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From Glory To Goo News

0.1.4d - Pathfinding Performance, Some Small QoL and Bug Fixes

Hey Everyone,

This update improves pathfinding and brings some other small changes and bug fixes. Let me know on Discord or the Steam forums if you notice any other bugs.

[h3]Optimization[/h3]
  • Some changes to pathfinding to make it more responsive if you are moving a lot of units
  • Fixed a bug causing units to stop moving if many move commands are given to a large number of units over a short period of time.

[h3]QoL[/h3]
  • Added the ability to remove destroyed building blueprints
  • Mutated Troopers can now garrison bunkers
  • Lost colonies will give units that match your laboratory unlocks

[h3]Bug Fixes[/h3]
  • Fixed Warlord research tooltips and unit research being available on load
  • Fixed a bug causing The Mutant minions to not reduce the minion counter when they are killed from in a loaded save game

0.1.4c - Bug Fixes, Enhanced Widescreen Support and Performance Tweaks

Hey Everyone,

Another small update that improves widescreen support, improves the stability of Endless games and fixes most of the remaining bugs introduced in 0.1.4.

Let me know on Discord if you have suggestions or find any bugs.

  • Player units are now outlined by default (Can still be turned off in options)
  • Fixed the default gui sizes for ultra wide monitors
  • Fixed the sound system breaking on very long/late games
  • Fixed the unit modding file not working correctly for laboratory units
  • Some more small performance improvements if you have a large base or army
  • Fixed the recycler stratagem not having an impact on load
  • Fixed the Targeting Array not appearing for The Hacker
  • Fixed blueprints sometimes not allowing rebuild for Lost Colony buildings
  • Fixed the Flapper's attack animation
  • Fixed and slightly rebalanced landmines so they lose health slower but deal slightly less damage to groups
  • Fixed the Beam Tower's attack following units that move out of range
  • Reworded the factory description text

0.1.4b - Bug Fixes, Performance Tweaks

Hey Everyone,

Just some more bug fixes and small performance improvements. As always, let me know in Discord if you encounter any bugs.

  • Fixed some perks applying their adjustment twice to buildings during dust storms
  • Fixed being able to recruit from under construction and unpowered barracks if group selected with other barracks
  • Fixed a temporary performance drop on load
  • Small performance improvement if you have hundreds/thousands of units. (More significant performance improvements for large armies are coming in the next content update)

0.1.4a - Hotfixes

Hey Everyone,

Just a couple of bug fixes relating to the most recent update. Let me know on Discord if you find any more.

  • Fixed healthbars not working consistently
  • Fixed some enemies not having descriptions
  • Fixed units that can attack while moving
  • Fixed the highlighted size of some lost colony buildings
  • Fixed some issues with the noise system
  • Fixed a UI bug in the map editor if you've loaded an old custom map
  • Removed some excessive logging

0.1.4 is Live! Introducing The Map Editor Plus Balance Changes, QoL & Bug Fixes

Hey Everyone,

This update features the first version of the public map editor as well as the ability to upload and download maps from the Steam Workshop. I've also included some balance, GUI and QoL changes.
The initial plan was to include this with a major content update but I've split them to reduce the time between updates.

Let me know on Discord or the Steam forums if you encounter any bugs or if you have any suggestions.

[h2]The Map Editor[/h2]
This is the initial version of the public map editor. It will evolve with the game during Early Access as I add more content and expand on its tooling. I hope to add triggers and more customizable features in future. As a little bonus there is also now a json file you can edit to change unit stats globally. I plan to add further modding support in future updates.
  • Supports 40x40 - 160x160 maps. Previously all maps in-game were 100x100.
  • Support for placing and using any unit in the game as well as customising waves and spawn positions
  • A variety of mutators
  • Steam Workshop Integration allowing you to easily share your creations with others
  • Added support to override the stats of units in the game. See readme in the Mods folder where your saved games are stored. For now this is separate from maps and can only be manually shared.

[h3]QoL[/h3]
  • Added the ability to see and rebuild buildings that have been destroyed by enemies. This should enable much easier reconstruction if part of your base has been destroyed.
  • Added grouping buttons when a large number of units are selected
  • Some improvements to the logic which moves units out of the way of buildings
  • Wall placement will now path through other walls when being dragged
  • Added an extra alarm sound and made the horde warning text stay longer when a horde spawns

[h3]AI[/h3]
  • Fixed units moving towards their original target for a frame when ordered to disengage with a move command. This should make micro feel better.
  • Fixed pathfinding sometimes breaking on the edge of pits

[h3]GUI[/h3]
  • Added a surrender button to Endless Mode
  • Minimap indicators will continue to animate when paused
  • Move markers, waypoints and range indicators will now appear over fog
  • Bunkers now show their range radius
  • Added a slow speed button
  • Save files will now show the captain, ship and stratagems in use (Stable for saves from this version onwards)
  • Added a power tooltip that includes the maximum energy use of all towers if they were firing
  • Restored the losing Water/Power indicators

[h3]Balance[/h3]
  • The reactor can now be set to take crystals, ore or isotopes to boost power production when colony power drops below 75%.
  • Repairing will now gradually increase building health. If a building is attacked this is cancelled.
  • Increased the minimum distance to enemies for starting repairs
  • Slightly increased the range and reduced the worker cost of various towers
  • Some captain skills are now fired faster and on a lower arc
  • Brute armour 1 -> 2
  • Arache armour 1 -> 2
  • Inbuilt Radar - Cycles warning in advance 1 -> 2
  • Penetrator Round - Armour Penetration 1 -> 2
  • Sonar Vision - Landing Pad Sight Range 30% -> 40%
  • Optic Translators - Removed relation bonuses. Added Extra Resources From Trade With Allies +30% and Ally Respawn Rate +30%.
  • Requisition - Added 100 extra effort
  • Booby Traps - Deflected Damage 1 -> 2
  • Armour penetration is now applied to AOE damage

[h3]Performance[/h3]
  • Reduced loading times
  • Reduced memory use significantly
  • Small performance improvements during hordes
  • Increased the amount of sounds that can play at once

[h3]Bug Fixes[/h3]
  • Fixed numerous bugs that degraded the performance of long endless games
  • Fixed flamer research not unlocking immediately for the Pyromaniac
  • Made the Lobber's projectiles easier to see
  • Double click selection now works consistently across speed settings
  • Fixed the grenadier's animation and weapon sound syncing
  • Fixed the snow mountain's offset making it seem too short
  • Fixed Fury Mandible's preview modules
  • Fixed beam towers not always shooting from a loaded game
  • Fixed enemy explosions sometimes reducing allied relations
  • Fixed flyer corpses not always disappearing into pits
  • Fixed horde combat music sometimes fading too early
  • Fixed the default connector colour on load
  • Fixed units spawning from barracks on blocked tiles