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From Glory To Goo News

0.1.4e - Map Editor and General Bug Fixes

Hey Everyone,
This update fixes some more bugs, including some in the map editor.

Work on the next content update is going well. It's shaping up to be the largest update so far and I'm aiming to have it on the testing branch in January.

Let me know on Discord or the Steam forums if you notice any other bugs.

[h3]General[/h3]
  • Fixed horde warnings not running if something increased your warning time beyond when an impending wave was scheduled
  • Fixed ranged enemies sometimes ignoring targets (Mainly affects robot hordes)
  • Fixed some bugs with unit animation, especially for androids
  • Fixed The Roboticist's turret's graphics
  • Fixed the deep mine passive not applying on load
  • Fixed the clone passive not giving armoury units
  • Fixed flamer research not unlocking for the pyromaniac
  • Fixed upgrading androids being able to move
[h3]Map Editor[/h3]
  • Fixed dirt always appearing under placed ore/uranium within the map editor
  • Fixed the delete wave unit buttons in the map editor not working correctly if you have a lot of different enemy types
  • Fixed part of the map editor breaking if you have 10 waves
  • Fixed gates placed in the map editor having inconsistent connection behavior
  • Fixed tribe faction units not being targeted correctly when spawned in custom map waves

0.1.4d - Pathfinding Performance, Some Small QoL and Bug Fixes

Hey Everyone,

This update improves pathfinding and brings some other small changes and bug fixes. Let me know on Discord or the Steam forums if you notice any other bugs.

[h3]Optimization[/h3]
  • Some changes to pathfinding to make it more responsive if you are moving a lot of units
  • Fixed a bug causing units to stop moving if many move commands are given to a large number of units over a short period of time.

[h3]QoL[/h3]
  • Added the ability to remove destroyed building blueprints
  • Mutated Troopers can now garrison bunkers
  • Lost colonies will give units that match your laboratory unlocks

[h3]Bug Fixes[/h3]
  • Fixed Warlord research tooltips and unit research being available on load
  • Fixed a bug causing The Mutant minions to not reduce the minion counter when they are killed from in a loaded save game

0.1.4c - Bug Fixes, Enhanced Widescreen Support and Performance Tweaks

Hey Everyone,

Another small update that improves widescreen support, improves the stability of Endless games and fixes most of the remaining bugs introduced in 0.1.4.

Let me know on Discord if you have suggestions or find any bugs.

  • Player units are now outlined by default (Can still be turned off in options)
  • Fixed the default gui sizes for ultra wide monitors
  • Fixed the sound system breaking on very long/late games
  • Fixed the unit modding file not working correctly for laboratory units
  • Some more small performance improvements if you have a large base or army
  • Fixed the recycler stratagem not having an impact on load
  • Fixed the Targeting Array not appearing for The Hacker
  • Fixed blueprints sometimes not allowing rebuild for Lost Colony buildings
  • Fixed the Flapper's attack animation
  • Fixed and slightly rebalanced landmines so they lose health slower but deal slightly less damage to groups
  • Fixed the Beam Tower's attack following units that move out of range
  • Reworded the factory description text

0.1.4b - Bug Fixes, Performance Tweaks

Hey Everyone,

Just some more bug fixes and small performance improvements. As always, let me know in Discord if you encounter any bugs.

  • Fixed some perks applying their adjustment twice to buildings during dust storms
  • Fixed being able to recruit from under construction and unpowered barracks if group selected with other barracks
  • Fixed a temporary performance drop on load
  • Small performance improvement if you have hundreds/thousands of units. (More significant performance improvements for large armies are coming in the next content update)

0.1.4a - Hotfixes

Hey Everyone,

Just a couple of bug fixes relating to the most recent update. Let me know on Discord if you find any more.

  • Fixed healthbars not working consistently
  • Fixed some enemies not having descriptions
  • Fixed units that can attack while moving
  • Fixed the highlighted size of some lost colony buildings
  • Fixed some issues with the noise system
  • Fixed a UI bug in the map editor if you've loaded an old custom map
  • Removed some excessive logging