Update 0.1h - More controls and other changes
Hey Everyone,
Another update with some bug fixes and changes suggested by the community. These include more controls, tribes being a bit less aggressive, clearer text and more.
QoL/Balance
Bug Fixes
As always let me know on Discord if you experience any issues or if you have any suggestions.
Another update with some bug fixes and changes suggested by the community. These include more controls, tribes being a bit less aggressive, clearer text and more.
QoL/Balance
- By default numpad now directly correlates to the position of building options and unit control buttons. This can be rebound.
- Individual tribe units should no longer aggro if not aggressive and hit by an explosion. It'll still impact relations
- Added more descriptions on modules saying what adjacent modules they unlock
- Demolish is now linked to the "Delete" key
- Stopped mortar teams and detonation drones spawning on the first wave of the RFI
- Improved game performance during large hordes
- Made text easier to read in some instances. Still some work to go.
Bug Fixes
- Fixed enemies taking the long route if they had to move through a tight path. Most noticeable on Desert maps.
- Fixed laser towers not firing and staying spun up
- Fixed tech unlocking incorrectly for the physicist if loaded from a save
- Fixed the biome upgrade adding benefit even with no available resources
- Fixed The RFI not saving as a horde
- The RFI will no longer spawn zombies when they destroy buildings
- Fixed tribe area sizes being displayed incorrectly
- Fixed isotopes not saving
- Fixed more instances where enemies walk through walls
As always let me know on Discord if you experience any issues or if you have any suggestions.