordes
  • Made text easier to read in some instances. Still some work to go.


Bug Fixes
  • Fixed enemies taking the long route if they had to move through a tight path. Most noticeable on Desert maps.
  • Fixed laser towers not firing and staying spun up
  • Fixed tech unlocking incorrectly for the physicist if loaded from a save
  • Fixed the biome upgrade adding benefit even with no available resources
  • Fixed The RFI not saving as a horde
  • The RFI will no longer spawn zombies when they destroy buildings
  • Fixed tribe area sizes being displayed incorrectly
  • Fixed isotopes not saving
  • Fixed more instances where enemies walk through walls


As always let me know on Discord if you experience any issues or if you have any suggestions.