0.1.3c - Bug Fixes and Minor QoL
Hey Everyone,
This update fixes some more bugs reported by the community and includes some small QoL, GUI and performance tweaks.
[h3]QoL[/h3]
[h3]Bug Fixes[/h3]
This update fixes some more bugs reported by the community and includes some small QoL, GUI and performance tweaks.
[h3]QoL[/h3]
- Esc will close context menus before displaying the menu panel
- Improved performance when save files are selected. They should no longer freeze the game for a moment when clicked. This only impacts games saved from this update onwards.
[h3]Bug Fixes[/h3]
- Improved performance when the game is paused
- Fixed game speed reseting to the wrong value when unpaused
- Fixed landmines being included in the repair tooltip cost calculation
- Fixed bunkers sometimes breaking on Elysium Mons if using the increased garrison slot stratagem
- Fixed enemies losing the ability to target when near redeployed towers
- Fixed towers sometimes not deploying when moving short distances
- Fixed deployed towers acting as power grid connections even when unconnected
- Fixed SAMs firing anti projectile missiles when not connected to the grid
- 1.5x and 2x speed will now slow down if your FPS drops too low
- If rockets are targeting air they should no longer be eaten by pits
- Improved the spaceship purging GUI text